Additionally disables usage of FBO cache, so FBO destruction safely interacts with renderstate caching. Change-Id: I25c277cb7afec2ca33bf226445d6c8867a15a915
216 lines
7.7 KiB
C++
216 lines
7.7 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "BakedOpRenderer.h"
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#include "Caches.h"
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#include "Glop.h"
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#include "GlopBuilder.h"
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#include "renderstate/RenderState.h"
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#include "utils/GLUtils.h"
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namespace android {
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namespace uirenderer {
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void BakedOpRenderer::Info::setViewport(uint32_t width, uint32_t height) {
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viewportWidth = width;
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viewportHeight = height;
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orthoMatrix.loadOrtho(viewportWidth, viewportHeight);
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renderState.setViewport(width, height);
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renderState.blend().syncEnabled();
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}
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Texture* BakedOpRenderer::Info::getTexture(const SkBitmap* bitmap) {
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Texture* texture = renderState.assetAtlas().getEntryTexture(bitmap);
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if (!texture) {
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return caches.textureCache.get(bitmap);
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}
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return texture;
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}
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void BakedOpRenderer::Info::renderGlop(const BakedOpState& state, const Glop& glop) {
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bool useScissor = state.computedState.clipSideFlags != OpClipSideFlags::None;
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renderState.scissor().setEnabled(useScissor);
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if (useScissor) {
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const Rect& clip = state.computedState.clipRect;
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renderState.scissor().set(clip.left, viewportHeight - clip.bottom,
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clip.getWidth(), clip.getHeight());
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}
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renderState.render(glop, orthoMatrix);
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didDraw = true;
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}
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Layer* BakedOpRenderer::startLayer(Info& info, uint32_t width, uint32_t height) {
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info.caches.textureState().activateTexture(0);
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Layer* layer = info.caches.layerCache.get(info.renderState, width, height);
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LOG_ALWAYS_FATAL_IF(!layer, "need layer...");
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info.layer = layer;
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layer->texCoords.set(0.0f, width / float(layer->getHeight()),
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height / float(layer->getWidth()), 0.0f);
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layer->setFbo(info.renderState.genFramebuffer());
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info.renderState.bindFramebuffer(layer->getFbo());
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layer->bindTexture();
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// Initialize the texture if needed
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if (layer->isEmpty()) {
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layer->allocateTexture();
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layer->setEmpty(false);
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}
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// attach the texture to the FBO
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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layer->getTextureId(), 0);
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LOG_ALWAYS_FATAL_IF(GLUtils::dumpGLErrors(), "startLayer FAILED");
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LOG_ALWAYS_FATAL_IF(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE,
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"framebuffer incomplete!");
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// Clear the FBO
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info.renderState.scissor().setEnabled(false);
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glClear(GL_COLOR_BUFFER_BIT);
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// Change the viewport & ortho projection
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info.setViewport(width, height);
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return layer;
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}
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void BakedOpRenderer::endLayer(Info& info) {
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Layer* layer = info.layer;
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info.layer = nullptr;
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// Detach the texture from the FBO
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
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LOG_ALWAYS_FATAL_IF(GLUtils::dumpGLErrors(), "endLayer FAILED");
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layer->removeFbo(false);
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}
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void BakedOpRenderer::startFrame(Info& info, uint32_t width, uint32_t height) {
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info.renderState.bindFramebuffer(0);
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info.setViewport(width, height);
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Caches::getInstance().clearGarbage();
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if (!info.opaque) {
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// TODO: partial invalidate!
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info.renderState.scissor().setEnabled(false);
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glClear(GL_COLOR_BUFFER_BIT);
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info.didDraw = true;
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}
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}
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void BakedOpRenderer::endFrame(Info& info) {
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info.caches.pathCache.trim();
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info.caches.tessellationCache.trim();
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#if DEBUG_OPENGL
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GLUtils::dumpGLErrors();
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#endif
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#if DEBUG_MEMORY_USAGE
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info.caches.dumpMemoryUsage();
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#else
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if (Properties::debugLevel & kDebugMemory) {
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info.caches.dumpMemoryUsage();
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}
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#endif
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}
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void BakedOpRenderer::onRenderNodeOp(Info&, const RenderNodeOp&, const BakedOpState&) {
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LOG_ALWAYS_FATAL("unsupported operation");
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}
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void BakedOpRenderer::onBitmapOp(Info& info, const BitmapOp& op, const BakedOpState& state) {
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info.caches.textureState().activateTexture(0); // TODO: should this be automatic, and/or elsewhere?
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Texture* texture = info.getTexture(op.bitmap);
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if (!texture) return;
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const AutoTexture autoCleanup(texture);
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const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
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? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
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Glop glop;
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GlopBuilder(info.renderState, info.caches, &glop)
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.setRoundRectClipState(state.roundRectClipState)
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.setMeshTexturedUnitQuad(texture->uvMapper)
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.setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
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.setTransform(state.computedState.transform, TransformFlags::None)
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.setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height))
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.build();
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info.renderGlop(state, glop);
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}
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void BakedOpRenderer::onRectOp(Info& info, const RectOp& op, const BakedOpState& state) {
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Glop glop;
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GlopBuilder(info.renderState, info.caches, &glop)
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.setRoundRectClipState(state.roundRectClipState)
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.setMeshUnitQuad()
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.setFillPaint(*op.paint, state.alpha)
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.setTransform(state.computedState.transform, TransformFlags::None)
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.setModelViewMapUnitToRect(op.unmappedBounds)
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.build();
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info.renderGlop(state, glop);
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}
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void BakedOpRenderer::onSimpleRectsOp(Info& info, const SimpleRectsOp& op, const BakedOpState& state) {
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Glop glop;
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GlopBuilder(info.renderState, info.caches, &glop)
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.setRoundRectClipState(state.roundRectClipState)
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.setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4)
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.setFillPaint(*op.paint, state.alpha)
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.setTransform(state.computedState.transform, TransformFlags::None)
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.setModelViewOffsetRect(0, 0, op.unmappedBounds)
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.build();
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info.renderGlop(state, glop);
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}
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void BakedOpRenderer::onBeginLayerOp(Info& info, const BeginLayerOp& op, const BakedOpState& state) {
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LOG_ALWAYS_FATAL("unsupported operation");
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}
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void BakedOpRenderer::onEndLayerOp(Info& info, const EndLayerOp& op, const BakedOpState& state) {
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LOG_ALWAYS_FATAL("unsupported operation");
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}
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void BakedOpRenderer::onLayerOp(Info& info, const LayerOp& op, const BakedOpState& state) {
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Layer* layer = *op.layerHandle;
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// TODO: make this work for HW layers
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layer->setPaint(op.paint);
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layer->setBlend(true);
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float layerAlpha = (layer->getAlpha() / 255.0f) * state.alpha;
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const bool tryToSnap = state.computedState.transform.isPureTranslate();
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Glop glop;
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GlopBuilder(info.renderState, info.caches, &glop)
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.setRoundRectClipState(state.roundRectClipState)
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.setMeshTexturedUvQuad(nullptr, layer->texCoords)
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.setFillLayer(layer->getTexture(), layer->getColorFilter(), layerAlpha, layer->getMode(), Blend::ModeOrderSwap::NoSwap)
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.setTransform(state.computedState.transform, TransformFlags::None)
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.setModelViewMapUnitToRectOptionalSnap(tryToSnap, op.unmappedBounds)
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.build();
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info.renderGlop(state, glop);
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// return layer to cache, since each clipped savelayer is only drawn once.
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layer->setConvexMask(nullptr);
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if (!info.caches.layerCache.put(layer)) {
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// Failing to add the layer to the cache should happen only if the layer is too large
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LAYER_LOGD("Deleting layer");
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layer->decStrong(nullptr);
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}
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}
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} // namespace uirenderer
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} // namespace android
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