Long is used in SurfaceTexture class to store pointers as native pointers can be 64-bit. In addition, some minor changes have been done to conform with standard JNI practice (e.g. use of jint instead of int in JNI function prototypes) Change-Id: I771aa62c42bc865e644c63fd48f309782dd03e73 Signed-off-by: Ashok Bhat <ashok.bhat@arm.com> Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
350 lines
16 KiB
Java
350 lines
16 KiB
Java
/*
|
|
* Copyright (C) 2010 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
package android.graphics;
|
|
|
|
import java.lang.ref.WeakReference;
|
|
|
|
import android.os.Handler;
|
|
import android.os.Looper;
|
|
import android.os.Message;
|
|
import android.view.Surface;
|
|
|
|
/**
|
|
* Captures frames from an image stream as an OpenGL ES texture.
|
|
*
|
|
* <p>The image stream may come from either camera preview or video decode. A SurfaceTexture
|
|
* may be used in place of a SurfaceHolder when specifying the output destination of a
|
|
* {@link android.hardware.Camera} or {@link android.media.MediaPlayer}
|
|
* object. Doing so will cause all the frames from the image stream to be sent to the
|
|
* SurfaceTexture object rather than to the device's display. When {@link #updateTexImage} is
|
|
* called, the contents of the texture object specified when the SurfaceTexture was created are
|
|
* updated to contain the most recent image from the image stream. This may cause some frames of
|
|
* the stream to be skipped.
|
|
*
|
|
* <p>When sampling from the texture one should first transform the texture coordinates using the
|
|
* matrix queried via {@link #getTransformMatrix(float[])}. The transform matrix may change each
|
|
* time {@link #updateTexImage} is called, so it should be re-queried each time the texture image
|
|
* is updated.
|
|
* This matrix transforms traditional 2D OpenGL ES texture coordinate column vectors of the form (s,
|
|
* t, 0, 1) where s and t are on the inclusive interval [0, 1] to the proper sampling location in
|
|
* the streamed texture. This transform compensates for any properties of the image stream source
|
|
* that cause it to appear different from a traditional OpenGL ES texture. For example, sampling
|
|
* from the bottom left corner of the image can be accomplished by transforming the column vector
|
|
* (0, 0, 0, 1) using the queried matrix, while sampling from the top right corner of the image can
|
|
* be done by transforming (1, 1, 0, 1).
|
|
*
|
|
* <p>The texture object uses the GL_TEXTURE_EXTERNAL_OES texture target, which is defined by the
|
|
* <a href="http://www.khronos.org/registry/gles/extensions/OES/OES_EGL_image_external.txt">
|
|
* GL_OES_EGL_image_external</a> OpenGL ES extension. This limits how the texture may be used.
|
|
* Each time the texture is bound it must be bound to the GL_TEXTURE_EXTERNAL_OES target rather than
|
|
* the GL_TEXTURE_2D target. Additionally, any OpenGL ES 2.0 shader that samples from the texture
|
|
* must declare its use of this extension using, for example, an "#extension
|
|
* GL_OES_EGL_image_external : require" directive. Such shaders must also access the texture using
|
|
* the samplerExternalOES GLSL sampler type.
|
|
*
|
|
* <p>SurfaceTexture objects may be created on any thread. {@link #updateTexImage} may only be
|
|
* called on the thread with the OpenGL ES context that contains the texture object. The
|
|
* frame-available callback is called on an arbitrary thread, so unless special care is taken {@link
|
|
* #updateTexImage} should not be called directly from the callback.
|
|
*/
|
|
public class SurfaceTexture {
|
|
|
|
private EventHandler mEventHandler;
|
|
private OnFrameAvailableListener mOnFrameAvailableListener;
|
|
|
|
/**
|
|
* These fields are used by native code, do not access or modify.
|
|
*/
|
|
private long mSurfaceTexture;
|
|
private long mBufferQueue;
|
|
private long mFrameAvailableListener;
|
|
|
|
/**
|
|
* Callback interface for being notified that a new stream frame is available.
|
|
*/
|
|
public interface OnFrameAvailableListener {
|
|
void onFrameAvailable(SurfaceTexture surfaceTexture);
|
|
}
|
|
|
|
/**
|
|
* Exception thrown when a SurfaceTexture couldn't be created or resized.
|
|
*
|
|
* @deprecated No longer thrown. {@link Surface.OutOfResourcesException} is used instead.
|
|
*/
|
|
@SuppressWarnings("serial")
|
|
@Deprecated
|
|
public static class OutOfResourcesException extends Exception {
|
|
public OutOfResourcesException() {
|
|
}
|
|
public OutOfResourcesException(String name) {
|
|
super(name);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Construct a new SurfaceTexture to stream images to a given OpenGL texture.
|
|
*
|
|
* @param texName the OpenGL texture object name (e.g. generated via glGenTextures)
|
|
*
|
|
* @throws OutOfResourcesException If the SurfaceTexture cannot be created.
|
|
*/
|
|
public SurfaceTexture(int texName) {
|
|
init(texName, false);
|
|
}
|
|
|
|
/**
|
|
* Construct a new SurfaceTexture to stream images to a given OpenGL texture.
|
|
*
|
|
* In single buffered mode the application is responsible for serializing access to the image
|
|
* content buffer. Each time the image content is to be updated, the
|
|
* {@link #releaseTexImage()} method must be called before the image content producer takes
|
|
* ownership of the buffer. For example, when producing image content with the NDK
|
|
* ANativeWindow_lock and ANativeWindow_unlockAndPost functions, {@link #releaseTexImage()}
|
|
* must be called before each ANativeWindow_lock, or that call will fail. When producing
|
|
* image content with OpenGL ES, {@link #releaseTexImage()} must be called before the first
|
|
* OpenGL ES function call each frame.
|
|
*
|
|
* @param texName the OpenGL texture object name (e.g. generated via glGenTextures)
|
|
* @param singleBufferMode whether the SurfaceTexture will be in single buffered mode.
|
|
*
|
|
* @throws throws OutOfResourcesException If the SurfaceTexture cannot be created.
|
|
*/
|
|
public SurfaceTexture(int texName, boolean singleBufferMode) {
|
|
init(texName, singleBufferMode);
|
|
}
|
|
|
|
/**
|
|
* Register a callback to be invoked when a new image frame becomes available to the
|
|
* SurfaceTexture. Note that this callback may be called on an arbitrary thread, so it is not
|
|
* safe to call {@link #updateTexImage} without first binding the OpenGL ES context to the
|
|
* thread invoking the callback.
|
|
*/
|
|
public void setOnFrameAvailableListener(OnFrameAvailableListener l) {
|
|
mOnFrameAvailableListener = l;
|
|
}
|
|
|
|
/**
|
|
* Set the default size of the image buffers. The image producer may override the buffer size,
|
|
* in which case the producer-set buffer size will be used, not the default size set by this
|
|
* method. Both video and camera based image producers do override the size. This method may
|
|
* be used to set the image size when producing images with {@link android.graphics.Canvas} (via
|
|
* {@link android.view.Surface#lockCanvas}), or OpenGL ES (via an EGLSurface).
|
|
*
|
|
* The new default buffer size will take effect the next time the image producer requests a
|
|
* buffer to fill. For {@link android.graphics.Canvas} this will be the next time {@link
|
|
* android.view.Surface#lockCanvas} is called. For OpenGL ES, the EGLSurface should be
|
|
* destroyed (via eglDestroySurface), made not-current (via eglMakeCurrent), and then recreated
|
|
* (via eglCreateWindowSurface) to ensure that the new default size has taken effect.
|
|
*
|
|
* The width and height parameters must be no greater than the minimum of
|
|
* GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see
|
|
* {@link javax.microedition.khronos.opengles.GL10#glGetIntegerv glGetIntegerv}).
|
|
* An error due to invalid dimensions might not be reported until
|
|
* updateTexImage() is called.
|
|
*/
|
|
public void setDefaultBufferSize(int width, int height) {
|
|
nativeSetDefaultBufferSize(width, height);
|
|
}
|
|
|
|
/**
|
|
* Update the texture image to the most recent frame from the image stream. This may only be
|
|
* called while the OpenGL ES context that owns the texture is current on the calling thread.
|
|
* It will implicitly bind its texture to the GL_TEXTURE_EXTERNAL_OES texture target.
|
|
*/
|
|
public void updateTexImage() {
|
|
nativeUpdateTexImage();
|
|
}
|
|
|
|
/**
|
|
* Releases the the texture content. This is needed in single buffered mode to allow the image
|
|
* content producer to take ownership of the image buffer.
|
|
* For more information see {@link #SurfaceTexture(int, boolean)}.
|
|
*/
|
|
public void releaseTexImage() {
|
|
nativeReleaseTexImage();
|
|
}
|
|
|
|
/**
|
|
* Detach the SurfaceTexture from the OpenGL ES context that owns the OpenGL ES texture object.
|
|
* This call must be made with the OpenGL ES context current on the calling thread. The OpenGL
|
|
* ES texture object will be deleted as a result of this call. After calling this method all
|
|
* calls to {@link #updateTexImage} will throw an {@link java.lang.IllegalStateException} until
|
|
* a successful call to {@link #attachToGLContext} is made.
|
|
*
|
|
* This can be used to access the SurfaceTexture image contents from multiple OpenGL ES
|
|
* contexts. Note, however, that the image contents are only accessible from one OpenGL ES
|
|
* context at a time.
|
|
*/
|
|
public void detachFromGLContext() {
|
|
int err = nativeDetachFromGLContext();
|
|
if (err != 0) {
|
|
throw new RuntimeException("Error during detachFromGLContext (see logcat for details)");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Attach the SurfaceTexture to the OpenGL ES context that is current on the calling thread. A
|
|
* new OpenGL ES texture object is created and populated with the SurfaceTexture image frame
|
|
* that was current at the time of the last call to {@link #detachFromGLContext}. This new
|
|
* texture is bound to the GL_TEXTURE_EXTERNAL_OES texture target.
|
|
*
|
|
* This can be used to access the SurfaceTexture image contents from multiple OpenGL ES
|
|
* contexts. Note, however, that the image contents are only accessible from one OpenGL ES
|
|
* context at a time.
|
|
*
|
|
* @param texName The name of the OpenGL ES texture that will be created. This texture name
|
|
* must be unusued in the OpenGL ES context that is current on the calling thread.
|
|
*/
|
|
public void attachToGLContext(int texName) {
|
|
int err = nativeAttachToGLContext(texName);
|
|
if (err != 0) {
|
|
throw new RuntimeException("Error during attachToGLContext (see logcat for details)");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Retrieve the 4x4 texture coordinate transform matrix associated with the texture image set by
|
|
* the most recent call to updateTexImage.
|
|
*
|
|
* This transform matrix maps 2D homogeneous texture coordinates of the form (s, t, 0, 1) with s
|
|
* and t in the inclusive range [0, 1] to the texture coordinate that should be used to sample
|
|
* that location from the texture. Sampling the texture outside of the range of this transform
|
|
* is undefined.
|
|
*
|
|
* The matrix is stored in column-major order so that it may be passed directly to OpenGL ES via
|
|
* the glLoadMatrixf or glUniformMatrix4fv functions.
|
|
*
|
|
* @param mtx the array into which the 4x4 matrix will be stored. The array must have exactly
|
|
* 16 elements.
|
|
*/
|
|
public void getTransformMatrix(float[] mtx) {
|
|
// Note we intentionally don't check mtx for null, so this will result in a
|
|
// NullPointerException. But it's safe because it happens before the call to native.
|
|
if (mtx.length != 16) {
|
|
throw new IllegalArgumentException();
|
|
}
|
|
nativeGetTransformMatrix(mtx);
|
|
}
|
|
|
|
/**
|
|
* Retrieve the timestamp associated with the texture image set by the most recent call to
|
|
* updateTexImage.
|
|
*
|
|
* This timestamp is in nanoseconds, and is normally monotonically increasing. The timestamp
|
|
* should be unaffected by time-of-day adjustments, and for a camera should be strictly
|
|
* monotonic but for a MediaPlayer may be reset when the position is set. The
|
|
* specific meaning and zero point of the timestamp depends on the source providing images to
|
|
* the SurfaceTexture. Unless otherwise specified by the image source, timestamps cannot
|
|
* generally be compared across SurfaceTexture instances, or across multiple program
|
|
* invocations. It is mostly useful for determining time offsets between subsequent frames.
|
|
*/
|
|
|
|
public long getTimestamp() {
|
|
return nativeGetTimestamp();
|
|
}
|
|
|
|
/**
|
|
* release() frees all the buffers and puts the SurfaceTexture into the
|
|
* 'abandoned' state. Once put in this state the SurfaceTexture can never
|
|
* leave it. When in the 'abandoned' state, all methods of the
|
|
* IGraphicBufferProducer interface will fail with the NO_INIT error.
|
|
*
|
|
* Note that while calling this method causes all the buffers to be freed
|
|
* from the perspective of the the SurfaceTexture, if there are additional
|
|
* references on the buffers (e.g. if a buffer is referenced by a client or
|
|
* by OpenGL ES as a texture) then those buffer will remain allocated.
|
|
*
|
|
* Always call this method when you are done with SurfaceTexture. Failing
|
|
* to do so may delay resource deallocation for a significant amount of
|
|
* time.
|
|
*/
|
|
public void release() {
|
|
nativeRelease();
|
|
}
|
|
|
|
@Override
|
|
protected void finalize() throws Throwable {
|
|
try {
|
|
nativeFinalize();
|
|
} finally {
|
|
super.finalize();
|
|
}
|
|
}
|
|
|
|
private class EventHandler extends Handler {
|
|
public EventHandler(Looper looper) {
|
|
super(looper);
|
|
}
|
|
|
|
@Override
|
|
public void handleMessage(Message msg) {
|
|
if (mOnFrameAvailableListener != null) {
|
|
mOnFrameAvailableListener.onFrameAvailable(SurfaceTexture.this);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* This method is invoked from native code only.
|
|
*/
|
|
@SuppressWarnings({"UnusedDeclaration"})
|
|
private static void postEventFromNative(Object selfRef) {
|
|
WeakReference weakSelf = (WeakReference)selfRef;
|
|
SurfaceTexture st = (SurfaceTexture)weakSelf.get();
|
|
if (st == null) {
|
|
return;
|
|
}
|
|
|
|
if (st.mEventHandler != null) {
|
|
Message m = st.mEventHandler.obtainMessage();
|
|
st.mEventHandler.sendMessage(m);
|
|
}
|
|
}
|
|
|
|
private void init(int texName, boolean singleBufferMode) throws Surface.OutOfResourcesException {
|
|
Looper looper;
|
|
if ((looper = Looper.myLooper()) != null) {
|
|
mEventHandler = new EventHandler(looper);
|
|
} else if ((looper = Looper.getMainLooper()) != null) {
|
|
mEventHandler = new EventHandler(looper);
|
|
} else {
|
|
mEventHandler = null;
|
|
}
|
|
nativeInit(texName, singleBufferMode, new WeakReference<SurfaceTexture>(this));
|
|
}
|
|
|
|
private native void nativeInit(int texName, boolean singleBufferMode, Object weakSelf)
|
|
throws Surface.OutOfResourcesException;
|
|
private native void nativeFinalize();
|
|
private native void nativeGetTransformMatrix(float[] mtx);
|
|
private native long nativeGetTimestamp();
|
|
private native void nativeSetDefaultBufferSize(int width, int height);
|
|
private native void nativeUpdateTexImage();
|
|
private native void nativeReleaseTexImage();
|
|
private native int nativeDetachFromGLContext();
|
|
private native int nativeAttachToGLContext(int texName);
|
|
private native int nativeGetQueuedCount();
|
|
private native void nativeRelease();
|
|
|
|
/*
|
|
* We use a class initializer to allow the native code to cache some
|
|
* field offsets.
|
|
*/
|
|
private static native void nativeClassInit();
|
|
static { nativeClassInit(); }
|
|
}
|