24c9aa6541
This is to allow idmap2 to access ConfigDescription. Test: libandroidfw_tests Test: aapt2_tests Change-Id: I54210bbbd8dad5903cb7100807df977efa394ad5
401 lines
13 KiB
C++
401 lines
13 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "process/SymbolTable.h"
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#include <iostream>
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#include "android-base/logging.h"
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#include "android-base/stringprintf.h"
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#include "androidfw/AssetManager.h"
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#include "androidfw/ConfigDescription.h"
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#include "androidfw/ResourceTypes.h"
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#include "NameMangler.h"
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#include "Resource.h"
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#include "ResourceUtils.h"
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#include "ValueVisitor.h"
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#include "util/Util.h"
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using ::android::ConfigDescription;
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using ::android::StringPiece;
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using ::android::StringPiece16;
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namespace aapt {
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SymbolTable::SymbolTable(NameMangler* mangler)
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: mangler_(mangler),
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delegate_(util::make_unique<DefaultSymbolTableDelegate>()),
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cache_(200),
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id_cache_(200) {
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}
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void SymbolTable::SetDelegate(std::unique_ptr<ISymbolTableDelegate> delegate) {
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CHECK(delegate != nullptr) << "can't set a nullptr delegate";
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delegate_ = std::move(delegate);
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// Clear the cache in case this delegate changes the order of lookup.
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cache_.clear();
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}
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void SymbolTable::AppendSource(std::unique_ptr<ISymbolSource> source) {
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sources_.push_back(std::move(source));
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// We do not clear the cache, because sources earlier in the list take
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// precedent.
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}
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void SymbolTable::PrependSource(std::unique_ptr<ISymbolSource> source) {
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sources_.insert(sources_.begin(), std::move(source));
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// We must clear the cache in case we did a lookup before adding this
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// resource.
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cache_.clear();
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}
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const SymbolTable::Symbol* SymbolTable::FindByName(const ResourceName& name) {
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const ResourceName* name_with_package = &name;
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// Fill in the package name if necessary.
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// If there is no package in `name`, we will need to copy the ResourceName
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// and store it somewhere; we use the Maybe<> class to reserve storage.
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Maybe<ResourceName> name_with_package_impl;
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if (name.package.empty()) {
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name_with_package_impl = ResourceName(mangler_->GetTargetPackageName(), name.type, name.entry);
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name_with_package = &name_with_package_impl.value();
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}
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// We store the name unmangled in the cache, so look it up as-is.
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if (const std::shared_ptr<Symbol>& s = cache_.get(*name_with_package)) {
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return s.get();
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}
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// The name was not found in the cache. Mangle it (if necessary) and find it in our sources.
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// Again, here we use a Maybe<> object to reserve storage if we need to mangle.
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const ResourceName* mangled_name = name_with_package;
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Maybe<ResourceName> mangled_name_impl;
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if (mangler_->ShouldMangle(name_with_package->package)) {
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mangled_name_impl = mangler_->MangleName(*name_with_package);
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mangled_name = &mangled_name_impl.value();
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}
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std::unique_ptr<Symbol> symbol = delegate_->FindByName(*mangled_name, sources_);
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if (symbol == nullptr) {
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return nullptr;
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}
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// Take ownership of the symbol into a shared_ptr. We do this because
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// LruCache doesn't support unique_ptr.
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std::shared_ptr<Symbol> shared_symbol(std::move(symbol));
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// Since we look in the cache with the unmangled, but package prefixed
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// name, we must put the same name into the cache.
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cache_.put(*name_with_package, shared_symbol);
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if (shared_symbol->id) {
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// The symbol has an ID, so we can also cache this!
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id_cache_.put(shared_symbol->id.value(), shared_symbol);
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}
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// Returns the raw pointer. Callers are not expected to hold on to this
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// between calls to Find*.
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return shared_symbol.get();
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}
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const SymbolTable::Symbol* SymbolTable::FindById(const ResourceId& id) {
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if (const std::shared_ptr<Symbol>& s = id_cache_.get(id)) {
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return s.get();
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}
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// We did not find it in the cache, so look through the sources.
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std::unique_ptr<Symbol> symbol = delegate_->FindById(id, sources_);
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if (symbol == nullptr) {
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return nullptr;
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}
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// Take ownership of the symbol into a shared_ptr. We do this because LruCache
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// doesn't support unique_ptr.
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std::shared_ptr<Symbol> shared_symbol(std::move(symbol));
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id_cache_.put(id, shared_symbol);
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// Returns the raw pointer. Callers are not expected to hold on to this
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// between calls to Find*.
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return shared_symbol.get();
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}
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const SymbolTable::Symbol* SymbolTable::FindByReference(const Reference& ref) {
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// First try the ID. This is because when we lookup by ID, we only fill in the ID cache.
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// Looking up by name fills in the name and ID cache. So a cache miss will cause a failed
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// ID lookup, then a successful name lookup. Subsequent look ups will hit immediately
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// because the ID is cached too.
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//
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// If we looked up by name first, a cache miss would mean we failed to lookup by name, then
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// succeeded to lookup by ID. Subsequent lookups will miss then hit.
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const SymbolTable::Symbol* symbol = nullptr;
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if (ref.id) {
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symbol = FindById(ref.id.value());
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}
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if (ref.name && !symbol) {
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symbol = FindByName(ref.name.value());
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}
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return symbol;
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}
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std::unique_ptr<SymbolTable::Symbol> DefaultSymbolTableDelegate::FindByName(
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const ResourceName& name, const std::vector<std::unique_ptr<ISymbolSource>>& sources) {
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for (auto& source : sources) {
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std::unique_ptr<SymbolTable::Symbol> symbol = source->FindByName(name);
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if (symbol) {
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return symbol;
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}
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}
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return {};
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}
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std::unique_ptr<SymbolTable::Symbol> DefaultSymbolTableDelegate::FindById(
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ResourceId id, const std::vector<std::unique_ptr<ISymbolSource>>& sources) {
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for (auto& source : sources) {
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std::unique_ptr<SymbolTable::Symbol> symbol = source->FindById(id);
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if (symbol) {
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return symbol;
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}
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}
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return {};
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}
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std::unique_ptr<SymbolTable::Symbol> ResourceTableSymbolSource::FindByName(
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const ResourceName& name) {
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Maybe<ResourceTable::SearchResult> result = table_->FindResource(name);
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if (!result) {
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if (name.type == ResourceType::kAttr) {
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// Recurse and try looking up a private attribute.
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return FindByName(ResourceName(name.package, ResourceType::kAttrPrivate, name.entry));
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}
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return {};
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}
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ResourceTable::SearchResult sr = result.value();
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std::unique_ptr<SymbolTable::Symbol> symbol = util::make_unique<SymbolTable::Symbol>();
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symbol->is_public = (sr.entry->visibility.level == Visibility::Level::kPublic);
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if (sr.package->id && sr.type->id && sr.entry->id) {
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symbol->id = ResourceId(sr.package->id.value(), sr.type->id.value(), sr.entry->id.value());
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symbol->is_dynamic = (sr.package->id.value() == 0);
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}
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if (name.type == ResourceType::kAttr || name.type == ResourceType::kAttrPrivate) {
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const ConfigDescription kDefaultConfig;
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ResourceConfigValue* config_value = sr.entry->FindValue(kDefaultConfig);
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if (config_value) {
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// This resource has an Attribute.
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if (Attribute* attr = ValueCast<Attribute>(config_value->value.get())) {
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symbol->attribute = std::make_shared<Attribute>(*attr);
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} else {
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return {};
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}
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}
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}
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return symbol;
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}
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bool AssetManagerSymbolSource::AddAssetPath(const StringPiece& path) {
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int32_t cookie = 0;
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return assets_.addAssetPath(android::String8(path.data(), path.size()), &cookie);
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}
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std::map<size_t, std::string> AssetManagerSymbolSource::GetAssignedPackageIds() const {
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std::map<size_t, std::string> package_map;
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const android::ResTable& table = assets_.getResources(false);
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const size_t package_count = table.getBasePackageCount();
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for (size_t i = 0; i < package_count; i++) {
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package_map[table.getBasePackageId(i)] =
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util::Utf16ToUtf8(android::StringPiece16(table.getBasePackageName(i).string()));
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}
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return package_map;
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}
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bool AssetManagerSymbolSource::IsPackageDynamic(uint32_t packageId) const {
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return assets_.getResources(false).isPackageDynamic(packageId);
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}
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static std::unique_ptr<SymbolTable::Symbol> LookupAttributeInTable(
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const android::ResTable& table, ResourceId id) {
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// Try as a bag.
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const android::ResTable::bag_entry* entry;
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ssize_t count = table.lockBag(id.id, &entry);
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if (count < 0) {
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table.unlockBag(entry);
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return nullptr;
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}
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// We found a resource.
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std::unique_ptr<SymbolTable::Symbol> s = util::make_unique<SymbolTable::Symbol>(id);
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// Check to see if it is an attribute.
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for (size_t i = 0; i < (size_t)count; i++) {
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if (entry[i].map.name.ident == android::ResTable_map::ATTR_TYPE) {
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s->attribute = std::make_shared<Attribute>(entry[i].map.value.data);
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break;
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}
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}
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if (s->attribute) {
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for (size_t i = 0; i < (size_t)count; i++) {
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const android::ResTable_map& map_entry = entry[i].map;
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if (Res_INTERNALID(map_entry.name.ident)) {
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switch (map_entry.name.ident) {
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case android::ResTable_map::ATTR_MIN:
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s->attribute->min_int = static_cast<int32_t>(map_entry.value.data);
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break;
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case android::ResTable_map::ATTR_MAX:
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s->attribute->max_int = static_cast<int32_t>(map_entry.value.data);
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break;
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}
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continue;
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}
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android::ResTable::resource_name entry_name;
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if (!table.getResourceName(map_entry.name.ident, false, &entry_name)) {
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table.unlockBag(entry);
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return nullptr;
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}
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Maybe<ResourceName> parsed_name = ResourceUtils::ToResourceName(entry_name);
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if (!parsed_name) {
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return nullptr;
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}
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Attribute::Symbol symbol;
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symbol.symbol.name = parsed_name.value();
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symbol.symbol.id = ResourceId(map_entry.name.ident);
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symbol.value = map_entry.value.data;
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s->attribute->symbols.push_back(std::move(symbol));
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}
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}
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table.unlockBag(entry);
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return s;
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}
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std::unique_ptr<SymbolTable::Symbol> AssetManagerSymbolSource::FindByName(
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const ResourceName& name) {
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const android::ResTable& table = assets_.getResources(false);
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const std::u16string package16 = util::Utf8ToUtf16(name.package);
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const std::u16string type16 = util::Utf8ToUtf16(to_string(name.type));
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const std::u16string entry16 = util::Utf8ToUtf16(name.entry);
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const std::u16string mangled_entry16 =
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util::Utf8ToUtf16(NameMangler::MangleEntry(name.package, name.entry));
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uint32_t type_spec_flags;
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ResourceId res_id;
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// There can be mangled resources embedded within other packages. Here we will
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// look into each package and look-up the mangled name until we find the resource.
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const size_t count = table.getBasePackageCount();
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for (size_t i = 0; i < count; i++) {
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const android::String16 package_name = table.getBasePackageName(i);
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StringPiece16 real_package16 = package16;
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StringPiece16 real_entry16 = entry16;
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std::u16string scratch_entry16;
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if (StringPiece16(package_name) != package16) {
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real_entry16 = mangled_entry16;
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real_package16 = package_name.string();
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}
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type_spec_flags = 0;
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res_id = table.identifierForName(real_entry16.data(), real_entry16.size(), type16.data(),
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type16.size(), real_package16.data(), real_package16.size(),
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&type_spec_flags);
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if (res_id.is_valid()) {
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break;
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}
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}
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if (!res_id.is_valid()) {
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return {};
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}
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std::unique_ptr<SymbolTable::Symbol> s;
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if (name.type == ResourceType::kAttr) {
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s = LookupAttributeInTable(table, res_id);
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} else {
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s = util::make_unique<SymbolTable::Symbol>();
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s->id = res_id;
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s->is_dynamic = table.isResourceDynamic(res_id.id);
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}
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if (s) {
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s->is_public = (type_spec_flags & android::ResTable_typeSpec::SPEC_PUBLIC) != 0;
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return s;
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}
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return {};
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}
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static Maybe<ResourceName> GetResourceName(const android::ResTable& table,
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ResourceId id) {
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android::ResTable::resource_name res_name = {};
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if (!table.getResourceName(id.id, true, &res_name)) {
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return {};
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}
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return ResourceUtils::ToResourceName(res_name);
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}
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std::unique_ptr<SymbolTable::Symbol> AssetManagerSymbolSource::FindById(
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ResourceId id) {
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if (!id.is_valid()) {
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// Exit early and avoid the error logs from AssetManager.
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return {};
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}
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const android::ResTable& table = assets_.getResources(false);
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Maybe<ResourceName> maybe_name = GetResourceName(table, id);
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if (!maybe_name) {
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return {};
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}
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uint32_t type_spec_flags = 0;
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table.getResourceFlags(id.id, &type_spec_flags);
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std::unique_ptr<SymbolTable::Symbol> s;
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if (maybe_name.value().type == ResourceType::kAttr) {
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s = LookupAttributeInTable(table, id);
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} else {
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s = util::make_unique<SymbolTable::Symbol>();
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s->id = id;
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s->is_dynamic = table.isResourceDynamic(id.id);
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}
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if (s) {
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s->is_public = (type_spec_flags & android::ResTable_typeSpec::SPEC_PUBLIC) != 0;
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return s;
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}
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return {};
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}
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std::unique_ptr<SymbolTable::Symbol> AssetManagerSymbolSource::FindByReference(
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const Reference& ref) {
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// AssetManager always prefers IDs.
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if (ref.id) {
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return FindById(ref.id.value());
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} else if (ref.name) {
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return FindByName(ref.name.value());
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}
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return {};
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}
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} // namespace aapt
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