5baa3a62a9
See https://android-git.corp.google.com/g/156016 Bug: 5449033 Change-Id: I4c4e33bb9df3e39e11cd985e193e6fbab4635298
199 lines
5.0 KiB
C++
199 lines
5.0 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_RECT_H
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#define ANDROID_HWUI_RECT_H
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#include <cmath>
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#include <utils/Log.h>
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Structs
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///////////////////////////////////////////////////////////////////////////////
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class Rect {
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public:
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float left;
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float top;
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float right;
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float bottom;
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// Used by Region
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typedef float value_type;
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// we don't provide copy-ctor and operator= on purpose
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// because we want the compiler generated versions
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inline Rect():
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left(0),
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top(0),
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right(0),
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bottom(0) {
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}
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inline Rect(float left, float top, float right, float bottom):
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left(left),
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top(top),
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right(right),
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bottom(bottom) {
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}
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inline Rect(float width, float height):
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left(0.0f),
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top(0.0f),
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right(width),
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bottom(height) {
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}
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friend int operator==(const Rect& a, const Rect& b) {
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return !memcmp(&a, &b, sizeof(a));
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}
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friend int operator!=(const Rect& a, const Rect& b) {
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return memcmp(&a, &b, sizeof(a));
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}
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inline void clear() {
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left = top = right = bottom = 0.0f;
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}
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inline bool isEmpty() const {
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// this is written in such way this it'll handle NANs to return
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// true (empty)
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return !((left < right) && (top < bottom));
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}
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inline void setEmpty() {
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left = top = right = bottom = 0.0f;
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}
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inline void set(float left, float top, float right, float bottom) {
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this->left = left;
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this->right = right;
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this->top = top;
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this->bottom = bottom;
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}
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inline void set(const Rect& r) {
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set(r.left, r.top, r.right, r.bottom);
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}
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inline float getWidth() const {
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return right - left;
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}
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inline float getHeight() const {
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return bottom - top;
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}
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bool intersects(float l, float t, float r, float b) const {
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return !intersectWith(l, t, r, b).isEmpty();
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}
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bool intersects(const Rect& r) const {
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return intersects(r.left, r.top, r.right, r.bottom);
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}
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bool intersect(float l, float t, float r, float b) {
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Rect tmp(l, t, r, b);
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intersectWith(tmp);
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if (!tmp.isEmpty()) {
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set(tmp);
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return true;
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}
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return false;
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}
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bool intersect(const Rect& r) {
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return intersect(r.left, r.top, r.right, r.bottom);
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}
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bool contains(float l, float t, float r, float b) {
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return l >= left && t >= top && r <= right && b <= bottom;
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}
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bool contains(const Rect& r) {
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return contains(r.left, r.top, r.right, r.bottom);
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}
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bool unionWith(const Rect& r) {
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if (r.left < r.right && r.top < r.bottom) {
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if (left < right && top < bottom) {
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if (left > r.left) left = r.left;
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if (top > r.top) top = r.top;
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if (right < r.right) right = r.right;
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if (bottom < r.bottom) bottom = r.bottom;
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return true;
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} else {
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left = r.left;
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top = r.top;
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right = r.right;
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bottom = r.bottom;
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return true;
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}
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}
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return false;
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}
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void translate(float dx, float dy) {
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left += dx;
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right += dx;
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top += dy;
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bottom += dy;
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}
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void snapToPixelBoundaries() {
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left = floorf(left + 0.5f);
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top = floorf(top + 0.5f);
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right = floorf(right + 0.5f);
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bottom = floorf(bottom + 0.5f);
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}
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void dump() const {
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ALOGD("Rect[l=%f t=%f r=%f b=%f]", left, top, right, bottom);
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}
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private:
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static inline float min(float a, float b) { return (a < b) ? a : b; }
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static inline float max(float a, float b) { return (a > b) ? a : b; }
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void intersectWith(Rect& tmp) const {
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tmp.left = max(left, tmp.left);
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tmp.top = max(top, tmp.top);
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tmp.right = min(right, tmp.right);
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tmp.bottom = min(bottom, tmp.bottom);
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}
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Rect intersectWith(float l, float t, float r, float b) const {
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Rect tmp;
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tmp.left = max(left, l);
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tmp.top = max(top, t);
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tmp.right = min(right, r);
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tmp.bottom = min(bottom, b);
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return tmp;
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}
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}; // class Rect
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}; // namespace uirenderer
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}; // namespace android
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#endif // ANDROID_HWUI_RECT_H
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