237 lines
9.7 KiB
Plaintext
237 lines
9.7 KiB
Plaintext
page.title=Dashboards
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header.hide=1
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@jd:body
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<h2 id="Platform">Platform Versions</h2>
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<p>This page provides data about the relative number of active devices
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running a given version of the Android platform. This can help you
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understand the landscape of device distribution and decide how to prioritize
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the development of your application features for the devices currently in
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the hands of users. For information about how to target your application to devices based on
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platform version, read about <a
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href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API levels</a>.</p>
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<h3 id="PlatformCurrent">Current Distribution</h3>
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<p>The following pie chart and table is based on the number of Android devices that have accessed
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Google Play within a 14-day period ending on the data collection date noted below.</p>
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<div class="col-6" style="margin-left:0">
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<table>
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<tr>
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<th>Version</th>
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<th>Codename</th>
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<th>API Level</th>
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<th>Distribution</th>
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</tr>
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<tr><td><a href="/about/versions/android-1.5.html">1.5</a></td><td>Cupcake</td> <td>3</td><td>0.2%</td></tr>
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<tr><td><a href="/about/versions/android-1.6.html">1.6</a></td><td>Donut</td> <td>4</td><td>0.5%</td></tr>
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<tr><td><a href="/about/versions/android-2.1.html">2.1</a></td><td>Eclair</td> <td>7</td><td>4.2%</td></tr>
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<tr><td><a href="/about/versions/android-2.2.html">2.2</a></td><td>Froyo</td> <td>8</td><td>15.5%</td></tr>
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<tr><td><a href="/about/versions/android-2.3.html">2.3 - 2.3.2</a>
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</td><td rowspan="2">Gingerbread</td> <td>9</td><td>0.3%</td></tr>
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<tr><td><a href="/about/versions/android-2.3.3.html">2.3.3 - 2.3.7
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</a></td><!-- Gingerbread --> <td>10</td><td>60.3%</td></tr>
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<tr><td><a href="/about/versions/android-3.1.html">3.1</a></td>
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<td rowspan="2">Honeycomb</td> <td>12</td><td>0.5%</td></tr>
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<tr><td><a href="/about/versions/android-3.2.html">3.2</a></td> <!-- Honeycomb --><td>13</td><td>1.8%</td></tr>
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<tr><td><a href="/about/versions/android-4.0.html">4.0 - 4.0.2</a></td>
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<td rowspan="2">Ice Cream Sandwich</td><td>14</td><td>0.1%</td></tr>
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<tr><td><a href="/about/versions/android-4.0.3.html">4.0.3 - 4.0.4</a></td>
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<!-- ICS --> <td>15</td><td>15.8%</td></tr>
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<tr><td><a href="/about/versions/android-4.1.html">4.1</a></td> <td>Jelly Bean</td><td>16</td><td>0.8%</td></tr>
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</table>
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</div>
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<div class="col-7" style="margin-right:0">
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<img alt=""
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src="http://chart.apis.google.com/chart?&cht=p&chs=460x310&chd=t:0.2,0.5,4.2,15.5,0.3,60.3,0.5,1.8,0.1,15.8,0.8&chl=Android%201.5|Android%201.6|Android%202.1|Android%202.2|Android%202.3|Android%202.3.3|Android%203.1|Android%203.2|Android%204.0|Android%204.0.3|Android%204.1&chco=c4df9b,6fad0c&chf=bg,s,00000000" />
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</div><!-- end dashboard-panel -->
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<p style="clear:both"><em>Data collected during a 14-day period ending on August 1, 2012</em></p>
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<!--
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<p style="font-size:.9em">* <em>Other: 0.1% of devices running obsolete versions</em></p>
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-->
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<h3 id="PlatformHistorical">Historical Distribution</h3>
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<p>The following stacked line graph provides a history of the relative number of
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active Android devices running different versions of the Android platform. It also provides a
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valuable perspective of how many devices your application is compatible with, based on the
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platform version.</p>
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<p>Notice that the platform versions are stacked on top of each other with the oldest active
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version at the top. This format indicates the total percent of active devices that are compatible
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with a given version of Android. For example, if you develop your application for
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the version that is at the very top of the chart, then your application is
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compatible with 100% of active devices (and all future versions), because all Android APIs are
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forward compatible. Or, if you develop your application for a version lower on the chart,
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then it is currently compatible with the percentage of devices indicated on the y-axis, where the
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line for that version meets the y-axis on the right.</p>
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<p>Each dataset in the timeline is based on the number of Android devices that accessed
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Google Play within a 14-day period ending on the date indicated on the x-axis.</p>
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<img alt="" height="250" width="660"
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src="http://chart.apis.google.com/chart?&cht=lc&chs=660x250&chxt=x,x,y,r&chf=bg,s,00000000&chxr=0,0,12|1,0,12|2,0,100|3,0,100&chxl=0%3A%7C02/01%7C02/15%7C03/01%7C03/15%7C04/01%7C04/15%7C05/01%7C05/15%7C06/01%7C06/15%7C07/01%7C07/15%7C08/01%7C1%3A%7C2012%7C%7C%7C%7C%7C%7C%7C%7C%7C%7C%7C%7C2012%7C2%3A%7C0%25%7C25%25%7C50%25%7C75%25%7C100%25%7C3%3A%7C0%25%7C25%25%7C50%25%7C75%25%7C100%25&chxp=0,0,1,2,3,4,5,6,7,8,9,10,11,12&chxtc=0,5&chd=t:98.6,98.4,98.4,98.6,98.5,98.6,98.8,98.7,98.9,99.1,99.1,99.2,98.6|97.6,97.5,97.6,97.8,97.8,97.9,98.1,98.1,98.3,98.5,98.6,98.7,98.1|89.9,90.3,90.8,91.4,91.8,92.1,92.5,92.7,93.1,93.5,93.9,94.2,93.9|62.0,63.7,65.2,66.8,68.6,69.9,71.5,72.6,74.0,75.2,76.5,77.8,78.4|4.0,4.1,4.3,4.6,5.5,6.5,7.6,8.2,9.4,11.0,12.8,15.6,18.1|2.6,3.0,3.2,3.5,4.5,5.5,6.6,7.4,8.7,10.4,12.3,15.1,17.6|0.7,0.8,1.1,1.3,2.3,3.3,4.4,5.3,6.7,8.4,10.4,13.2,15.8&chm=b,c3df9b,0,1,0|b,b6dc7d,1,2,0|tAndroid%202.2,5b831d,2,0,15,,t::-5|b,aadb5e,2,3,0|tAndroid%202.3.3,496c13,3,0,15,,t::-5|b,9ddb3d,3,4,0|b,91da1e,4,5,0|b,80c414,5,6,0|tAndroid%204.0.3,131d02,6,10,15,,t::-5|B,6fad0c,6,7,0&chg=7,25&chdl=Android%201.6|Android%202.1|Android%202.2|Android%202.3.3|Android%203.1|Android%203.2|Android%204.0.3&chco=add274,a0d155,94d134,84c323,73ad18,62960f,507d08" />
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<p><em>Last historical dataset collected during a 14-day period ending on August 1, 2012</em></p>
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<h2 id="Screens">Screen Sizes and Densities</h2>
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<p>This section provides data about the relative number of active devices that have a particular
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screen configuration, defined by a combination of screen size and density. To simplify the way that
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you design your user interfaces for different screen configurations, Android divides the range of
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actual screen sizes and densities into:</p>
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<ul>
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<li>A set of four generalized <strong>sizes</strong>: <em>small</em>, <em>normal</em>,
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<em>large</em>, and <em>xlarge</em></em></li>
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<li>A set of four generalized <strong>densities</strong>: <em>ldpi</em> (low), <em>mdpi</em>
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(medium), <em>hdpi</em> (high), and <em>xhdpi</em> (extra high)</li>
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</ul>
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<p>For information about how you can support multiple screen configurations in your
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application, see <a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
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Screens</a>.</p>
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<p class="note"><strong>Note:</strong> This data is based on the number
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of Android devices that have accessed Google Play within a 7-day period
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ending on the data collection date noted below.</p>
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<div class="col-6" style="margin-left:0">
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<table>
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<tr>
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<th></th>
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<th scope="col">ldpi</th>
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<th scope="col">mdpi</th>
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<th scope="col">hdpi</th>
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<th scope="col">xhdpi</th>
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</tr>
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<tr><th scope="row">small</th>
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<td>1.5%</td> <!-- small/ldpi -->
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<td></td> <!-- small/mdpi -->
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<td>1.2%</td> <!-- small/hdpi -->
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<td></td> <!-- small/xhdpi -->
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</tr>
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<tr><th scope="row">normal</th>
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<td>0.5%</td> <!-- normal/ldpi -->
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<td>12.1%</td> <!-- normal/mdpi -->
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<td>55.3%</td> <!-- normal/hdpi -->
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<td>17.4%</td> <!-- normal/xhdpi -->
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</tr>
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<tr><th scope="row">large</th>
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<td>0.1%</td> <!-- large/ldpi -->
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<td>2.7%</td> <!-- large/mdpi -->
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<td></td> <!-- large/hdpi -->
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<td>4.5%</td> <!-- large/xhdpi -->
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</tr>
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<tr><th scope="row">xlarge</th>
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<td></td> <!-- xlarge/ldpi -->
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<td>4.7%</td> <!-- xlarge/mdpi -->
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<td></td> <!-- xlarge/hdpi -->
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<td></td> <!-- xlarge/xhdpi -->
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</tr>
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</table>
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</div>
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<div class="col-7" style="margin-right:0">
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<img alt=""
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src="http://chart.googleapis.com/chart?cht=p&chs=400x250&chf=bg,s,00000000&chco=c4df9b,6fad0c&chl=Xlarge%20/%20mdpi|Large%20/%20ldpi|Large%20/%20mdpi|Large%20/%20xhdpi|Normal%20/%20hdpi|Normal%20/%20ldpi|Normal%20/%20mdpi|Normal%20/%20xhdpi|Small%20/%20hdpi|Small%20/%20ldpi&chd=t%3A4.7,0.1,2.7,4.5,55.3,0.5,12.1,17.4,1.2,1.5" />
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</div>
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<p style="clear:both"><em>Data collected during a 7-day period ending on August 1, 2012</em></p>
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<h2 id="OpenGL">Open GL Version</h2>
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<p>This section provides data about the relative number of active devices that support a particular
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version of OpenGL ES. Note that support for one particular version of OpenGL ES also implies
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support for any lower version (for example, support for version 2.0 also implies support for
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1.1).</p>
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<p>To declare which version of OpenGL ES your application requires, you should use the {@code
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android:glEsVersion} attribute of the <a
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href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code <uses-feature>}</a>
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element. You can also use the <a
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href="{@docRoot}guide/topics/manifest/supports-gl-texture-element.html">{@code
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<supports-gl-texture>}</a> element to declare the GL compression formats that your application
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uses.</p>
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<p class="note"><strong>Note:</strong> This data is based on the number
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of Android devices that have accessed Google Play within a 7-day period
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ending on the data collection date noted below.</p>
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<div class="col-6" style="margin-left:0">
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<table>
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<tr>
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<th scope="col">OpenGL ES Version</th>
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<th scope="col">Distribution</th>
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</tr>
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<tr>
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<td>1.1 only</th>
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<td>9.3%</td>
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</tr>
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<tr>
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<td>2.0 & 1.1</th>
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<td>90.7%</td>
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</tr>
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</table>
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</div>
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<div class="col-7" style="margin-right:0">
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<img alt=""
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src="http://chart.googleapis.com/chart?cht=p&chs=400x250&chco=c4df9b,6fad0c&chl=GL%201.1%20only|GL%202.0%20%26%201.1&chd=t%3A9.3,90.7&chf=bg,s,00000000" />
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</div>
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<p style="clear:both"><em>Data collected during a 7-day period ending on August 1, 2012</em></p>
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