80 lines
2.0 KiB
C++
80 lines
2.0 KiB
C++
/*
|
|
* Copyright (C) 2009 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#ifndef ANDROID_RS_PROGRAM_H
|
|
#define ANDROID_RS_PROGRAM_H
|
|
|
|
#include "rsObjectBase.h"
|
|
#include "rsElement.h"
|
|
|
|
// ---------------------------------------------------------------------------
|
|
namespace android {
|
|
namespace renderscript {
|
|
|
|
|
|
class ShaderCache;
|
|
|
|
class Program : public ObjectBase
|
|
{
|
|
public:
|
|
const static uint32_t MAX_ATTRIBS = 8;
|
|
const static uint32_t MAX_UNIFORMS = 16;
|
|
|
|
Program(Context *, Element *in, Element *out);
|
|
virtual ~Program();
|
|
|
|
void bindAllocation(Allocation *);
|
|
virtual void createShader();
|
|
|
|
uint32_t getShaderID() const {return mShaderID;}
|
|
|
|
uint32_t getAttribCount() const {return mAttribCount;}
|
|
uint32_t getUniformCount() const {return mUniformCount;}
|
|
const String8 & getAttribName(uint32_t i) const {return mAttribNames[i];}
|
|
const String8 & getUniformName(uint32_t i) const {return mUniformNames[i];}
|
|
|
|
protected:
|
|
// Components not listed in "in" will be passed though
|
|
// unless overwritten by components in out.
|
|
ObjectBaseRef<Element> mElementIn;
|
|
ObjectBaseRef<Element> mElementOut;
|
|
|
|
ObjectBaseRef<Allocation> mConstants;
|
|
|
|
mutable bool mDirty;
|
|
String8 mShader;
|
|
uint32_t mShaderID;
|
|
|
|
uint32_t mAttribCount;
|
|
uint32_t mUniformCount;
|
|
String8 mAttribNames[MAX_ATTRIBS];
|
|
String8 mUniformNames[MAX_UNIFORMS];
|
|
|
|
bool loadShader(uint32_t type);
|
|
|
|
public:
|
|
void forceDirty() const {mDirty = true;}
|
|
};
|
|
|
|
|
|
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
|