Romain Guy ada830f639 Cleanup implementation of hardware layers.
The new implementation relies on OpenGLRenderer's existing layer
code instead of duplicating it. The new code is much cleaner, with
simpler and better APIs and allows tracking of drawn regions inside
layers. Region tracking is not yet enabled but this will be done
in a future CL.

Change-Id: Ie826121a2227de8252c77b992a61218defea5143
2011-01-13 12:13:20 -08:00

67 lines
1.9 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_LAYER_RENDERER_H
#define ANDROID_HWUI_LAYER_RENDERER_H
#include "OpenGLRenderer.h"
#include "Layer.h"
namespace android {
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// Defines
///////////////////////////////////////////////////////////////////////////////
// Debug
#if DEBUG_LAYER_RENDERER
#define LAYER_RENDERER_LOGD(...) LOGD(__VA_ARGS__)
#else
#define LAYER_RENDERER_LOGD(...)
#endif
///////////////////////////////////////////////////////////////////////////////
// Renderer
///////////////////////////////////////////////////////////////////////////////
class LayerRenderer: public OpenGLRenderer {
public:
LayerRenderer(Layer* layer): mLayer(layer) {
}
~LayerRenderer() {
}
void prepare(bool opaque);
void finish();
static Layer* createLayer(uint32_t width, uint32_t height, bool isOpaque = false);
static bool resizeLayer(Layer* layer, uint32_t width, uint32_t height);
static void destroyLayer(Layer* layer);
static void destroyLayerDeferred(Layer* layer);
private:
Layer* mLayer;
GLuint mPreviousFbo;
}; // class LayerRenderer
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_LAYER_RENDERER_H