Bring in changes to audio flinger made to support timed audio tracks and HW master volume control. Change-Id: Ide52d48809bdbed13acf35fd59b24637e35064ae Signed-off-by: John Grossman <johngro@google.com>
552 lines
23 KiB
C++
552 lines
23 KiB
C++
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_AUDIOTRACK_H
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#define ANDROID_AUDIOTRACK_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <media/IAudioFlinger.h>
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#include <media/IAudioTrack.h>
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#include <media/AudioSystem.h>
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#include <utils/RefBase.h>
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#include <utils/Errors.h>
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#include <binder/IInterface.h>
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#include <binder/IMemory.h>
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#include <utils/threads.h>
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namespace android {
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// ----------------------------------------------------------------------------
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class audio_track_cblk_t;
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// ----------------------------------------------------------------------------
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class AudioTrack : virtual public RefBase
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{
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public:
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enum channel_index {
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MONO = 0,
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LEFT = 0,
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RIGHT = 1
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};
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/* Events used by AudioTrack callback function (audio_track_cblk_t).
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*/
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enum event_type {
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EVENT_MORE_DATA = 0, // Request to write more data to PCM buffer.
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EVENT_UNDERRUN = 1, // PCM buffer underrun occured.
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EVENT_LOOP_END = 2, // Sample loop end was reached; playback restarted from loop start if loop count was not 0.
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EVENT_MARKER = 3, // Playback head is at the specified marker position (See setMarkerPosition()).
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EVENT_NEW_POS = 4, // Playback head is at a new position (See setPositionUpdatePeriod()).
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EVENT_BUFFER_END = 5 // Playback head is at the end of the buffer.
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};
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/* Client should declare Buffer on the stack and pass address to obtainBuffer()
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* and releaseBuffer(). See also callback_t for EVENT_MORE_DATA.
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*/
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class Buffer
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{
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public:
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enum {
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MUTE = 0x00000001
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};
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uint32_t flags; // 0 or MUTE
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audio_format_t format; // but AUDIO_FORMAT_PCM_8_BIT -> AUDIO_FORMAT_PCM_16_BIT
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// accessed directly by WebKit ANP callback
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int channelCount; // will be removed in the future, do not use
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size_t frameCount; // number of sample frames corresponding to size;
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// on input it is the number of frames desired,
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// on output is the number of frames actually filled
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size_t size; // input/output in byte units
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union {
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void* raw;
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short* i16; // signed 16-bit
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int8_t* i8; // unsigned 8-bit, offset by 0x80
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};
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};
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/* As a convenience, if a callback is supplied, a handler thread
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* is automatically created with the appropriate priority. This thread
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* invokes the callback when a new buffer becomes available or various conditions occur.
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* Parameters:
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*
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* event: type of event notified (see enum AudioTrack::event_type).
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* user: Pointer to context for use by the callback receiver.
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* info: Pointer to optional parameter according to event type:
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* - EVENT_MORE_DATA: pointer to AudioTrack::Buffer struct. The callback must not write
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* more bytes than indicated by 'size' field and update 'size' if fewer bytes are
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* written.
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* - EVENT_UNDERRUN: unused.
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* - EVENT_LOOP_END: pointer to an int indicating the number of loops remaining.
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* - EVENT_MARKER: pointer to an uint32_t containing the marker position in frames.
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* - EVENT_NEW_POS: pointer to an uint32_t containing the new position in frames.
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* - EVENT_BUFFER_END: unused.
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*/
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typedef void (*callback_t)(int event, void* user, void *info);
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/* Returns the minimum frame count required for the successful creation of
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* an AudioTrack object.
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* Returned status (from utils/Errors.h) can be:
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* - NO_ERROR: successful operation
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* - NO_INIT: audio server or audio hardware not initialized
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*/
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static status_t getMinFrameCount(int* frameCount,
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audio_stream_type_t streamType = AUDIO_STREAM_DEFAULT,
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uint32_t sampleRate = 0);
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/* Constructs an uninitialized AudioTrack. No connection with
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* AudioFlinger takes place.
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*/
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AudioTrack();
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/* Creates an audio track and registers it with AudioFlinger.
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* Once created, the track needs to be started before it can be used.
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* Unspecified values are set to the audio hardware's current
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* values.
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*
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* Parameters:
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*
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* streamType: Select the type of audio stream this track is attached to
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* (e.g. AUDIO_STREAM_MUSIC).
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* sampleRate: Track sampling rate in Hz.
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* format: Audio format (e.g AUDIO_FORMAT_PCM_16_BIT for signed
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* 16 bits per sample).
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* channelMask: Channel mask: see audio_channels_t.
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* frameCount: Total size of track PCM buffer in frames. This defines the
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* latency of the track.
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* flags: Reserved for future use.
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* cbf: Callback function. If not null, this function is called periodically
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* to request new PCM data.
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* user: Context for use by the callback receiver.
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* notificationFrames: The callback function is called each time notificationFrames PCM
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* frames have been consumed from track input buffer.
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* sessionId: Specific session ID, or zero to use default.
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*/
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AudioTrack( audio_stream_type_t streamType,
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uint32_t sampleRate = 0,
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audio_format_t format = AUDIO_FORMAT_DEFAULT,
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int channelMask = 0,
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int frameCount = 0,
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uint32_t flags = 0,
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callback_t cbf = NULL,
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void* user = NULL,
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int notificationFrames = 0,
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int sessionId = 0);
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// DEPRECATED
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explicit AudioTrack( int streamType,
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uint32_t sampleRate = 0,
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int format = AUDIO_FORMAT_DEFAULT,
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int channelMask = 0,
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int frameCount = 0,
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uint32_t flags = 0,
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callback_t cbf = 0,
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void* user = 0,
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int notificationFrames = 0,
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int sessionId = 0);
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/* Creates an audio track and registers it with AudioFlinger. With this constructor,
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* the PCM data to be rendered by AudioTrack is passed in a shared memory buffer
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* identified by the argument sharedBuffer. This prototype is for static buffer playback.
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* PCM data must be present in memory before the AudioTrack is started.
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* The write() and flush() methods are not supported in this case.
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* It is recommended to pass a callback function to be notified of playback end by an
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* EVENT_UNDERRUN event.
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*/
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AudioTrack( audio_stream_type_t streamType,
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uint32_t sampleRate = 0,
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audio_format_t format = AUDIO_FORMAT_DEFAULT,
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int channelMask = 0,
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const sp<IMemory>& sharedBuffer = 0,
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uint32_t flags = 0,
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callback_t cbf = NULL,
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void* user = NULL,
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int notificationFrames = 0,
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int sessionId = 0);
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/* Terminates the AudioTrack and unregisters it from AudioFlinger.
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* Also destroys all resources associated with the AudioTrack.
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*/
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~AudioTrack();
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/* Initialize an uninitialized AudioTrack.
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* Returned status (from utils/Errors.h) can be:
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* - NO_ERROR: successful initialization
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* - INVALID_OPERATION: AudioTrack is already initialized
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* - BAD_VALUE: invalid parameter (channels, format, sampleRate...)
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* - NO_INIT: audio server or audio hardware not initialized
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* */
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status_t set(audio_stream_type_t streamType = AUDIO_STREAM_DEFAULT,
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uint32_t sampleRate = 0,
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audio_format_t format = AUDIO_FORMAT_DEFAULT,
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int channelMask = 0,
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int frameCount = 0,
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uint32_t flags = 0,
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callback_t cbf = NULL,
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void* user = NULL,
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int notificationFrames = 0,
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const sp<IMemory>& sharedBuffer = 0,
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bool threadCanCallJava = false,
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int sessionId = 0);
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/* Result of constructing the AudioTrack. This must be checked
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* before using any AudioTrack API (except for set()), because using
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* an uninitialized AudioTrack produces undefined results.
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* See set() method above for possible return codes.
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*/
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status_t initCheck() const;
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/* Returns this track's estimated latency in milliseconds.
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* This includes the latency due to AudioTrack buffer size, AudioMixer (if any)
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* and audio hardware driver.
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*/
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uint32_t latency() const;
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/* getters, see constructors and set() */
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audio_stream_type_t streamType() const;
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audio_format_t format() const;
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int channelCount() const;
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uint32_t frameCount() const;
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/* Return channelCount * (bit depth per channel / 8).
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* channelCount is determined from channelMask, and bit depth comes from format.
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*/
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size_t frameSize() const;
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sp<IMemory>& sharedBuffer();
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/* After it's created the track is not active. Call start() to
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* make it active. If set, the callback will start being called.
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*/
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void start();
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/* Stop a track. If set, the callback will cease being called and
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* obtainBuffer returns STOPPED. Note that obtainBuffer() still works
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* and will fill up buffers until the pool is exhausted.
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*/
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void stop();
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bool stopped() const;
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/* Flush a stopped track. All pending buffers are discarded.
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* This function has no effect if the track is not stopped.
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*/
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void flush();
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/* Pause a track. If set, the callback will cease being called and
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* obtainBuffer returns STOPPED. Note that obtainBuffer() still works
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* and will fill up buffers until the pool is exhausted.
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*/
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void pause();
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/* Mute or unmute this track.
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* While muted, the callback, if set, is still called.
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*/
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void mute(bool);
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bool muted() const;
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/* Set volume for this track, mostly used for games' sound effects
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* left and right volumes. Levels must be >= 0.0 and <= 1.0.
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*/
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status_t setVolume(float left, float right);
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void getVolume(float* left, float* right) const;
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/* Set the send level for this track. An auxiliary effect should be attached
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* to the track with attachEffect(). Level must be >= 0.0 and <= 1.0.
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*/
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status_t setAuxEffectSendLevel(float level);
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void getAuxEffectSendLevel(float* level) const;
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/* Set sample rate for this track, mostly used for games' sound effects
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*/
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status_t setSampleRate(int sampleRate);
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uint32_t getSampleRate() const;
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/* Enables looping and sets the start and end points of looping.
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*
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* Parameters:
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*
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* loopStart: loop start expressed as the number of PCM frames played since AudioTrack start.
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* loopEnd: loop end expressed as the number of PCM frames played since AudioTrack start.
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* loopCount: number of loops to execute. Calling setLoop() with loopCount == 0 cancels any
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* pending or active loop. loopCount = -1 means infinite looping.
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*
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* For proper operation the following condition must be respected:
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* (loopEnd-loopStart) <= framecount()
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*/
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status_t setLoop(uint32_t loopStart, uint32_t loopEnd, int loopCount);
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/* Sets marker position. When playback reaches the number of frames specified, a callback with
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* event type EVENT_MARKER is called. Calling setMarkerPosition with marker == 0 cancels marker
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* notification callback.
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* If the AudioTrack has been opened with no callback function associated, the operation will fail.
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*
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* Parameters:
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*
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* marker: marker position expressed in frames.
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*
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* Returned status (from utils/Errors.h) can be:
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* - NO_ERROR: successful operation
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* - INVALID_OPERATION: the AudioTrack has no callback installed.
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*/
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status_t setMarkerPosition(uint32_t marker);
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status_t getMarkerPosition(uint32_t *marker) const;
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/* Sets position update period. Every time the number of frames specified has been played,
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* a callback with event type EVENT_NEW_POS is called.
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* Calling setPositionUpdatePeriod with updatePeriod == 0 cancels new position notification
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* callback.
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* If the AudioTrack has been opened with no callback function associated, the operation will fail.
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*
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* Parameters:
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*
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* updatePeriod: position update notification period expressed in frames.
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*
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* Returned status (from utils/Errors.h) can be:
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* - NO_ERROR: successful operation
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* - INVALID_OPERATION: the AudioTrack has no callback installed.
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*/
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status_t setPositionUpdatePeriod(uint32_t updatePeriod);
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status_t getPositionUpdatePeriod(uint32_t *updatePeriod) const;
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/* Sets playback head position within AudioTrack buffer. The new position is specified
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* in number of frames.
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* This method must be called with the AudioTrack in paused or stopped state.
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* Note that the actual position set is <position> modulo the AudioTrack buffer size in frames.
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* Therefore using this method makes sense only when playing a "static" audio buffer
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* as opposed to streaming.
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* The getPosition() method on the other hand returns the total number of frames played since
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* playback start.
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*
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* Parameters:
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*
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* position: New playback head position within AudioTrack buffer.
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*
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* Returned status (from utils/Errors.h) can be:
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* - NO_ERROR: successful operation
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* - INVALID_OPERATION: the AudioTrack is not stopped.
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* - BAD_VALUE: The specified position is beyond the number of frames present in AudioTrack buffer
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*/
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status_t setPosition(uint32_t position);
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status_t getPosition(uint32_t *position);
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/* Forces AudioTrack buffer full condition. When playing a static buffer, this method avoids
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* rewriting the buffer before restarting playback after a stop.
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* This method must be called with the AudioTrack in paused or stopped state.
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*
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* Returned status (from utils/Errors.h) can be:
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* - NO_ERROR: successful operation
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* - INVALID_OPERATION: the AudioTrack is not stopped.
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*/
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status_t reload();
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/* Returns a handle on the audio output used by this AudioTrack.
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*
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* Parameters:
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* none.
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*
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* Returned value:
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* handle on audio hardware output
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*/
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audio_io_handle_t getOutput();
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/* Returns the unique session ID associated with this track.
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*
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* Parameters:
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* none.
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*
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* Returned value:
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* AudioTrack session ID.
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*/
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int getSessionId() const;
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/* Attach track auxiliary output to specified effect. Use effectId = 0
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* to detach track from effect.
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*
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* Parameters:
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*
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* effectId: effectId obtained from AudioEffect::id().
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*
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* Returned status (from utils/Errors.h) can be:
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* - NO_ERROR: successful operation
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* - INVALID_OPERATION: the effect is not an auxiliary effect.
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* - BAD_VALUE: The specified effect ID is invalid
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*/
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status_t attachAuxEffect(int effectId);
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/* Obtains a buffer of "frameCount" frames. The buffer must be
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* filled entirely, and then released with releaseBuffer().
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* If the track is stopped, obtainBuffer() returns
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* STOPPED instead of NO_ERROR as long as there are buffers available,
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* at which point NO_MORE_BUFFERS is returned.
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* Buffers will be returned until the pool (buffercount())
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* is exhausted, at which point obtainBuffer() will either block
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* or return WOULD_BLOCK depending on the value of the "blocking"
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* parameter.
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*
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* Interpretation of waitCount:
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* +n limits wait time to n * WAIT_PERIOD_MS,
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* -1 causes an (almost) infinite wait time,
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* 0 non-blocking.
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*/
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enum {
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NO_MORE_BUFFERS = 0x80000001, // same name in AudioFlinger.h, ok to be different value
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STOPPED = 1
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};
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status_t obtainBuffer(Buffer* audioBuffer, int32_t waitCount);
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/* Release a filled buffer of "frameCount" frames for AudioFlinger to process. */
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void releaseBuffer(Buffer* audioBuffer);
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/* As a convenience we provide a write() interface to the audio buffer.
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* This is implemented on top of obtainBuffer/releaseBuffer. For best
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* performance use callbacks. Returns actual number of bytes written >= 0,
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* or one of the following negative status codes:
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* INVALID_OPERATION AudioTrack is configured for shared buffer mode
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* BAD_VALUE size is invalid
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* STOPPED AudioTrack was stopped during the write
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* NO_MORE_BUFFERS when obtainBuffer() returns same
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* or any other error code returned by IAudioTrack::start() or restoreTrack_l().
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*/
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ssize_t write(const void* buffer, size_t size);
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/*
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* Dumps the state of an audio track.
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*/
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status_t dump(int fd, const Vector<String16>& args) const;
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protected:
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/* copying audio tracks is not allowed */
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AudioTrack(const AudioTrack& other);
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AudioTrack& operator = (const AudioTrack& other);
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/* a small internal class to handle the callback */
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class AudioTrackThread : public Thread
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{
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public:
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AudioTrackThread(AudioTrack& receiver, bool bCanCallJava = false);
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private:
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friend class AudioTrack;
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virtual bool threadLoop();
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virtual status_t readyToRun();
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virtual void onFirstRef();
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AudioTrack& mReceiver;
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};
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// body of AudioTrackThread::threadLoop()
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bool processAudioBuffer(const sp<AudioTrackThread>& thread);
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status_t createTrack_l(audio_stream_type_t streamType,
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uint32_t sampleRate,
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audio_format_t format,
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uint32_t channelMask,
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int frameCount,
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uint32_t flags,
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const sp<IMemory>& sharedBuffer,
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audio_io_handle_t output,
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bool enforceFrameCount);
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void flush_l();
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status_t setLoop_l(uint32_t loopStart, uint32_t loopEnd, int loopCount);
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audio_io_handle_t getOutput_l();
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status_t restoreTrack_l(audio_track_cblk_t*& cblk, bool fromStart);
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bool stopped_l() const { return !mActive; }
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sp<IAudioTrack> mAudioTrack;
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sp<IMemory> mCblkMemory;
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sp<AudioTrackThread> mAudioTrackThread;
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float mVolume[2];
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float mSendLevel;
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uint32_t mFrameCount;
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audio_track_cblk_t* mCblk;
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audio_format_t mFormat;
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audio_stream_type_t mStreamType;
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uint8_t mChannelCount;
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uint8_t mMuted;
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uint8_t mReserved;
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uint32_t mChannelMask;
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status_t mStatus;
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uint32_t mLatency;
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bool mActive; // protected by mLock
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callback_t mCbf; // callback handler for events, or NULL
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void* mUserData;
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uint32_t mNotificationFramesReq; // requested number of frames between each notification callback
|
|
uint32_t mNotificationFramesAct; // actual number of frames between each notification callback
|
|
sp<IMemory> mSharedBuffer;
|
|
int mLoopCount;
|
|
uint32_t mRemainingFrames;
|
|
uint32_t mMarkerPosition;
|
|
bool mMarkerReached;
|
|
uint32_t mNewPosition;
|
|
uint32_t mUpdatePeriod;
|
|
bool mFlushed; // FIXME will be made obsolete by making flush() synchronous
|
|
uint32_t mFlags;
|
|
int mSessionId;
|
|
int mAuxEffectId;
|
|
mutable Mutex mLock;
|
|
status_t mRestoreStatus;
|
|
bool mIsTimed;
|
|
int mPreviousPriority; // before start()
|
|
int mPreviousSchedulingGroup;
|
|
};
|
|
|
|
class TimedAudioTrack : public AudioTrack
|
|
{
|
|
public:
|
|
TimedAudioTrack();
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|
|
|
/* allocate a shared memory buffer that can be passed to queueTimedBuffer */
|
|
status_t allocateTimedBuffer(size_t size, sp<IMemory>* buffer);
|
|
|
|
/* queue a buffer obtained via allocateTimedBuffer for playback at the
|
|
given timestamp. PTS units a microseconds on the media time timeline.
|
|
The media time transform (set with setMediaTimeTransform) set by the
|
|
audio producer will handle converting from media time to local time
|
|
(perhaps going through the common time timeline in the case of
|
|
synchronized multiroom audio case) */
|
|
status_t queueTimedBuffer(const sp<IMemory>& buffer, int64_t pts);
|
|
|
|
/* define a transform between media time and either common time or
|
|
local time */
|
|
enum TargetTimeline {LOCAL_TIME, COMMON_TIME};
|
|
status_t setMediaTimeTransform(const LinearTransform& xform,
|
|
TargetTimeline target);
|
|
};
|
|
|
|
}; // namespace android
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|
|
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#endif // ANDROID_AUDIOTRACK_H
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