First step of many * Pulls SkLiteDL and SkLiteRecorder into HWUI * forceDark shifted to be a sync-time transformation instead of record time. No meaningful behavior change, but much more flexible heuristics are possible this way. Test: build, poked around with forceDark on Change-Id: I7b7cec5b7fd7c2b18823b4d92d821cf5898f9b88
144 lines
5.5 KiB
C++
144 lines
5.5 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <VectorDrawable.h>
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#include <gtest/gtest.h>
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#include <SkClipStack.h>
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#include <SkSurface_Base.h>
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#include <string.h>
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#include "AnimationContext.h"
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#include "DamageAccumulator.h"
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#include "FatalTestCanvas.h"
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#include "IContextFactory.h"
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#include "SkiaCanvas.h"
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#include "pipeline/skia/SkiaDisplayList.h"
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#include "pipeline/skia/SkiaPipeline.h"
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#include "pipeline/skia/SkiaRecordingCanvas.h"
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#include "renderthread/CanvasContext.h"
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#include "tests/common/TestUtils.h"
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using namespace android;
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using namespace android::uirenderer;
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using namespace android::uirenderer::renderthread;
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using namespace android::uirenderer::skiapipeline;
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namespace {
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static void testProperty(std::function<void(RenderProperties&)> propSetupCallback,
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std::function<void(const SkCanvas&)> opValidateCallback) {
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static const int CANVAS_WIDTH = 100;
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static const int CANVAS_HEIGHT = 100;
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class PropertyTestCanvas : public TestCanvasBase {
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public:
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PropertyTestCanvas(std::function<void(const SkCanvas&)> callback)
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: TestCanvasBase(CANVAS_WIDTH, CANVAS_HEIGHT), mCallback(callback) {}
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void onDrawRect(const SkRect& rect, const SkPaint& paint) override {
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EXPECT_EQ(mDrawCounter++, 0);
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mCallback(*this);
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}
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void onClipRRect(const SkRRect& rrect, SkClipOp op, ClipEdgeStyle style) {
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SkCanvas::onClipRRect(rrect, op, style);
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}
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std::function<void(const SkCanvas&)> mCallback;
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};
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auto node = TestUtils::createSkiaNode(
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0, 0, CANVAS_WIDTH, CANVAS_HEIGHT,
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[propSetupCallback](RenderProperties& props, SkiaRecordingCanvas& canvas) {
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propSetupCallback(props);
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SkPaint paint;
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paint.setColor(SK_ColorWHITE);
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canvas.drawRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT, paint);
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});
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PropertyTestCanvas canvas(opValidateCallback);
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RenderNodeDrawable drawable(node.get(), &canvas, true);
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canvas.drawDrawable(&drawable);
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EXPECT_EQ(1, canvas.mDrawCounter);
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}
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}
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TEST(RenderNodeDrawable, renderPropClipping) {
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testProperty(
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[](RenderProperties& properties) {
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properties.setClipToBounds(true);
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properties.setClipBounds(android::uirenderer::Rect(10, 20, 300, 400));
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},
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[](const SkCanvas& canvas) {
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EXPECT_EQ(SkRect::MakeLTRB(10, 20, 100, 100), TestUtils::getClipBounds(&canvas))
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<< "Clip rect should be intersection of node bounds and clip bounds";
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});
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}
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TEST(RenderNodeDrawable, renderPropRevealClip) {
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testProperty(
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[](RenderProperties& properties) {
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properties.mutableRevealClip().set(true, 50, 50, 25);
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},
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[](const SkCanvas& canvas) {
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EXPECT_EQ(SkRect::MakeLTRB(25, 25, 75, 75), TestUtils::getClipBounds(&canvas));
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});
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}
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TEST(RenderNodeDrawable, renderPropOutlineClip) {
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testProperty(
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[](RenderProperties& properties) {
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properties.mutableOutline().setShouldClip(true);
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properties.mutableOutline().setRoundRect(10, 20, 30, 40, 5.0f, 0.5f);
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},
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[](const SkCanvas& canvas) {
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EXPECT_EQ(SkRect::MakeLTRB(10, 20, 30, 40), TestUtils::getClipBounds(&canvas));
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});
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}
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TEST(RenderNodeDrawable, renderPropTransform) {
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testProperty(
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[](RenderProperties& properties) {
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properties.setLeftTopRightBottom(10, 10, 110, 110);
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SkMatrix staticMatrix = SkMatrix::MakeScale(1.2f, 1.2f);
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properties.setStaticMatrix(&staticMatrix);
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// ignored, since static overrides animation
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SkMatrix animationMatrix = SkMatrix::MakeTrans(15, 15);
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properties.setAnimationMatrix(&animationMatrix);
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properties.setTranslationX(10);
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properties.setTranslationY(20);
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properties.setScaleX(0.5f);
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properties.setScaleY(0.7f);
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},
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[](const SkCanvas& canvas) {
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Matrix4 matrix;
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matrix.loadTranslate(10, 10, 0); // left, top
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matrix.scale(1.2f, 1.2f, 1); // static matrix
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// ignore animation matrix, since static overrides it
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// translation xy
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matrix.translate(10, 20);
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// scale xy (from default pivot - center)
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matrix.translate(50, 50);
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matrix.scale(0.5f, 0.7f, 1);
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matrix.translate(-50, -50);
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Matrix4 actual(canvas.getTotalMatrix());
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EXPECT_MATRIX_APPROX_EQ(matrix, actual) << "Op draw matrix must match expected "
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"combination of transformation "
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"properties";
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});
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}
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