Google optimized the uploadToTexture with GLES3.0+, This allows us to upload a sub-rectangle of texture, but this has compliance issue with GLES 2.0. With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer if the stride doesn't match the width, and then upload entire temporary stripes. Change-Id: I8987cd8347913c61b7fa45bd47be1189aa6bdb05 Signed-off-by: Shenghua Lu <shenghua.lu@intel.com> Signed-off-by: Shuo Gao <shuo.gao@intel.com> Signed-off-by: Guobin Zhang<guobin.zhang@intel.com>
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