3bff135503
Previously we hardcode wide color gamut in HWUI as scRGB color space with FP16 pixel format. However, the hardware composer doesn't support this combination. This patch plumbs wide color gamut composition preference from composer API to HWUI such that HWUI can now pick the combination of color space and pixel format for the surface. BUG: 111436479 Test: Build, flash and boot, verify with a demo app. Change-Id: I7a8b4d8deca72ef40069dba9d23a3f5e90dbfe5a
62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef DEVICEINFO_H
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#define DEVICEINFO_H
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#include <SkImageInfo.h>
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#include <ui/DisplayInfo.h>
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#include "utils/Macros.h"
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namespace android {
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namespace uirenderer {
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namespace renderthread {
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class RenderThread;
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}
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class DeviceInfo {
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PREVENT_COPY_AND_ASSIGN(DeviceInfo);
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public:
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static const DeviceInfo* get();
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// this value is only valid after the GPU has been initialized and there is a valid graphics
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// context or if you are using the HWUI_NULL_GPU
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int maxTextureSize() const;
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const DisplayInfo& displayInfo() const { return mDisplayInfo; }
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SkColorSpace::Gamut getWideColorGamut() const { return mWideColorGamut; }
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sk_sp<SkColorSpace> getWideColorSpace() const { return mWideColorSpace; }
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SkColorType getWideColorType() const { return mWideColorType; }
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private:
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friend class renderthread::RenderThread;
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static void setMaxTextureSize(int maxTextureSize);
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DeviceInfo();
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int mMaxTextureSize;
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DisplayInfo mDisplayInfo;
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SkColorSpace::Gamut mWideColorGamut;
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sk_sp<SkColorSpace> mWideColorSpace;
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SkColorType mWideColorType;
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};
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} /* namespace uirenderer */
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} /* namespace android */
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#endif /* DEVICEINFO_H */
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