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android_frameworks_base
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include
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ui
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Mathias Agopian
2b8954809e
really be more friendly with C
2009-08-17 12:33:20 -07:00
..
egl
really be more friendly with C
2009-08-17 12:33:20 -07:00
BufferMapper.h
…
Camera.h
Modified the camera HAL interface to use the same generic callback architecture as camera services
2009-08-13 10:46:28 -07:00
CameraHardwareInterface.h
Modified the camera HAL interface to use the same generic callback architecture as camera services
2009-08-13 10:46:28 -07:00
CameraParameters.h
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DisplayInfo.h
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EGLNativeSurface.h
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EGLUtils.h
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EventHub.h
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FramebufferNativeWindow.h
second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything."
2009-08-11 23:32:29 -07:00
ICamera.h
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ICameraClient.h
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ICameraService.h
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IOverlay.h
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ISurface.h
second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything."
2009-08-11 23:32:29 -07:00
ISurfaceComposer.h
Surface::GPU and Surface::HARDWARE are now deprecated; they will be set automatically if needed.
2009-08-13 18:19:32 -07:00
ISurfaceFlingerClient.h
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KeyCharacterMap.h
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KeycodeLabels.h
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Overlay.h
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PixelFormat.h
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Point.h
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Rect.h
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Region.h
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Surface.h
make sure to update a surface's usage bits when it changes, instead of only the first time.
2009-08-14 18:52:17 -07:00
SurfaceComposerClient.h
…