329 lines
16 KiB
Plaintext
329 lines
16 KiB
Plaintext
page.title=2D Graphics
|
|
parent.title=2D and 3D Graphics
|
|
parent.link=index.html
|
|
@jd:body
|
|
|
|
|
|
<div id="qv-wrapper">
|
|
<div id="qv">
|
|
<h2>In this document</h2>
|
|
<ol>
|
|
<li><a href="#drawables">Drawables</a>
|
|
<ol>
|
|
<li><a href="#drawables-from-images">Creating from resource images</a></li>
|
|
<li><a href="#drawables-from-xml">Creating from resource XML</a></li>
|
|
</ol>
|
|
</li>
|
|
<li><a href="#shape-drawable">Shape Drawable</a></li>
|
|
<!-- <li><a href="#state-list">StateListDrawable</a></li> -->
|
|
<li><a href="#nine-patch">Nine-patch</a></li>
|
|
</ol>
|
|
</div>
|
|
</div>
|
|
|
|
<p>Android offers a custom 2D graphics library for drawing and animating shapes and images.
|
|
The {@link android.graphics.drawable} and {@link android.view.animation}
|
|
packages are where you'll find the common classes used for drawing and animating in two-dimensions.
|
|
</p>
|
|
|
|
<p>This document offers an introduction to drawing graphics in your Android application.
|
|
We'll discuss the basics of using Drawable objects to draw
|
|
graphics, how to use a couple subclasses of the Drawable class, and how to
|
|
create animations that either tween (move, stretch, rotate) a single graphic
|
|
or animate a series of graphics (like a roll of film).</p>
|
|
|
|
|
|
<h2 id="drawables">Drawables</h2>
|
|
|
|
<p>A {@link android.graphics.drawable.Drawable} is a general abstraction for "something that can be drawn."
|
|
You'll discover that the Drawable class extends to define a variety of specific kinds of drawable graphics,
|
|
including {@link android.graphics.drawable.BitmapDrawable}, {@link android.graphics.drawable.ShapeDrawable},
|
|
{@link android.graphics.drawable.PictureDrawable}, {@link android.graphics.drawable.LayerDrawable}, and several more.
|
|
Of course, you can also extend these to define your own custom Drawable objects that behave in unique ways.</p>
|
|
|
|
<p>There are three ways to define and instantiate a Drawable: using an image saved in your project resources;
|
|
using an XML file that defines the Drawable properties; or using the normal class constructors. Below, we'll discuss
|
|
each the first two techniques (using constructors is nothing new for an experienced developer).</p>
|
|
|
|
|
|
<h3 id="drawables-from-images">Creating from resource images</h3>
|
|
|
|
<p>A simple way to add graphics to your application is by referencing an image file from your project resources.
|
|
Supported file types are PNG (preferred), JPG (acceptable) and GIF (discouraged). This technique would
|
|
obviously be preferred for application icons, logos, or other graphics such as those used in a game.</p>
|
|
|
|
<p>To use an image resource, just add your file to the <code>res/drawable/</code> directory of your project.
|
|
From there, you can reference it from your code or your XML layout.
|
|
Either way, it is referred using a resource ID, which is the file name without the file type
|
|
extension (E.g., <code>my_image.png</code> is referenced as <var>my_image</var>).</p>
|
|
|
|
<p class="note"><strong>Note:</strong> Image resources placed in <code>res/drawable/</code> may be
|
|
automatically optimized with lossless image compression by the
|
|
<code>aapt</code> tool during the build process. For example, a true-color PNG that does
|
|
not require more than 256 colors may be converted to an 8-bit PNG with a color palette. This
|
|
will result in an image of equal quality but which requires less memory. So be aware that the
|
|
image binaries placed in this directory can change during the build. If you plan on reading
|
|
an image as a bit stream in order to convert it to a bitmap, put your images in the <code>res/raw/</code>
|
|
folder instead, where they will not be optimized.</p>
|
|
|
|
<h4>Example code</h4>
|
|
<p>The following code snippet demonstrates how to build an {@link android.widget.ImageView} that uses an image
|
|
from drawable resources and add it to the layout.</p>
|
|
<pre>
|
|
LinearLayout mLinearLayout;
|
|
|
|
protected void onCreate(Bundle savedInstanceState) {
|
|
super.onCreate(savedInstanceState);
|
|
|
|
// Create a LinearLayout in which to add the ImageView
|
|
mLinearLayout = new LinearLayout(this);
|
|
|
|
// Instantiate an ImageView and define its properties
|
|
ImageView i = new ImageView(this);
|
|
i.setImageResource(R.drawable.my_image);
|
|
i.setAdjustViewBounds(true); // set the ImageView bounds to match the Drawable's dimensions
|
|
i.setLayoutParams(new Gallery.LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT));
|
|
|
|
// Add the ImageView to the layout and set the layout as the content view
|
|
mLinearLayout.addView(i);
|
|
setContentView(mLinearLayout);
|
|
}
|
|
</pre>
|
|
<p>In other cases, you may want to handle your image resource as a
|
|
{@link android.graphics.drawable.Drawable} object.
|
|
To do so, create a Drawable from the resource like so:
|
|
<pre>
|
|
Resources res = mContext.getResources();
|
|
Drawable myImage = res.getDrawable(R.drawable.my_image);
|
|
</pre>
|
|
|
|
<p class="warning"><strong>Note:</strong> Each unique resource in your project can maintain only one
|
|
state, no matter how many different objects you may instantiate for it. For example, if you instantiate two
|
|
Drawable objects from the same image resource, then change a property (such as the alpha) for one of the
|
|
Drawables, then it will also affect the other. So when dealing with multiple instances of an image resource,
|
|
instead of directly transforming the Drawable, you should perform a <a href="#tween-animation">tween animation</a>.</p>
|
|
|
|
|
|
<h4>Example XML</h4>
|
|
<p>The XML snippet below shows how to add a resource Drawable to an
|
|
{@link android.widget.ImageView} in the XML layout (with some red tint just for fun).
|
|
<pre>
|
|
<ImageView
|
|
android:layout_width="wrap_content"
|
|
android:layout_height="wrap_content"
|
|
android:tint="#55ff0000"
|
|
android:src="@drawable/my_image"/>
|
|
</pre>
|
|
<p>For more information on using project resources, read about
|
|
<a href="{@docRoot}guide/topics/resources/index.html">Resources and Assets</a>.</p>
|
|
|
|
|
|
<h3 id="drawables-from-xml">Creating from resource XML</h3>
|
|
|
|
<p>By now, you should be familiar with Android's principles of developing a
|
|
<a href="{@docRoot}guide/topics/ui/index.html">User Interface</a>. Hence, you understand the power
|
|
and flexibility inherent in defining objects in XML. This philosophy caries over from Views to Drawables.
|
|
If there is a Drawable object that you'd like to create, which is not initially dependent on variables defined by
|
|
your application code or user interaction, then defining the Drawable in XML is a good option.
|
|
Even if you expect your Drawable to change its properties during the user's experience with your application,
|
|
you should consider defining the object in XML, as you can always modify properties once it is instantiated.</p>
|
|
|
|
<p>Once you've defined your Drawable in XML, save the file in the <code>res/drawable/</code> directory of
|
|
your project. Then, retrieve and instantiate the object by calling
|
|
{@link android.content.res.Resources#getDrawable(int) Resources.getDrawable()}, passing it the resource ID
|
|
of your XML file. (See the <a href="#drawable-xml-example">example below</a>.)</p>
|
|
|
|
<p>Any Drawable subclass that supports the <code>inflate()</code> method can be defined in
|
|
XML and instantiated by your application.
|
|
Each Drawable that supports XML inflation utilizes specific XML attributes that help define the object
|
|
properties (see the class reference to see what these are). See the class documentation for each
|
|
Drawable subclass for information on how to define it in XML.
|
|
|
|
<h4 id="drawable-xml-example">Example</h4>
|
|
<p>Here's some XML that defines a TransitionDrawable:</p>
|
|
<pre>
|
|
<transition xmlns:android="http://schemas.android.com/apk/res/android">
|
|
<item android:drawable="@drawable/image_expand">
|
|
<item android:drawable="@drawable/image_collapse">
|
|
</transition>
|
|
</pre>
|
|
|
|
<p>With this XML saved in the file <code>res/drawable/expand_collapse.xml</code>,
|
|
the following code will instantiate the TransitionDrawable and set it as the content of an ImageView:</p>
|
|
<pre>
|
|
Resources res = mContext.getResources();
|
|
TransitionDrawable transition = (TransitionDrawable) res.getDrawable(R.drawable.expand_collapse);
|
|
ImageView image = (ImageView) findViewById(R.id.toggle_image);
|
|
image.setImageDrawable(transition);
|
|
</pre>
|
|
<p>Then this transition can be run forward (for 1 second) with:</p>
|
|
<pre>transition.startTransition(1000);</pre>
|
|
|
|
<p>Refer to the Drawable classes listed above for more information on the XML attributes supported by each.</p>
|
|
|
|
|
|
|
|
<h2 id="shape-drawable">Shape Drawable</h2>
|
|
|
|
<p>When you want to dynamically draw some two-dimensional graphics, a {@link android.graphics.drawable.ShapeDrawable}
|
|
object will probably suit your needs. With a ShapeDrawable, you can programmatically draw
|
|
primitive shapes and style them in any way imaginable.</p>
|
|
|
|
<p>A ShapeDrawable is an extension of {@link android.graphics.drawable.Drawable}, so you can use one where ever
|
|
a Drawable is expected — perhaps for the background of a View, set with
|
|
{@link android.view.View#setBackgroundDrawable(android.graphics.drawable.Drawable) setBackgroundDrawable()}.
|
|
Of course, you can also draw your shape as its own custom {@link android.view.View},
|
|
to be added to your layout however you please.
|
|
Because the ShapeDrawable has its own <code>draw()</code> method, you can create a subclass of View that
|
|
draws the ShapeDrawable during the <code>View.onDraw()</code> method.
|
|
Here's a basic extension of the View class that does just this, to draw a ShapeDrawable as a View:</p>
|
|
<pre>
|
|
public class CustomDrawableView extends View {
|
|
private ShapeDrawable mDrawable;
|
|
|
|
public CustomDrawableView(Context context) {
|
|
super(context);
|
|
|
|
int x = 10;
|
|
int y = 10;
|
|
int width = 300;
|
|
int height = 50;
|
|
|
|
mDrawable = new ShapeDrawable(new OvalShape());
|
|
mDrawable.getPaint().setColor(0xff74AC23);
|
|
mDrawable.setBounds(x, y, x + width, y + height);
|
|
}
|
|
|
|
protected void onDraw(Canvas canvas) {
|
|
mDrawable.draw(canvas);
|
|
}
|
|
}
|
|
</pre>
|
|
|
|
<p>In the constructor, a ShapeDrawable is defines as an {@link android.graphics.drawable.shapes.OvalShape}.
|
|
It's then given a color and the bounds of the shape are set. If you do not set the bounds, then the
|
|
shape will not be drawn, whereas if you don't set the color, it will default to black.</p>
|
|
<p>With the custom View defined, it can be drawn any way you like. With the sample above, we can
|
|
draw the shape programmatically in an Activity:</p>
|
|
<pre>
|
|
CustomDrawableView mCustomDrawableView;
|
|
|
|
protected void onCreate(Bundle savedInstanceState) {
|
|
super.onCreate(savedInstanceState);
|
|
mCustomDrawableView = new CustomDrawableView(this);
|
|
|
|
setContentView(mCustomDrawableView);
|
|
}
|
|
</pre>
|
|
|
|
<p>If you'd like to draw this custom drawable from the XML layout instead of from the Activity,
|
|
then the CustomDrawable class must override the {@link android.view.View#View(android.content.Context, android.util.AttributeSet) View(Context, AttributeSet)} constructor, which is called when
|
|
instantiating a View via inflation from XML. Then add a CustomDrawable element to the XML,
|
|
like so:</p>
|
|
<pre>
|
|
<com.example.shapedrawable.CustomDrawableView
|
|
android:layout_width="fill_parent"
|
|
android:layout_height="wrap_content"
|
|
/>
|
|
</pre>
|
|
|
|
<p>The ShapeDrawable class (like many other Drawable types in the {@link android.graphics.drawable} package)
|
|
allows you to define various properties of the drawable with public methods.
|
|
Some properties you might want to adjust include
|
|
alpha transparency, color filter, dither, opacity and color.</p>
|
|
|
|
<p>You can also define primitive drawable shapes using XML. For more information, see the
|
|
section about Shape Drawables in the <a
|
|
href="{@docRoot}guide/topics/resources/drawable-resource.html#Shape">Drawable Resources</a>
|
|
document.</p>
|
|
|
|
<!-- TODO
|
|
<h2 id="state-list">StateListDrawable</h2>
|
|
|
|
<p>A StateListDrawable is an extension of the DrawableContainer class, making it little different.
|
|
The primary distinction is that the
|
|
StateListDrawable manages a collection of images for the Drawable, instead of just one.
|
|
This means that it can switch the image when you want, without switching objects. However, the
|
|
intention of the StateListDrawable is to automatically change the image used based on the state
|
|
of the object it's attached to.
|
|
-->
|
|
|
|
<h2 id="nine-patch">Nine-patch</h2>
|
|
|
|
<p>A {@link android.graphics.drawable.NinePatchDrawable} graphic is a stretchable bitmap image, which Android
|
|
will automatically resize to accommodate the contents of the View in which you have placed it as the background.
|
|
An example use of a NinePatch is the backgrounds used by standard Android buttons —
|
|
buttons must stretch to accommodate strings of various lengths. A NinePatch drawable is a standard PNG
|
|
image that includes an extra 1-pixel-wide border. It must be saved with the extension <code>.9.png</code>,
|
|
and saved into the <code>res/drawable/</code> directory of your project.
|
|
</p>
|
|
<p>
|
|
The border is used to define the stretchable and static areas of
|
|
the image. You indicate a stretchable section by drawing one (or more) 1-pixel-wide
|
|
black line(s) in the left and top part of the border (the other border pixels should
|
|
be fully transparent or white). You can have as many stretchable sections as you want:
|
|
their relative size stays the same, so the largest sections always remain the largest.
|
|
</p>
|
|
<p>
|
|
You can also define an optional drawable section of the image (effectively,
|
|
the padding lines) by drawing a line on the right and bottom lines.
|
|
If a View object sets the NinePatch as its background and then specifies the
|
|
View's text, it will stretch itself so that all the text fits inside only
|
|
the area designated by the right and bottom lines (if included). If the
|
|
padding lines are not included, Android uses the left and top lines to
|
|
define this drawable area.
|
|
</p>
|
|
<p>To clarify the difference between the different lines, the left and top lines define
|
|
which pixels of the image are allowed to be replicated in order to stretch the image.
|
|
The bottom and right lines define the relative area within the image that the contents
|
|
of the View are allowed to lie within.</p>
|
|
<p>
|
|
Here is a sample NinePatch file used to define a button:
|
|
</p>
|
|
<img src="{@docRoot}images/ninepatch_raw.png" alt="" />
|
|
|
|
<p>This NinePatch defines one stretchable area with the left and top lines
|
|
and the drawable area with the bottom and right lines. In the top image, the dotted grey
|
|
lines identify the regions of the image that will be replicated in order to stretch the image. The pink
|
|
rectangle in the bottom image identifies the region in which the contents of the View are allowed.
|
|
If the contents don't fit in this region, then the image will be stretched so that they do.
|
|
</p>
|
|
|
|
<p>The <a href="{@docRoot}guide/developing/tools/draw9patch.html">Draw 9-patch</a> tool offers
|
|
an extremely handy way to create your NinePatch images, using a WYSIWYG graphics editor. It
|
|
even raises warnings if the region you've defined for the stretchable area is at risk of
|
|
producing drawing artifacts as a result of the pixel replication.
|
|
</p>
|
|
|
|
<h3>Example XML</h3>
|
|
|
|
<p>Here's some sample layout XML that demonstrates how to add a NinePatch image to a
|
|
couple of buttons. (The NinePatch image is saved as <code>res/drawable/my_button_background.9.png</code>
|
|
<pre>
|
|
<Button id="@+id/tiny"
|
|
android:layout_width="wrap_content"
|
|
android:layout_height="wrap_content"
|
|
android:layout_alignParentTop="true"
|
|
android:layout_centerInParent="true"
|
|
android:text="Tiny"
|
|
android:textSize="8sp"
|
|
android:background="@drawable/my_button_background"/>
|
|
|
|
<Button id="@+id/big"
|
|
android:layout_width="wrap_content"
|
|
android:layout_height="wrap_content"
|
|
android:layout_alignParentBottom="true"
|
|
android:layout_centerInParent="true"
|
|
android:text="Biiiiiiig text!"
|
|
android:textSize="30sp"
|
|
android:background="@drawable/my_button_background"/>
|
|
</pre>
|
|
<p>Note that the width and height are set to "wrap_content" to make the button fit neatly around the text.
|
|
</p>
|
|
|
|
<p>Below are the two buttons rendered from the XML and NinePatch image shown above.
|
|
Notice how the width and height of the button varies with the text, and the background image
|
|
stretches to accommodate it.
|
|
</p>
|
|
|
|
<img src="{@docRoot}images/ninepatch_examples.png" alt=""/> |