Previously, you could only reference namespace prefixes in attribute names: <View xmlns:appcompat="http://schemas.android.com/apk/res/android.support.v7.appcompat" appcompat:name="hey" ... Now you can also reference them in resource names within an attribute value: ... android:text="@appcompat:string/confirm" ... Which will be treated as "@android.support.v7.appcompat:string/confirm". Change-Id: Ib076e867a990c80cf877a704eb77cd1ef0b23b52
281 lines
6.4 KiB
C++
281 lines
6.4 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef AAPT_MAYBE_H
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#define AAPT_MAYBE_H
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#include <cassert>
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#include <type_traits>
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#include <utility>
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namespace aapt {
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/**
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* Either holds a valid value of type T, or holds Nothing.
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* The value is stored inline in this structure, so no
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* heap memory is used when creating a Maybe<T> object.
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*/
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template <typename T>
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class Maybe {
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public:
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/**
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* Construct Nothing.
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*/
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Maybe();
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~Maybe();
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Maybe(const Maybe& rhs);
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template <typename U>
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Maybe(const Maybe<U>& rhs);
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Maybe(Maybe&& rhs);
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template <typename U>
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Maybe(Maybe<U>&& rhs);
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Maybe& operator=(const Maybe& rhs);
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template <typename U>
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Maybe& operator=(const Maybe<U>& rhs);
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Maybe& operator=(Maybe&& rhs);
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template <typename U>
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Maybe& operator=(Maybe<U>&& rhs);
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/**
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* Construct a Maybe holding a value.
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*/
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Maybe(const T& value);
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/**
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* Construct a Maybe holding a value.
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*/
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Maybe(T&& value);
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/**
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* True if this holds a value, false if
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* it holds Nothing.
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*/
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operator bool() const;
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/**
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* Gets the value if one exists, or else
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* panics.
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*/
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T& value();
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/**
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* Gets the value if one exists, or else
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* panics.
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*/
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const T& value() const;
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private:
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template <typename U>
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friend class Maybe;
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template <typename U>
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Maybe& copy(const Maybe<U>& rhs);
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template <typename U>
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Maybe& move(Maybe<U>&& rhs);
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void destroy();
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bool mNothing;
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typename std::aligned_storage<sizeof(T), alignof(T)>::type mStorage;
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};
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template <typename T>
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Maybe<T>::Maybe()
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: mNothing(true) {
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}
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template <typename T>
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Maybe<T>::~Maybe() {
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if (!mNothing) {
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destroy();
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}
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}
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template <typename T>
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Maybe<T>::Maybe(const Maybe& rhs)
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: mNothing(rhs.mNothing) {
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if (!rhs.mNothing) {
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new (&mStorage) T(reinterpret_cast<const T&>(rhs.mStorage));
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}
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}
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template <typename T>
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template <typename U>
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Maybe<T>::Maybe(const Maybe<U>& rhs)
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: mNothing(rhs.mNothing) {
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if (!rhs.mNothing) {
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new (&mStorage) T(reinterpret_cast<const U&>(rhs.mStorage));
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}
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}
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template <typename T>
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Maybe<T>::Maybe(Maybe&& rhs)
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: mNothing(rhs.mNothing) {
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if (!rhs.mNothing) {
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rhs.mNothing = true;
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// Move the value from rhs.
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new (&mStorage) T(std::move(reinterpret_cast<T&>(rhs.mStorage)));
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rhs.destroy();
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}
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}
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template <typename T>
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template <typename U>
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Maybe<T>::Maybe(Maybe<U>&& rhs)
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: mNothing(rhs.mNothing) {
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if (!rhs.mNothing) {
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rhs.mNothing = true;
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// Move the value from rhs.
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new (&mStorage) T(std::move(reinterpret_cast<U&>(rhs.mStorage)));
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rhs.destroy();
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}
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}
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template <typename T>
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inline Maybe<T>& Maybe<T>::operator=(const Maybe& rhs) {
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// Delegate to the actual assignment.
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return copy(rhs);
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}
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template <typename T>
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template <typename U>
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inline Maybe<T>& Maybe<T>::operator=(const Maybe<U>& rhs) {
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return copy(rhs);
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}
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template <typename T>
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template <typename U>
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Maybe<T>& Maybe<T>::copy(const Maybe<U>& rhs) {
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if (mNothing && rhs.mNothing) {
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// Both are nothing, nothing to do.
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return *this;
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} else if (!mNothing && !rhs.mNothing) {
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// We both are something, so assign rhs to us.
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reinterpret_cast<T&>(mStorage) = reinterpret_cast<const U&>(rhs.mStorage);
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} else if (mNothing) {
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// We are nothing but rhs is something.
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mNothing = rhs.mNothing;
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// Copy the value from rhs.
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new (&mStorage) T(reinterpret_cast<const U&>(rhs.mStorage));
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} else {
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// We are something but rhs is nothing, so destroy our value.
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mNothing = rhs.mNothing;
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destroy();
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}
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return *this;
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}
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template <typename T>
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inline Maybe<T>& Maybe<T>::operator=(Maybe&& rhs) {
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// Delegate to the actual assignment.
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return move(std::forward<Maybe<T>>(rhs));
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}
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template <typename T>
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template <typename U>
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inline Maybe<T>& Maybe<T>::operator=(Maybe<U>&& rhs) {
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return move(std::forward<Maybe<U>>(rhs));
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}
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template <typename T>
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template <typename U>
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Maybe<T>& Maybe<T>::move(Maybe<U>&& rhs) {
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if (mNothing && rhs.mNothing) {
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// Both are nothing, nothing to do.
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return *this;
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} else if (!mNothing && !rhs.mNothing) {
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// We both are something, so move assign rhs to us.
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rhs.mNothing = true;
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reinterpret_cast<T&>(mStorage) = std::move(reinterpret_cast<U&>(rhs.mStorage));
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rhs.destroy();
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} else if (mNothing) {
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// We are nothing but rhs is something.
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mNothing = false;
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rhs.mNothing = true;
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// Move the value from rhs.
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new (&mStorage) T(std::move(reinterpret_cast<U&>(rhs.mStorage)));
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rhs.destroy();
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} else {
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// We are something but rhs is nothing, so destroy our value.
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mNothing = true;
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destroy();
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}
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return *this;
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}
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template <typename T>
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Maybe<T>::Maybe(const T& value)
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: mNothing(false) {
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new (&mStorage) T(value);
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}
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template <typename T>
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Maybe<T>::Maybe(T&& value)
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: mNothing(false) {
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new (&mStorage) T(std::forward<T>(value));
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}
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template <typename T>
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Maybe<T>::operator bool() const {
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return !mNothing;
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}
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template <typename T>
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T& Maybe<T>::value() {
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assert(!mNothing && "Maybe<T>::value() called on Nothing");
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return reinterpret_cast<T&>(mStorage);
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}
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template <typename T>
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const T& Maybe<T>::value() const {
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assert(!mNothing && "Maybe<T>::value() called on Nothing");
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return reinterpret_cast<const T&>(mStorage);
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}
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template <typename T>
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void Maybe<T>::destroy() {
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reinterpret_cast<T&>(mStorage).~T();
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}
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template <typename T>
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inline Maybe<typename std::remove_reference<T>::type> make_value(T&& value) {
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return Maybe<typename std::remove_reference<T>::type>(std::forward<T>(value));
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}
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template <typename T>
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inline Maybe<T> make_nothing() {
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return Maybe<T>();
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}
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} // namespace aapt
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#endif // AAPT_MAYBE_H
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