88 lines
2.4 KiB
C++
88 lines
2.4 KiB
C++
/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_RS_SCRIPT_C_H
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#define ANDROID_RS_SCRIPT_C_H
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#include "rsScript.h"
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#include "RenderScriptEnv.h"
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// ---------------------------------------------------------------------------
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namespace android {
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namespace renderscript {
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class ScriptC : public Script {
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public:
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typedef int (*RunScript_t)();
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typedef void (*VoidFunc_t)();
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ScriptC(Context *);
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virtual ~ScriptC();
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const Allocation *ptrToAllocation(const void *) const;
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virtual void Invoke(Context *rsc, uint32_t slot, const void *data, size_t len);
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virtual uint32_t run(Context *);
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virtual void runForEach(Context *rsc,
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const Allocation * ain,
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Allocation * aout,
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const void * usr,
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size_t usrBytes,
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const RsScriptCall *sc = NULL);
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virtual void serialize(OStream *stream) const { }
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virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_SCRIPT_C; }
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static Type *createFromStream(Context *rsc, IStream *stream) { return NULL; }
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bool runCompiler(Context *rsc, const char *resName, const char *cacheDir,
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const uint8_t *bitcode, size_t bitcodeLen);
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//protected:
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void setupScript(Context *);
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void setupGLState(Context *);
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Script * setTLS(Script *);
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};
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class ScriptCState {
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public:
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ScriptCState();
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~ScriptCState();
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char * mScriptText;
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size_t mScriptLen;
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struct SymbolTable_t {
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const char * mName;
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void * mPtr;
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bool threadable;
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};
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static const SymbolTable_t * lookupSymbol(const char *);
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static const SymbolTable_t * lookupSymbolCL(const char *);
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static const SymbolTable_t * lookupSymbolGL(const char *);
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};
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}
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}
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#endif
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