This change also modifies the way the clip is stored. The clip is now always stored in screen-space coordinates. Change-Id: I96375784d82dfe975bc6477a159e6866e7052487
161 lines
4.1 KiB
C++
161 lines
4.1 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_UI_RECT_H
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#define ANDROID_UI_RECT_H
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#include <utils/Log.h>
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Structs
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///////////////////////////////////////////////////////////////////////////////
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struct Rect {
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float left;
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float top;
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float right;
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float bottom;
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Rect():
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left(0),
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top(0),
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right(0),
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bottom(0) {
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}
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Rect(float left, float top, float right, float bottom):
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left(left),
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top(top),
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right(right),
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bottom(bottom) {
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}
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Rect(const Rect& r) {
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set(r);
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}
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Rect(Rect& r) {
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set(r);
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}
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Rect& operator=(const Rect& r) {
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set(r);
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return *this;
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}
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Rect& operator=(Rect& r) {
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set(r);
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return *this;
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}
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friend int operator==(const Rect& a, const Rect& b) {
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return !memcmp(&a, &b, sizeof(a));
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}
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friend int operator!=(const Rect& a, const Rect& b) {
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return memcmp(&a, &b, sizeof(a));
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}
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bool isEmpty() const {
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return left >= right || top >= bottom;
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}
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void setEmpty() {
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memset(this, 0, sizeof(*this));
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}
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void set(float left, float top, float right, float bottom) {
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this->left = left;
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this->right = right;
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this->top = top;
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this->bottom = bottom;
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}
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void set(const Rect& r) {
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set(r.left, r.top, r.right, r.bottom);
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}
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float getWidth() const {
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return right - left;
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}
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float getHeight() const {
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return bottom - top;
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}
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bool intersects(float left, float top, float right, float bottom) const {
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return left < right && top < bottom &&
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this->left < this->right && this->top < this->bottom &&
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this->left < right && left < this->right &&
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this->top < bottom && top < this->bottom;
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}
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bool intersects(const Rect& r) const {
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return intersects(r.left, r.top, r.right, r.bottom);
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}
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bool intersect(float left, float top, float right, float bottom) {
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if (left < right && top < bottom && !this->isEmpty() &&
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this->left < right && left < this->right &&
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this->top < bottom && top < this->bottom) {
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if (this->left < left) this->left = left;
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if (this->top < top) this->top = top;
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if (this->right > right) this->right = right;
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if (this->bottom > bottom) this->bottom = bottom;
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return true;
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}
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return false;
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}
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bool intersect(const Rect& r) {
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return intersect(r.left, r.top, r.right, r.bottom);
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}
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bool unionWith(const Rect& r) {
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if (r.left < r.right && r.top < r.bottom) {
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if (left < right && top < bottom) {
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if (left > r.left) left = r.left;
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if (top > r.top) top = r.top;
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if (right < r.right) right = r.right;
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if (bottom < r.bottom) bottom = r.bottom;
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return true;
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} else {
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left = r.left;
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top = r.top;
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right = r.right;
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bottom = r.bottom;
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return true;
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}
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}
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return false;
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}
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void dump() const {
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LOGD("Rect[l=%f t=%f r=%f b=%f]", left, top, right, bottom);
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}
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}; // struct Rect
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}; // namespace uirenderer
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}; // namespace android
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#endif // ANDROID_RECT_H
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