94c40fe921
Bug: 16712006 Initial work towards benchmarking HWUI systems Currently this will just create a screen full of "cards" to simulate a high load scenario for shadows and clipping Change-Id: Ie9f9a9570844e136db8053e8fc62fe06cb922a5f
46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "TestContext.h"
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#include <gui/ISurfaceComposer.h>
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#include <gui/SurfaceComposerClient.h>
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using namespace android;
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DisplayInfo gDisplay;
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sp<SurfaceComposerClient> gSession;
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void createTestEnvironment() {
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gSession = new SurfaceComposerClient();
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sp<IBinder> dtoken(SurfaceComposerClient::getBuiltInDisplay(
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ISurfaceComposer::eDisplayIdMain));
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status_t status = SurfaceComposerClient::getDisplayInfo(dtoken, &gDisplay);
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LOG_ALWAYS_FATAL_IF(status, "Failed to get display info\n");
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}
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sp<SurfaceControl> createWindow(int width, int height) {
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sp<SurfaceControl> control = gSession->createSurface(String8("HwuiTest"),
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width, height, PIXEL_FORMAT_RGBX_8888);
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SurfaceComposerClient::openGlobalTransaction();
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control->setLayer(0x7FFFFFF);
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control->show();
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SurfaceComposerClient::closeGlobalTransaction();
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return control;
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}
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