75 lines
2.9 KiB
C++
75 lines
2.9 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "CanvasContext.h"
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#include "BakedOpDispatcher.h"
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#include "BakedOpRenderer.h"
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#include "FrameBuilder.h"
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#include "IRenderPipeline.h"
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namespace android {
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namespace uirenderer {
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namespace renderthread {
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class OpenGLPipeline : public IRenderPipeline {
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public:
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OpenGLPipeline(RenderThread& thread);
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virtual ~OpenGLPipeline() {}
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MakeCurrentResult makeCurrent() override;
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Frame getFrame() override;
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bool draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
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const FrameBuilder::LightGeometry& lightGeometry,
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LayerUpdateQueue* layerUpdateQueue,
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const Rect& contentDrawBounds, bool opaque,
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const BakedOpRenderer::LightInfo& lightInfo,
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const std::vector< sp<RenderNode> >& renderNodes,
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FrameInfoVisualizer* profiler) override;
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bool swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
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FrameInfo* currentFrameInfo, bool* requireSwap) override;
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bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) override;
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DeferredLayerUpdater* createTextureLayer() override;
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bool setSurface(Surface* window, SwapBehavior swapBehavior) override;
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void onStop() override;
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bool isSurfaceReady() override;
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bool isContextReady() override;
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void onDestroyHardwareResources() override;
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void renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
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LayerUpdateQueue* layerUpdateQueue, bool opaque,
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const BakedOpRenderer::LightInfo& lightInfo) override;
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TaskManager* getTaskManager() override;
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bool createOrUpdateLayer(RenderNode* node,
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const DamageAccumulator& damageAccumulator) override;
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bool pinImages(std::vector<SkImage*>& mutableImages) override { return false; }
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bool pinImages(LsaVector<sk_sp<Bitmap>>& images) override;
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void unpinImages() override;
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static void destroyLayer(RenderNode* node);
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static void prepareToDraw(const RenderThread& thread, Bitmap* bitmap);
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static void invokeFunctor(const RenderThread& thread, Functor* functor);
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private:
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EglManager& mEglManager;
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EGLSurface mEglSurface = EGL_NO_SURFACE;
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bool mBufferPreserved = false;
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RenderThread& mRenderThread;
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};
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} /* namespace renderthread */
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} /* namespace uirenderer */
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} /* namespace android */
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