4bb942083a
This change detects empty quads in 9patches and removes them from the mesh to avoid unnecessary blending. Change-Id: I4500566fb4cb6845d64dcb59b522c0be7a0ec704
70 lines
2.5 KiB
C++
70 lines
2.5 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_UI_OPENGL_DEBUG_RENDERER_H
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#define ANDROID_UI_OPENGL_DEBUG_RENDERER_H
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#include "OpenGLRenderer.h"
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Renderer
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///////////////////////////////////////////////////////////////////////////////
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class OpenGLDebugRenderer: public OpenGLRenderer {
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public:
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OpenGLDebugRenderer(): mPrimitivesCount(0) {
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}
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~OpenGLDebugRenderer() {
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}
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void prepare(bool opaque);
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void finish();
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int saveLayer(float left, float top, float right, float bottom,
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const SkPaint* p, int flags);
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void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint);
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void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint);
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void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
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float srcRight, float srcBottom, float dstLeft, float dstTop,
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float dstRight, float dstBottom, const SkPaint* paint);
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void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
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const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
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float left, float top, float right, float bottom, const SkPaint* paint);
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void drawColor(int color, SkXfermode::Mode mode);
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void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);
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void drawPath(SkPath* path, SkPaint* paint);
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void drawLines(float* points, int count, const SkPaint* paint);
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void drawText(const char* text, int bytesCount, int count, float x, float y,
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SkPaint* paint);
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protected:
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void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
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private:
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uint32_t mPrimitivesCount;
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}; // class OpenGLDebugRenderer
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}; // namespace uirenderer
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}; // namespace android
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#endif // ANDROID_UI_OPENGL_DEBUG_RENDERER_H
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