android_frameworks_base/libs/hwui/DisplayListOps.in
Derek Sollenberger 24fc901e5f Improve performance of unclipped save layers.
Instead of allocating a separate renderTarget and switching
between them on each draw the new implementation follows the same
pattern that the old HWUI renderer used. The area of the layer is
now copied to a buffer on the GPU, the area is then cleared, rendered
as normal, and finally the texture is redrawn using dst_over blending.

This results in no render target switches and is considerably faster
on some hardware.

Test: CtsGraphicsTestCases, CtsUiRenderingTestCases
Bug: 119222339
Change-Id: I716aac1fc31e4c7a171373d37dee82034c01cf18
2018-12-20 10:04:46 -05:00

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/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
X(Flush)
X(Save)
X(Restore)
X(SaveLayer)
X(SaveBehind)
X(Concat)
X(SetMatrix)
X(Translate)
X(ClipPath)
X(ClipRect)
X(ClipRRect)
X(ClipRegion)
X(DrawPaint)
X(DrawPath)
X(DrawRect)
X(DrawRegion)
X(DrawOval)
X(DrawArc)
X(DrawRRect)
X(DrawDRRect)
X(DrawAnnotation)
X(DrawDrawable)
X(DrawPicture)
X(DrawImage)
X(DrawImageNine)
X(DrawImageRect)
X(DrawImageLattice)
X(DrawText)
X(DrawPosText)
X(DrawPosTextH)
X(DrawTextRSXform)
X(DrawTextBlob)
X(DrawPatch)
X(DrawPoints)
X(DrawVertices)
X(DrawAtlas)
X(DrawShadowRec)
X(DrawVectorDrawable)