Romain Guy 5b3b35296e Optimize FBO drawing with regions.
This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.

Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
2010-11-02 16:17:23 -07:00

142 lines
4.0 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_LAYER_CACHE_H
#define ANDROID_HWUI_LAYER_CACHE_H
#include "Layer.h"
#include "utils/SortedList.h"
namespace android {
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// Defines
///////////////////////////////////////////////////////////////////////////////
// Debug
#define DEBUG_LAYERS 0
// Indicates whether to remove the biggest layers first, or the smaller ones
#define LAYER_REMOVE_BIGGEST 0
// Textures used by layers must have dimensions multiples of this number
#define LAYER_SIZE 64
// Debug
#if DEBUG_LAYERS
#define LAYER_LOGD(...) LOGD(__VA_ARGS__)
#else
#define LAYER_LOGD(...)
#endif
///////////////////////////////////////////////////////////////////////////////
// Cache
///////////////////////////////////////////////////////////////////////////////
class LayerCache {
public:
LayerCache();
~LayerCache();
/**
* Returns a layer large enough for the specified dimensions. If no suitable
* layer can be found, a new one is created and returned. If creating a new
* layer fails, NULL is returned.
*
* When a layer is obtained from the cache, it is removed and the total
* size of the cache goes down.
*
* @param width The desired width of the layer
* @param width The desired height of the layer
*/
Layer* get(const uint32_t width, const uint32_t height);
/**
* Adds the layer to the cache. The layer will not be added if there is
* not enough space available. Adding a layer can cause other layers to
* be removed from the cache.
*
* @param layer The layer to add to the cache
*
* @return True if the layer was added, false otherwise.
*/
bool put(Layer* layer);
/**
* Clears the cache. This causes all layers to be deleted.
*/
void clear();
/**
* Sets the maximum size of the cache in bytes.
*/
void setMaxSize(uint32_t maxSize);
/**
* Returns the maximum size of the cache in bytes.
*/
uint32_t getMaxSize();
/**
* Returns the current size of the cache in bytes.
*/
uint32_t getSize();
private:
void deleteLayer(Layer* layer);
struct LayerEntry {
LayerEntry():
mLayer(NULL), mWidth(0), mHeight(0) {
}
LayerEntry(const uint32_t layerWidth, const uint32_t layerHeight): mLayer(NULL) {
mWidth = uint32_t(ceilf(layerWidth / float(LAYER_SIZE)) * LAYER_SIZE);
mHeight = uint32_t(ceilf(layerHeight / float(LAYER_SIZE)) * LAYER_SIZE);
}
LayerEntry(const LayerEntry& entry):
mLayer(entry.mLayer), mWidth(entry.mWidth), mHeight(entry.mHeight) {
}
LayerEntry(Layer* layer):
mLayer(layer), mWidth(layer->width), mHeight(layer->height) {
}
bool operator<(const LayerEntry& rhs) const {
if (mWidth == rhs.mWidth) {
return mHeight < rhs.mHeight;
}
return mWidth < rhs.mWidth;
}
bool operator==(const LayerEntry& rhs) const {
return mWidth == rhs.mWidth && mHeight == rhs.mHeight;
}
Layer* mLayer;
uint32_t mWidth;
uint32_t mHeight;
}; // struct LayerEntry
SortedList<LayerEntry> mCache;
uint32_t mSize;
uint32_t mMaxSize;
}; // class LayerCache
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_LAYER_CACHE_H