e45b1fd03b
Change-Id: Icf29098edfdaf7ed550bbe9d49e9eaefb4167084
241 lines
7.2 KiB
C++
241 lines
7.2 KiB
C++
/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "RT-Animator"
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#include "Animator.h"
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#include <set>
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#include "RenderProperties.h"
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namespace android {
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namespace uirenderer {
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/************************************************************
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* Private header
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************************************************************/
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typedef void (RenderProperties::*SetFloatProperty)(float value);
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typedef float (RenderProperties::*GetFloatProperty)() const;
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struct PropertyAccessors {
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GetFloatProperty getter;
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SetFloatProperty setter;
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};
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// Maps RenderProperty enum to accessors
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static const PropertyAccessors PROPERTY_ACCESSOR_LUT[] = {
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{&RenderProperties::getTranslationX, &RenderProperties::setTranslationX },
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{&RenderProperties::getTranslationY, &RenderProperties::setTranslationY },
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{&RenderProperties::getTranslationZ, &RenderProperties::setTranslationZ },
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{&RenderProperties::getScaleX, &RenderProperties::setScaleX },
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{&RenderProperties::getScaleY, &RenderProperties::setScaleY },
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{&RenderProperties::getRotation, &RenderProperties::setRotation },
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{&RenderProperties::getRotationX, &RenderProperties::setRotationX },
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{&RenderProperties::getRotationY, &RenderProperties::setRotationY },
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{&RenderProperties::getX, &RenderProperties::setX },
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{&RenderProperties::getY, &RenderProperties::setY },
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{&RenderProperties::getZ, &RenderProperties::setZ },
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{&RenderProperties::getAlpha, &RenderProperties::setAlpha },
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};
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// Helper class to contain generic animator helpers
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class BaseAnimator {
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public:
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BaseAnimator();
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virtual ~BaseAnimator();
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void setInterpolator(Interpolator* interpolator);
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void setDuration(nsecs_t durationInMs);
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bool isFinished() { return mPlayState == FINISHED; }
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protected:
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// This is the main animation entrypoint that subclasses should call
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// to generate the onAnimation* lifecycle events
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// Returns true if the animation has finished, false otherwise
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bool animateFrame(nsecs_t frameTime);
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// Called when PlayState switches from PENDING to RUNNING
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virtual void onAnimationStarted() {}
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virtual void onAnimationUpdated(float fraction) = 0;
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virtual void onAnimationFinished() {}
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private:
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enum PlayState {
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PENDING,
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RUNNING,
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FINISHED,
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};
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Interpolator* mInterpolator;
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PlayState mPlayState;
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long mStartTime;
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long mDuration;
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};
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// Hide the base classes & private bits from the exported RenderPropertyAnimator
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// in this Impl class so that subclasses of RenderPropertyAnimator don't require
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// knowledge of the inner guts but only the public virtual methods.
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// Animates a single property
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class RenderPropertyAnimatorImpl : public BaseAnimator {
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public:
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RenderPropertyAnimatorImpl(GetFloatProperty getter, SetFloatProperty setter,
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RenderPropertyAnimator::DeltaValueType deltaType, float delta);
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~RenderPropertyAnimatorImpl();
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bool animate(RenderProperties* target, TreeInfo& info);
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protected:
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virtual void onAnimationStarted();
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virtual void onAnimationUpdated(float fraction);
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private:
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// mTarget is only valid inside animate()
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RenderProperties* mTarget;
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GetFloatProperty mGetter;
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SetFloatProperty mSetter;
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RenderPropertyAnimator::DeltaValueType mDeltaValueType;
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float mDeltaValue;
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float mFromValue;
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};
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RenderPropertyAnimator::RenderPropertyAnimator(RenderProperty property,
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DeltaValueType deltaType, float deltaValue) {
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PropertyAccessors pa = PROPERTY_ACCESSOR_LUT[property];
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mImpl = new RenderPropertyAnimatorImpl(pa.getter, pa.setter, deltaType, deltaValue);
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}
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RenderPropertyAnimator::~RenderPropertyAnimator() {
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delete mImpl;
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mImpl = NULL;
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}
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void RenderPropertyAnimator::setInterpolator(Interpolator* interpolator) {
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mImpl->setInterpolator(interpolator);
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}
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void RenderPropertyAnimator::setDuration(nsecs_t durationInMs) {
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mImpl->setDuration(durationInMs);
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}
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bool RenderPropertyAnimator::isFinished() {
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return mImpl->isFinished();
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}
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bool RenderPropertyAnimator::animate(RenderProperties* target, TreeInfo& info) {
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return mImpl->animate(target, info);
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}
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/************************************************************
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* Base animator
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************************************************************/
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BaseAnimator::BaseAnimator()
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: mInterpolator(0)
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, mPlayState(PENDING)
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, mStartTime(0)
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, mDuration(300) {
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}
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BaseAnimator::~BaseAnimator() {
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setInterpolator(NULL);
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}
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void BaseAnimator::setInterpolator(Interpolator* interpolator) {
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delete mInterpolator;
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mInterpolator = interpolator;
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}
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void BaseAnimator::setDuration(nsecs_t duration) {
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mDuration = duration;
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}
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bool BaseAnimator::animateFrame(nsecs_t frameTime) {
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if (mPlayState == PENDING) {
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mPlayState = RUNNING;
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mStartTime = frameTime;
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// No interpolator was set, use the default
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if (!mInterpolator) {
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setInterpolator(Interpolator::createDefaultInterpolator());
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}
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onAnimationStarted();
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}
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float fraction = 1.0f;
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if (mPlayState == RUNNING) {
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fraction = mDuration > 0 ? (float)(frameTime - mStartTime) / mDuration : 1.0f;
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if (fraction >= 1.0f) {
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fraction = 1.0f;
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mPlayState = FINISHED;
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}
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}
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fraction = mInterpolator->interpolate(fraction);
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onAnimationUpdated(fraction);
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if (mPlayState == FINISHED) {
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onAnimationFinished();
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return true;
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}
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return false;
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}
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/************************************************************
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* RenderPropertyAnimator
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************************************************************/
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RenderPropertyAnimatorImpl::RenderPropertyAnimatorImpl(
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GetFloatProperty getter, SetFloatProperty setter,
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RenderPropertyAnimator::DeltaValueType deltaType, float delta)
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: mTarget(0)
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, mGetter(getter)
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, mSetter(setter)
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, mDeltaValueType(deltaType)
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, mDeltaValue(delta)
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, mFromValue(-1) {
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}
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RenderPropertyAnimatorImpl::~RenderPropertyAnimatorImpl() {
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}
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bool RenderPropertyAnimatorImpl::animate(RenderProperties* target, TreeInfo& info) {
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mTarget = target;
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bool finished = animateFrame(info.frameTimeMs);
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mTarget = NULL;
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return finished;
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}
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void RenderPropertyAnimatorImpl::onAnimationStarted() {
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mFromValue = (mTarget->*mGetter)();
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if (mDeltaValueType == RenderPropertyAnimator::ABSOLUTE) {
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mDeltaValue = (mDeltaValue - mFromValue);
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mDeltaValueType = RenderPropertyAnimator::DELTA;
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}
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}
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void RenderPropertyAnimatorImpl::onAnimationUpdated(float fraction) {
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float value = mFromValue + (mDeltaValue * fraction);
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(mTarget->*mSetter)(value);
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}
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} /* namespace uirenderer */
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} /* namespace android */
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