Make ball updates time based instead of based on number of onDraw calls. Also adding fps count to see how often frames are being updated, make the color of the ball based on fps. This helps notice when there are possible janks or change in refresh rate. Test: gradlew build and run manual test of TouchLatency app Change-Id: Ic2c2eb0fbd9fb31dddeee3228d6ab971a4f7f5e8
7 lines
230 B
Properties
7 lines
230 B
Properties
#Tue Nov 27 13:37:59 PST 2018
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distributionBase=GRADLE_USER_HOME
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distributionPath=wrapper/dists
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zipStoreBase=GRADLE_USER_HOME
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zipStorePath=wrapper/dists
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distributionUrl=https\://services.gradle.org/distributions/gradle-4.6-all.zip
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