- Use FileMaps to open Assets (prevents closing of ApkAssets underlying zip) - Implement OpenDir and List methods - Fix issue where DynamicRefTable wasn't properly constructed Test: make libandroidfw_tests Change-Id: Ib21a84e1114d028120744aa3bc1c6eb9d9399fa8
95 lines
3.0 KiB
C++
95 lines
3.0 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "androidfw/ApkAssets.h"
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#include "android-base/file.h"
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#include "android-base/unique_fd.h"
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#include "TestHelpers.h"
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#include "data/basic/R.h"
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using com::android::basic::R;
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namespace android {
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TEST(ApkAssetsTest, LoadApk) {
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std::unique_ptr<const ApkAssets> loaded_apk =
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ApkAssets::Load(GetTestDataPath() + "/basic/basic.apk");
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ASSERT_NE(nullptr, loaded_apk);
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EXPECT_NE(nullptr, loaded_apk->GetLoadedArsc());
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std::unique_ptr<Asset> asset = loaded_apk->Open("res/layout/main.xml");
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ASSERT_NE(nullptr, asset);
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}
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TEST(ApkAssetsTest, LoadApkAsSharedLibrary) {
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std::unique_ptr<const ApkAssets> loaded_apk =
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ApkAssets::Load(GetTestDataPath() + "/appaslib/appaslib.apk");
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ASSERT_NE(nullptr, loaded_apk);
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const LoadedArsc* loaded_arsc = loaded_apk->GetLoadedArsc();
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ASSERT_NE(nullptr, loaded_arsc);
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ASSERT_EQ(1u, loaded_arsc->GetPackages().size());
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EXPECT_FALSE(loaded_arsc->GetPackages()[0]->IsDynamic());
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loaded_apk = ApkAssets::LoadAsSharedLibrary(GetTestDataPath() + "/appaslib/appaslib.apk");
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ASSERT_NE(nullptr, loaded_apk);
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loaded_arsc = loaded_apk->GetLoadedArsc();
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ASSERT_NE(nullptr, loaded_arsc);
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ASSERT_EQ(1u, loaded_arsc->GetPackages().size());
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EXPECT_TRUE(loaded_arsc->GetPackages()[0]->IsDynamic());
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}
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TEST(ApkAssetsTest, CreateAndDestroyAssetKeepsApkAssetsOpen) {
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std::unique_ptr<const ApkAssets> loaded_apk =
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ApkAssets::Load(GetTestDataPath() + "/basic/basic.apk");
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ASSERT_NE(nullptr, loaded_apk);
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{
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std::unique_ptr<Asset> assets = loaded_apk->Open("res/layout/main.xml", Asset::ACCESS_BUFFER);
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ASSERT_NE(nullptr, assets);
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}
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{
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std::unique_ptr<Asset> assets = loaded_apk->Open("res/layout/main.xml", Asset::ACCESS_BUFFER);
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ASSERT_NE(nullptr, assets);
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}
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}
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TEST(ApkAssetsTest, OpenUncompressedAssetFd) {
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std::unique_ptr<const ApkAssets> loaded_apk =
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ApkAssets::Load(GetTestDataPath() + "/basic/basic.apk");
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ASSERT_NE(nullptr, loaded_apk);
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auto asset = loaded_apk->Open("assets/uncompressed.txt", Asset::ACCESS_UNKNOWN);
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ASSERT_NE(nullptr, asset);
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off64_t start, length;
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base::unique_fd fd(asset->openFileDescriptor(&start, &length));
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EXPECT_GE(fd.get(), 0);
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lseek64(fd.get(), start, SEEK_SET);
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std::string buffer;
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buffer.resize(length);
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ASSERT_TRUE(base::ReadFully(fd.get(), &*buffer.begin(), length));
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EXPECT_EQ("This should be uncompressed.\n\n", buffer);
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}
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} // namespace android
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