4145919ef9
We only need to redraw if the size /changed/ not if it was the same. Also fix damageId to not use frameNumber as repeated redraws of the same frame would toggle. Bug: 143711430 Test: systrace Change-Id: I8ac4629c9ff4fd51de33d1be7aa46ccc995ba342
31 lines
1.0 KiB
C++
31 lines
1.0 KiB
C++
/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "TreeInfo.h"
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#include "renderthread/CanvasContext.h"
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namespace android::uirenderer {
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TreeInfo::TreeInfo(TraversalMode mode, renderthread::CanvasContext& canvasContext)
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: mode(mode)
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, prepareTextures(mode == MODE_FULL)
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, canvasContext(canvasContext)
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, disableForceDark(canvasContext.useForceDark() ? 0 : 1)
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, screenSize(canvasContext.getNextFrameSize()) {}
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} // namespace android::uirenderer
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