Make all functions overloadable. Change-Id: I443c83afcf9a7acfae394585201f081681f309db Update examples. Change-Id: I100d6fa8dd1af376bcee0b2c42c5aabe9c03bb6e force rebuild of all .rs files to pick up core header changes. Change-Id: I6231a8a024388481ca231507e83b108ebdbc3500
82 lines
3.0 KiB
Plaintext
82 lines
3.0 KiB
Plaintext
#ifndef __RS_GRAPHICS_RSH__
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#define __RS_GRAPHICS_RSH__
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#include "rs_math.rsh"
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// Bind a ProgramFragment to the RS context.
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extern void __attribute__((overloadable))
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rsgBindProgramFragment(rs_program_fragment);
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extern void __attribute__((overloadable))
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rsgBindProgramStore(rs_program_store);
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extern void __attribute__((overloadable))
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rsgBindProgramVertex(rs_program_vertex);
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extern void __attribute__((overloadable))
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rsgBindProgramRaster(rs_program_raster);
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extern void __attribute__((overloadable))
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rsgBindSampler(rs_program_fragment, uint slot, rs_sampler);
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extern void __attribute__((overloadable))
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rsgBindTexture(rs_program_fragment, uint slot, rs_allocation);
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extern void __attribute__((overloadable))
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rsgProgramVertexLoadProjectionMatrix(const rs_matrix4x4 *);
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extern void __attribute__((overloadable))
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rsgProgramVertexLoadModelMatrix(const rs_matrix4x4 *);
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extern void __attribute__((overloadable))
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rsgProgramVertexLoadTextureMatrix(const rs_matrix4x4 *);
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extern uint __attribute__((overloadable))
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rsgGetWidth(void);
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extern uint __attribute__((overloadable))
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rsgGetHeight(void);
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extern void __attribute__((overloadable))
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rsgUploadToTexture(rs_allocation);
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extern void __attribute__((overloadable))
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rsgUploadToTexture(rs_allocation, uint mipLevel);
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extern void __attribute__((overloadable))
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rsgUploadToBufferObject(rs_allocation);
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extern void __attribute__((overloadable))
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rsgDrawRect(float x1, float y1, float x2, float y2, float z);
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extern void __attribute__((overloadable))
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rsgDrawQuad(float x1, float y1, float z1,
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float x2, float y2, float z2,
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float x3, float y3, float z3,
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float x4, float y4, float z4);
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extern void __attribute__((overloadable))
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rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1,
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float x2, float y2, float z2, float u2, float v2,
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float x3, float y3, float z3, float u3, float v3,
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float x4, float y4, float z4, float u4, float v4);
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extern void __attribute__((overloadable))
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rsgDrawSpriteScreenspace(float x, float y, float z, float w, float h);
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extern void __attribute__((overloadable))
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rsgDrawMesh(rs_mesh ism);
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extern void __attribute__((overloadable))
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rsgDrawMesh(rs_mesh ism, uint primitiveIndex);
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extern void __attribute__((overloadable))
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rsgDrawMesh(rs_mesh ism, uint primitiveIndex, uint start, uint len);
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extern void __attribute__((overloadable))
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rsgClearColor(float, float, float, float);
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extern void __attribute__((overloadable))
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rsgClearDepth(float);
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extern void __attribute__((overloadable))
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rsgDrawText(const char *, int x, int y);
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extern void __attribute__((overloadable))
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rsgDrawText(rs_allocation, int x, int y);
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extern void __attribute__((overloadable))
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rsgBindFont(rs_font);
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///////////////////////////////////////////////////////
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// misc
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extern void __attribute__((overloadable))
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color(float, float, float, float);
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#endif
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