This change also fixes an issue with RGBA16F bitmaps when modulated with a color (for instance by setting an alpha on the Paint object). The color space conversion is currently done entirely in the shader, by doing these operations in order: 1. Sample the texture 2. Un-premultiply alpha 3. Apply the EOTF 4. Multiply by the 3x3 color space matrix 5. Apply the OETF 6. Premultiply alpha Optimizations: - Steps 2 & 6 are skipped for opaque (common) bitmaps - Step 3 is skipped when the color space's EOTF is close to sRGB (Display P3 for instance). Instead, we use a hardware sRGB fetch (when the GPU supports it) - When step 3 is necessary, we use one of four standard EOTF implementations, to save cycles when possible: + Linear (doesn't do anything) + Full parametric (ICC parametric curve type 4 as defined in ICC.1:2004-10, section 10.15) + Limited parametric (ICC parametric curve type 3) + Gamma (ICC parametric curve type 0) Color space conversion could be done using texture samplers instead, for instance 3D LUTs, with or without transfer functions baked in, or 1D LUTs for transfer functions. This would result in dependent texture fetches which may or may not be an advantage over an ALU based implementation. The current solution favor the use of ALUs to save precious bandwidth. Test: CtsUiRenderingTests, CtsGraphicsTests Bug: 32984164 Change-Id: I10bc3db515e13973b45220f129c66b23f0f7f8fe
244 lines
6.7 KiB
C++
244 lines
6.7 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_TEXTURE_H
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#define ANDROID_HWUI_TEXTURE_H
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#include "GpuMemoryTracker.h"
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#include "hwui/Bitmap.h"
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#include "utils/Color.h"
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#include <memory>
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#include <math/mat3.h>
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#include <ui/ColorSpace.h>
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#include <GLES2/gl2.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <SkBitmap.h>
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namespace android {
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class GraphicBuffer;
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namespace uirenderer {
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class Caches;
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class UvMapper;
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class Layer;
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/**
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* Represents an OpenGL texture.
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*/
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class Texture : public GpuMemoryTracker {
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public:
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static SkBitmap uploadToN32(const SkBitmap& bitmap,
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bool hasLinearBlending, sk_sp<SkColorSpace> sRGB);
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static bool hasUnsupportedColorType(const SkImageInfo& info, bool hasLinearBlending);
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static void colorTypeToGlFormatAndType(const Caches& caches, SkColorType colorType,
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bool needSRGB, GLint* outInternalFormat, GLint* outFormat, GLint* outType);
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explicit Texture(Caches& caches)
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: GpuMemoryTracker(GpuObjectType::Texture)
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, mCaches(caches)
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{ }
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virtual ~Texture() { }
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inline void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) {
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setWrapST(wrap, wrap, bindTexture, force);
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}
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virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false,
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bool force = false);
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inline void setFilter(GLenum filter, bool bindTexture = false, bool force = false) {
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setFilterMinMag(filter, filter, bindTexture, force);
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}
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virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false,
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bool force = false);
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/**
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* Convenience method to call glDeleteTextures() on this texture's id.
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*/
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void deleteTexture();
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/**
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* Sets the width, height, and format of the texture along with allocating
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* the texture ID. Does nothing if the width, height, and format are already
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* the requested values.
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*
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* The image data is undefined after calling this.
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*/
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void resize(uint32_t width, uint32_t height, GLint internalFormat, GLint format) {
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upload(internalFormat, width, height, format, GL_UNSIGNED_BYTE, nullptr);
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}
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/**
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* Updates this Texture with the contents of the provided Bitmap,
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* also setting the appropriate width, height, and format. It is not necessary
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* to call resize() prior to this.
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*
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* Note this does not set the generation from the Bitmap.
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*/
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void upload(Bitmap& source);
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/**
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* Basically glTexImage2D/glTexSubImage2D.
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*/
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void upload(GLint internalFormat, uint32_t width, uint32_t height,
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GLenum format, GLenum type, const void* pixels);
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/**
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* Wraps an existing texture.
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*/
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void wrap(GLuint id, uint32_t width, uint32_t height, GLint internalFormat,
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GLint format, GLenum target);
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GLuint id() const {
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return mId;
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}
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uint32_t width() const {
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return mWidth;
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}
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uint32_t height() const {
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return mHeight;
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}
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GLint format() const {
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return mFormat;
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}
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GLint internalFormat() const {
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return mInternalFormat;
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}
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GLenum target() const {
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return mTarget;
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}
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/**
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* Returns nullptr if this texture does not require color space conversion
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* to sRGB, or a valid pointer to a ColorSpaceConnector if a conversion
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* is required.
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*/
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constexpr const ColorSpaceConnector* getColorSpaceConnector() const {
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return mConnector.get();
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}
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constexpr bool hasColorSpaceConversion() const {
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return mConnector.get() != nullptr;
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}
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TransferFunctionType getTransferFunctionType() const;
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/**
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* Returns true if this texture uses a linear encoding format.
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*/
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constexpr bool isLinear() const {
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return mInternalFormat == GL_RGBA16F;
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}
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/**
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* Generation of the backing bitmap,
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*/
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uint32_t generation = 0;
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/**
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* Indicates whether the texture requires blending.
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*/
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bool blend = false;
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/**
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* Indicates whether this texture should be cleaned up after use.
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*/
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bool cleanup = false;
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/**
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* Optional, size of the original bitmap.
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*/
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uint32_t bitmapSize = 0;
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/**
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* Indicates whether this texture will use trilinear filtering.
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*/
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bool mipMap = false;
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/**
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* Optional, pointer to a texture coordinates mapper.
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*/
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const UvMapper* uvMapper = nullptr;
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/**
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* Whether or not the Texture is marked in use and thus not evictable for
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* the current frame. This is reset at the start of a new frame.
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*/
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void* isInUse = nullptr;
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private:
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// TODO: Temporarily grant private access to GlLayer, remove once
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// GlLayer can be de-tangled from being a dual-purpose render target
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// and external texture wrapper
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friend class GlLayer;
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// Returns true if the texture layout (size, format, etc.) changed, false if it was the same
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bool updateLayout(uint32_t width, uint32_t height, GLint internalFormat,
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GLint format, GLenum target);
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void uploadHardwareBitmapToTexture(GraphicBuffer* buffer);
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void resetCachedParams();
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GLuint mId = 0;
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uint32_t mWidth = 0;
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uint32_t mHeight = 0;
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GLint mFormat = 0;
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GLint mInternalFormat = 0;
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GLenum mTarget = GL_NONE;
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EGLImageKHR mEglImageHandle = EGL_NO_IMAGE_KHR;
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/* See GLES spec section 3.8.14
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* "In the initial state, the value assigned to TEXTURE_MIN_FILTER is
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* NEAREST_MIPMAP_LINEAR and the value for TEXTURE_MAG_FILTER is LINEAR.
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* s, t, and r wrap modes are all set to REPEAT."
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*/
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GLenum mWrapS = GL_REPEAT;
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GLenum mWrapT = GL_REPEAT;
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GLenum mMinFilter = GL_NEAREST_MIPMAP_LINEAR;
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GLenum mMagFilter = GL_LINEAR;
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Caches& mCaches;
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std::unique_ptr<ColorSpaceConnector> mConnector;
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}; // struct Texture
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class AutoTexture {
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public:
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explicit AutoTexture(Texture* texture)
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: texture(texture) {}
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~AutoTexture() {
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if (texture && texture->cleanup) {
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texture->deleteTexture();
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delete texture;
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}
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}
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Texture* const texture;
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}; // class AutoTexture
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}; // namespace uirenderer
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}; // namespace android
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#endif // ANDROID_HWUI_TEXTURE_H
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