Romain Guy 13631f3da8 Add debug markers to OpenGLRenderer
These markers will be used to group the GL commands by View in the
OpenGL ES debugging tool. This will help correlate individual GL
calls to higher level components like Views.

Change-Id: I73607ba2e7224a80ac32527968261ee008f049c6
2012-01-30 17:41:55 -08:00

281 lines
7.3 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_CACHES_H
#define ANDROID_HWUI_CACHES_H
#ifndef LOG_TAG
#define LOG_TAG "OpenGLRenderer"
#endif
#include <utils/Singleton.h>
#include <cutils/compiler.h>
#include "Extensions.h"
#include "FontRenderer.h"
#include "GammaFontRenderer.h"
#include "TextureCache.h"
#include "LayerCache.h"
#include "GradientCache.h"
#include "PatchCache.h"
#include "ProgramCache.h"
#include "ShapeCache.h"
#include "PathCache.h"
#include "TextDropShadowCache.h"
#include "FboCache.h"
#include "ResourceCache.h"
namespace android {
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// Globals
///////////////////////////////////////////////////////////////////////////////
#define REQUIRED_TEXTURE_UNITS_COUNT 3
#define REGION_MESH_QUAD_COUNT 512
// Generates simple and textured vertices
#define FV(x, y, u, v) { { x, y }, { u, v } }
// This array is never used directly but used as a memcpy source in the
// OpenGLRenderer constructor
static const TextureVertex gMeshVertices[] = {
FV(0.0f, 0.0f, 0.0f, 0.0f),
FV(1.0f, 0.0f, 1.0f, 0.0f),
FV(0.0f, 1.0f, 0.0f, 1.0f),
FV(1.0f, 1.0f, 1.0f, 1.0f)
};
static const GLsizei gMeshStride = sizeof(TextureVertex);
static const GLsizei gVertexStride = sizeof(Vertex);
static const GLsizei gAlphaVertexStride = sizeof(AlphaVertex);
static const GLsizei gAAVertexStride = sizeof(AAVertex);
static const GLsizei gMeshTextureOffset = 2 * sizeof(float);
static const GLsizei gVertexAAWidthOffset = 2 * sizeof(float);
static const GLsizei gVertexAALengthOffset = 3 * sizeof(float);
static const GLsizei gMeshCount = 4;
static const GLenum gTextureUnits[] = {
GL_TEXTURE0,
GL_TEXTURE1,
GL_TEXTURE2
};
///////////////////////////////////////////////////////////////////////////////
// Debug
///////////////////////////////////////////////////////////////////////////////
struct CacheLogger {
CacheLogger() {
INIT_LOGD("Creating OpenGL renderer caches");
}
}; // struct CacheLogger
///////////////////////////////////////////////////////////////////////////////
// Caches
///////////////////////////////////////////////////////////////////////////////
class ANDROID_API Caches: public Singleton<Caches> {
Caches();
friend class Singleton<Caches>;
CacheLogger mLogger;
public:
enum FlushMode {
kFlushMode_Layers = 0,
kFlushMode_Moderate,
kFlushMode_Full
};
/**
* Initializes the cache.
*/
void init();
/**
* Flush the cache.
*
* @param mode Indicates how much of the cache should be flushed
*/
void flush(FlushMode mode);
/**
* Destroys all resources associated with this cache. This should
* be called after a flush(kFlushMode_Full).
*/
void terminate();
/**
* Indicates whether the renderer is in debug mode.
* This debug mode provides limited information to app developers.
*/
DebugLevel getDebugLevel() const {
return mDebugLevel;
}
/**
* Call this on each frame to ensure that garbage is deleted from
* GPU memory.
*/
void clearGarbage();
/**
* Can be used to delete a layer from a non EGL thread.
*/
void deleteLayerDeferred(Layer* layer);
/**
* Binds the VBO used to render simple textured quads.
*/
bool bindMeshBuffer();
/**
* Binds the specified VBO if needed.
*/
bool bindMeshBuffer(const GLuint buffer);
/**
* Unbinds the VBO used to render simple textured quads.
*/
bool unbindMeshBuffer();
bool bindIndicesBuffer(const GLuint buffer);
bool unbindIndicesBuffer();
/**
* Binds an attrib to the specified float vertex pointer.
* Assumes a stride of gMeshStride and a size of 2.
*/
void bindPositionVertexPointer(bool force, GLuint slot, GLvoid* vertices,
GLsizei stride = gMeshStride);
/**
* Binds an attrib to the specified float vertex pointer.
* Assumes a stride of gMeshStride and a size of 2.
*/
void bindTexCoordsVertexPointer(bool force, GLuint slot, GLvoid* vertices);
/**
* Resets the vertex pointers.
*/
void resetVertexPointers();
void resetTexCoordsVertexPointer();
void enableTexCoordsVertexArray();
void disbaleTexCoordsVertexArray();
/**
* Activate the specified texture unit. The texture unit must
* be specified using an integer number (0 for GL_TEXTURE0 etc.)
*/
void activeTexture(GLuint textureUnit);
/**
* Sets the scissor for the current surface.
*/
void setScissor(GLint x, GLint y, GLint width, GLint height);
/**
* Resets the scissor state.
*/
void resetScissor();
/**
* Returns the mesh used to draw regions. Calling this method will
* bind a VBO of type GL_ELEMENT_ARRAY_BUFFER that contains the
* indices for the region mesh.
*/
TextureVertex* getRegionMesh();
/**
* Displays the memory usage of each cache and the total sum.
*/
void dumpMemoryUsage();
void dumpMemoryUsage(String8& log);
bool blend;
GLenum lastSrcMode;
GLenum lastDstMode;
Program* currentProgram;
// VBO to draw with
GLuint meshBuffer;
// GL extensions
Extensions extensions;
// Misc
GLint maxTextureSize;
TextureCache textureCache;
LayerCache layerCache;
GradientCache gradientCache;
ProgramCache programCache;
PathCache pathCache;
RoundRectShapeCache roundRectShapeCache;
CircleShapeCache circleShapeCache;
OvalShapeCache ovalShapeCache;
RectShapeCache rectShapeCache;
ArcShapeCache arcShapeCache;
PatchCache patchCache;
TextDropShadowCache dropShadowCache;
FboCache fboCache;
GammaFontRenderer fontRenderer;
ResourceCache resourceCache;
PFNGLINSERTEVENTMARKEREXTPROC eventMark;
PFNGLPUSHGROUPMARKEREXTPROC startMark;
PFNGLPOPGROUPMARKEREXTPROC endMark;
private:
static void eventMarkNull(GLsizei length, const GLchar *marker) { }
static void startMarkNull(GLsizei length, const GLchar *marker) { }
static void endMarkNull() { }
GLuint mCurrentBuffer;
GLuint mCurrentIndicesBuffer;
void* mCurrentPositionPointer;
void* mCurrentTexCoordsPointer;
bool mTexCoordsArrayEnabled;
GLuint mTextureUnit;
GLint mScissorX;
GLint mScissorY;
GLint mScissorWidth;
GLint mScissorHeight;
// Used to render layers
TextureVertex* mRegionMesh;
GLuint mRegionMeshIndices;
mutable Mutex mGarbageLock;
Vector<Layer*> mLayerGarbage;
DebugLevel mDebugLevel;
bool mInitialized;
}; // class Caches
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_CACHES_H