This adds support for shared resource libraries in the new ResTable/AssetManager implementation. The dynamic package map encoded in resources.arsc is parsed and stored with LoadedArsc, and combined to form a resolved table in AssetManager2. Benchmarks show that this implementation is an order of magnitude faster on angler-userdebug (make libandroidfw_benchmarks). Test: libandroidfw_tests Change-Id: I57c80248728b63b162bf8269ac9495b53c3e7fa0
46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "androidfw/Util.h"
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#include <string>
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#include "utils/ByteOrder.h"
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#include "utils/Unicode.h"
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#ifdef _WIN32
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#ifdef ERROR
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#undef ERROR
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#endif
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#endif
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namespace android {
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namespace util {
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void ReadUtf16StringFromDevice(const uint16_t* src, size_t len, std::string* out) {
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char buf[5];
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while (*src && len != 0) {
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char16_t c = static_cast<char16_t>(dtohs(*src));
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utf16_to_utf8(&c, 1, buf, sizeof(buf));
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out->append(buf, strlen(buf));
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++src;
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--len;
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}
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}
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} // namespace util
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} // namespace android
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