150 lines
4.5 KiB
C++
150 lines
4.5 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "OpenGLRenderer"
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#include "ShapeCache.h"
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Rounded rects
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///////////////////////////////////////////////////////////////////////////////
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RoundRectShapeCache::RoundRectShapeCache(): ShapeCache<RoundRectShapeCacheEntry>(
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"round rect", PROPERTY_SHAPE_CACHE_SIZE, DEFAULT_SHAPE_CACHE_SIZE) {
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}
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PathTexture* RoundRectShapeCache::getRoundRect(float width, float height,
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float rx, float ry, SkPaint* paint) {
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RoundRectShapeCacheEntry entry(width, height, rx, ry, paint);
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PathTexture* texture = get(entry);
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if (!texture) {
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SkPath path;
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SkRect r;
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r.set(0.0f, 0.0f, width, height);
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path.addRoundRect(r, rx, ry, SkPath::kCW_Direction);
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texture = addTexture(entry, &path, paint);
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}
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return texture;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Circles
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///////////////////////////////////////////////////////////////////////////////
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CircleShapeCache::CircleShapeCache(): ShapeCache<CircleShapeCacheEntry>(
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"circle", PROPERTY_SHAPE_CACHE_SIZE, DEFAULT_SHAPE_CACHE_SIZE) {
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}
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PathTexture* CircleShapeCache::getCircle(float radius, SkPaint* paint) {
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CircleShapeCacheEntry entry(radius, paint);
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PathTexture* texture = get(entry);
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if (!texture) {
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SkPath path;
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path.addCircle(radius, radius, radius, SkPath::kCW_Direction);
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texture = addTexture(entry, &path, paint);
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}
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return texture;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Ovals
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///////////////////////////////////////////////////////////////////////////////
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OvalShapeCache::OvalShapeCache(): ShapeCache<OvalShapeCacheEntry>(
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"oval", PROPERTY_SHAPE_CACHE_SIZE, DEFAULT_SHAPE_CACHE_SIZE) {
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}
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PathTexture* OvalShapeCache::getOval(float width, float height, SkPaint* paint) {
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OvalShapeCacheEntry entry(width, height, paint);
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PathTexture* texture = get(entry);
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if (!texture) {
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SkPath path;
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SkRect r;
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r.set(0.0f, 0.0f, width, height);
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path.addOval(r, SkPath::kCW_Direction);
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texture = addTexture(entry, &path, paint);
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}
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return texture;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Rects
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///////////////////////////////////////////////////////////////////////////////
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RectShapeCache::RectShapeCache(): ShapeCache<RectShapeCacheEntry>(
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"rect", PROPERTY_SHAPE_CACHE_SIZE, DEFAULT_SHAPE_CACHE_SIZE) {
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}
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PathTexture* RectShapeCache::getRect(float width, float height, SkPaint* paint) {
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RectShapeCacheEntry entry(width, height, paint);
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PathTexture* texture = get(entry);
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if (!texture) {
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SkPath path;
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path.addRect(0.0f, 0.0f, width, height, SkPath::kCW_Direction);
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texture = addTexture(entry, &path, paint);
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}
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return texture;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Arcs
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///////////////////////////////////////////////////////////////////////////////
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ArcShapeCache::ArcShapeCache(): ShapeCache<ArcShapeCacheEntry>(
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"arc", PROPERTY_SHAPE_CACHE_SIZE, DEFAULT_SHAPE_CACHE_SIZE) {
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}
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PathTexture* ArcShapeCache::getArc(float width, float height,
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float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
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ArcShapeCacheEntry entry(width, height, startAngle, sweepAngle, useCenter, paint);
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PathTexture* texture = get(entry);
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if (!texture) {
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SkPath path;
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SkRect r;
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r.set(0.0f, 0.0f, width, height);
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if (useCenter) {
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path.moveTo(r.centerX(), r.centerY());
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}
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path.arcTo(r, startAngle, sweepAngle, !useCenter);
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if (useCenter) {
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path.close();
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}
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texture = addTexture(entry, &path, paint);
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}
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return texture;
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}
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}; // namespace uirenderer
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}; // namespace android
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