46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "renderstate/PixelBufferState.h"
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namespace android {
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namespace uirenderer {
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PixelBufferState::PixelBufferState()
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: mCurrentPixelBuffer(0) {
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}
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bool PixelBufferState::bind(GLuint buffer) {
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if (mCurrentPixelBuffer != buffer) {
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer);
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mCurrentPixelBuffer = buffer;
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return true;
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}
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return false;
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}
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bool PixelBufferState::unbind() {
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if (mCurrentPixelBuffer) {
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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mCurrentPixelBuffer = 0;
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return true;
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}
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return false;
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}
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} /* namespace uirenderer */
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} /* namespace android */
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