FontCacheHistoryTracker should be turned off before shipping: b/31438876 bug:30427106 Change-Id: Ic26b25e790d4ee69e484ca0cb23dc9cc522b2ed3
870 lines
30 KiB
C++
870 lines
30 KiB
C++
/*
|
|
* Copyright (C) 2014 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#include <GpuMemoryTracker.h>
|
|
#include "CanvasContext.h"
|
|
|
|
#include "AnimationContext.h"
|
|
#include "Caches.h"
|
|
#include "DeferredLayerUpdater.h"
|
|
#include "EglManager.h"
|
|
#include "LayerUpdateQueue.h"
|
|
#include "LayerRenderer.h"
|
|
#include "OpenGLRenderer.h"
|
|
#include "Properties.h"
|
|
#include "RenderThread.h"
|
|
#include "hwui/Canvas.h"
|
|
#include "renderstate/RenderState.h"
|
|
#include "renderstate/Stencil.h"
|
|
#include "protos/hwui.pb.h"
|
|
#include "utils/GLUtils.h"
|
|
#include "utils/TimeUtils.h"
|
|
|
|
#include <cutils/properties.h>
|
|
#include <google/protobuf/io/zero_copy_stream_impl.h>
|
|
#include <private/hwui/DrawGlInfo.h>
|
|
#include <strings.h>
|
|
|
|
#include <algorithm>
|
|
#include <fcntl.h>
|
|
#include <sys/stat.h>
|
|
|
|
#include <cstdlib>
|
|
|
|
#define TRIM_MEMORY_COMPLETE 80
|
|
#define TRIM_MEMORY_UI_HIDDEN 20
|
|
|
|
#define ENABLE_RENDERNODE_SERIALIZATION false
|
|
|
|
#define LOG_FRAMETIME_MMA 0
|
|
|
|
#if LOG_FRAMETIME_MMA
|
|
static float sBenchMma = 0;
|
|
static int sFrameCount = 0;
|
|
static const float NANOS_PER_MILLIS_F = 1000000.0f;
|
|
#endif
|
|
|
|
namespace android {
|
|
namespace uirenderer {
|
|
namespace renderthread {
|
|
|
|
CanvasContext::CanvasContext(RenderThread& thread, bool translucent,
|
|
RenderNode* rootRenderNode, IContextFactory* contextFactory)
|
|
: mRenderThread(thread)
|
|
, mEglManager(thread.eglManager())
|
|
, mOpaque(!translucent)
|
|
, mAnimationContext(contextFactory->createAnimationContext(mRenderThread.timeLord()))
|
|
, mJankTracker(thread.mainDisplayInfo())
|
|
, mProfiler(mFrames)
|
|
, mContentDrawBounds(0, 0, 0, 0) {
|
|
mRenderNodes.emplace_back(rootRenderNode);
|
|
mRenderThread.renderState().registerCanvasContext(this);
|
|
mProfiler.setDensity(mRenderThread.mainDisplayInfo().density);
|
|
}
|
|
|
|
CanvasContext::~CanvasContext() {
|
|
destroy(nullptr);
|
|
mRenderThread.renderState().unregisterCanvasContext(this);
|
|
}
|
|
|
|
void CanvasContext::destroy(TreeObserver* observer) {
|
|
stopDrawing();
|
|
setSurface(nullptr);
|
|
freePrefetchedLayers(observer);
|
|
destroyHardwareResources(observer);
|
|
mAnimationContext->destroy();
|
|
#if !HWUI_NEW_OPS
|
|
if (mCanvas) {
|
|
delete mCanvas;
|
|
mCanvas = nullptr;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void CanvasContext::setSurface(Surface* surface) {
|
|
ATRACE_CALL();
|
|
|
|
mNativeSurface = surface;
|
|
|
|
if (mEglSurface != EGL_NO_SURFACE) {
|
|
mEglManager.destroySurface(mEglSurface);
|
|
mEglSurface = EGL_NO_SURFACE;
|
|
}
|
|
|
|
if (surface) {
|
|
mEglSurface = mEglManager.createSurface(surface);
|
|
}
|
|
|
|
mFrameNumber = -1;
|
|
|
|
if (mEglSurface != EGL_NO_SURFACE) {
|
|
const bool preserveBuffer = (mSwapBehavior != kSwap_discardBuffer);
|
|
mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
|
|
mHaveNewSurface = true;
|
|
mSwapHistory.clear();
|
|
} else {
|
|
mRenderThread.removeFrameCallback(this);
|
|
}
|
|
}
|
|
|
|
void CanvasContext::setSwapBehavior(SwapBehavior swapBehavior) {
|
|
mSwapBehavior = swapBehavior;
|
|
}
|
|
|
|
void CanvasContext::initialize(Surface* surface) {
|
|
setSurface(surface);
|
|
#if !HWUI_NEW_OPS
|
|
if (mCanvas) return;
|
|
mCanvas = new OpenGLRenderer(mRenderThread.renderState());
|
|
mCanvas->initProperties();
|
|
#endif
|
|
}
|
|
|
|
void CanvasContext::updateSurface(Surface* surface) {
|
|
setSurface(surface);
|
|
}
|
|
|
|
bool CanvasContext::pauseSurface(Surface* surface) {
|
|
return mRenderThread.removeFrameCallback(this);
|
|
}
|
|
|
|
void CanvasContext::setStopped(bool stopped) {
|
|
if (mStopped != stopped) {
|
|
mStopped = stopped;
|
|
if (mStopped) {
|
|
mRenderThread.removeFrameCallback(this);
|
|
if (mEglManager.isCurrent(mEglSurface)) {
|
|
mEglManager.makeCurrent(EGL_NO_SURFACE);
|
|
}
|
|
} else if (mIsDirty && hasSurface()) {
|
|
mRenderThread.postFrameCallback(this);
|
|
}
|
|
}
|
|
}
|
|
|
|
// TODO: don't pass viewport size, it's automatic via EGL
|
|
void CanvasContext::setup(int width, int height, float lightRadius,
|
|
uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
|
|
#if HWUI_NEW_OPS
|
|
mLightGeometry.radius = lightRadius;
|
|
mLightInfo.ambientShadowAlpha = ambientShadowAlpha;
|
|
mLightInfo.spotShadowAlpha = spotShadowAlpha;
|
|
#else
|
|
if (!mCanvas) return;
|
|
mCanvas->initLight(lightRadius, ambientShadowAlpha, spotShadowAlpha);
|
|
#endif
|
|
}
|
|
|
|
void CanvasContext::setLightCenter(const Vector3& lightCenter) {
|
|
#if HWUI_NEW_OPS
|
|
mLightGeometry.center = lightCenter;
|
|
#else
|
|
if (!mCanvas) return;
|
|
mCanvas->setLightCenter(lightCenter);
|
|
#endif
|
|
}
|
|
|
|
void CanvasContext::setOpaque(bool opaque) {
|
|
mOpaque = opaque;
|
|
}
|
|
|
|
bool CanvasContext::makeCurrent() {
|
|
if (mStopped) return false;
|
|
|
|
// TODO: Figure out why this workaround is needed, see b/13913604
|
|
// In the meantime this matches the behavior of GLRenderer, so it is not a regression
|
|
EGLint error = 0;
|
|
mHaveNewSurface |= mEglManager.makeCurrent(mEglSurface, &error);
|
|
if (error) {
|
|
setSurface(nullptr);
|
|
}
|
|
return !error;
|
|
}
|
|
|
|
static bool wasSkipped(FrameInfo* info) {
|
|
return info && ((*info)[FrameInfoIndex::Flags] & FrameInfoFlags::SkippedFrame);
|
|
}
|
|
|
|
bool CanvasContext::isSwapChainStuffed() {
|
|
static const auto SLOW_THRESHOLD = 6_ms;
|
|
|
|
if (mSwapHistory.size() != mSwapHistory.capacity()) {
|
|
// We want at least 3 frames of history before attempting to
|
|
// guess if the queue is stuffed
|
|
return false;
|
|
}
|
|
nsecs_t frameInterval = mRenderThread.timeLord().frameIntervalNanos();
|
|
auto& swapA = mSwapHistory[0];
|
|
|
|
// Was there a happy queue & dequeue time? If so, don't
|
|
// consider it stuffed
|
|
if (swapA.dequeueDuration < SLOW_THRESHOLD
|
|
&& swapA.queueDuration < SLOW_THRESHOLD) {
|
|
return false;
|
|
}
|
|
|
|
for (size_t i = 1; i < mSwapHistory.size(); i++) {
|
|
auto& swapB = mSwapHistory[i];
|
|
|
|
// If there's a multi-frameInterval gap we effectively already dropped a frame,
|
|
// so consider the queue healthy.
|
|
if (swapA.swapCompletedTime - swapB.swapCompletedTime > frameInterval * 3) {
|
|
return false;
|
|
}
|
|
|
|
// Was there a happy queue & dequeue time? If so, don't
|
|
// consider it stuffed
|
|
if (swapB.dequeueDuration < SLOW_THRESHOLD
|
|
&& swapB.queueDuration < SLOW_THRESHOLD) {
|
|
return false;
|
|
}
|
|
|
|
swapA = swapB;
|
|
}
|
|
|
|
// All signs point to a stuffed swap chain
|
|
ATRACE_NAME("swap chain stuffed");
|
|
return true;
|
|
}
|
|
|
|
void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo,
|
|
int64_t syncQueued, RenderNode* target) {
|
|
mRenderThread.removeFrameCallback(this);
|
|
|
|
// If the previous frame was dropped we don't need to hold onto it, so
|
|
// just keep using the previous frame's structure instead
|
|
if (!wasSkipped(mCurrentFrameInfo)) {
|
|
mCurrentFrameInfo = &mFrames.next();
|
|
}
|
|
mCurrentFrameInfo->importUiThreadInfo(uiFrameInfo);
|
|
mCurrentFrameInfo->set(FrameInfoIndex::SyncQueued) = syncQueued;
|
|
mCurrentFrameInfo->markSyncStart();
|
|
|
|
info.damageAccumulator = &mDamageAccumulator;
|
|
#if HWUI_NEW_OPS
|
|
info.layerUpdateQueue = &mLayerUpdateQueue;
|
|
#else
|
|
info.renderer = mCanvas;
|
|
#endif
|
|
|
|
mAnimationContext->startFrame(info.mode);
|
|
for (const sp<RenderNode>& node : mRenderNodes) {
|
|
// Only the primary target node will be drawn full - all other nodes would get drawn in
|
|
// real time mode. In case of a window, the primary node is the window content and the other
|
|
// node(s) are non client / filler nodes.
|
|
info.mode = (node.get() == target ? TreeInfo::MODE_FULL : TreeInfo::MODE_RT_ONLY);
|
|
node->prepareTree(info);
|
|
GL_CHECKPOINT(MODERATE);
|
|
}
|
|
mAnimationContext->runRemainingAnimations(info);
|
|
GL_CHECKPOINT(MODERATE);
|
|
|
|
freePrefetchedLayers(info.observer);
|
|
GL_CHECKPOINT(MODERATE);
|
|
|
|
mIsDirty = true;
|
|
|
|
if (CC_UNLIKELY(!mNativeSurface.get())) {
|
|
mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame);
|
|
info.out.canDrawThisFrame = false;
|
|
return;
|
|
}
|
|
|
|
if (CC_LIKELY(mSwapHistory.size())) {
|
|
nsecs_t latestVsync = mRenderThread.timeLord().latestVsync();
|
|
SwapHistory& lastSwap = mSwapHistory.back();
|
|
nsecs_t vsyncDelta = std::abs(lastSwap.vsyncTime - latestVsync);
|
|
// The slight fudge-factor is to deal with cases where
|
|
// the vsync was estimated due to being slow handling the signal.
|
|
// See the logic in TimeLord#computeFrameTimeNanos or in
|
|
// Choreographer.java for details on when this happens
|
|
if (vsyncDelta < 2_ms) {
|
|
// Already drew for this vsync pulse, UI draw request missed
|
|
// the deadline for RT animations
|
|
info.out.canDrawThisFrame = false;
|
|
} else if (vsyncDelta >= mRenderThread.timeLord().frameIntervalNanos() * 3
|
|
|| (latestVsync - mLastDropVsync) < 500_ms) {
|
|
// It's been several frame intervals, assume the buffer queue is fine
|
|
// or the last drop was too recent
|
|
info.out.canDrawThisFrame = true;
|
|
} else {
|
|
info.out.canDrawThisFrame = !isSwapChainStuffed();
|
|
if (!info.out.canDrawThisFrame) {
|
|
// dropping frame
|
|
mLastDropVsync = mRenderThread.timeLord().latestVsync();
|
|
}
|
|
}
|
|
} else {
|
|
info.out.canDrawThisFrame = true;
|
|
}
|
|
|
|
if (!info.out.canDrawThisFrame) {
|
|
mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame);
|
|
}
|
|
|
|
if (info.out.hasAnimations || !info.out.canDrawThisFrame) {
|
|
if (!info.out.requiresUiRedraw) {
|
|
// If animationsNeedsRedraw is set don't bother posting for an RT anim
|
|
// as we will just end up fighting the UI thread.
|
|
mRenderThread.postFrameCallback(this);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CanvasContext::stopDrawing() {
|
|
mRenderThread.removeFrameCallback(this);
|
|
mAnimationContext->pauseAnimators();
|
|
}
|
|
|
|
void CanvasContext::notifyFramePending() {
|
|
ATRACE_CALL();
|
|
mRenderThread.pushBackFrameCallback(this);
|
|
}
|
|
|
|
void CanvasContext::draw() {
|
|
#if !HWUI_NEW_OPS
|
|
LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE,
|
|
"drawRenderNode called on a context with no canvas or surface!");
|
|
#endif
|
|
|
|
SkRect dirty;
|
|
mDamageAccumulator.finish(&dirty);
|
|
|
|
// TODO: Re-enable after figuring out cause of b/22592975
|
|
// if (dirty.isEmpty() && Properties::skipEmptyFrames) {
|
|
// mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame);
|
|
// return;
|
|
// }
|
|
|
|
mCurrentFrameInfo->markIssueDrawCommandsStart();
|
|
|
|
Frame frame = mEglManager.beginFrame(mEglSurface);
|
|
|
|
if (frame.width() != mLastFrameWidth || frame.height() != mLastFrameHeight) {
|
|
// can't rely on prior content of window if viewport size changes
|
|
dirty.setEmpty();
|
|
mLastFrameWidth = frame.width();
|
|
mLastFrameHeight = frame.height();
|
|
} else if (mHaveNewSurface || frame.bufferAge() == 0) {
|
|
// New surface needs a full draw
|
|
dirty.setEmpty();
|
|
} else {
|
|
if (!dirty.isEmpty() && !dirty.intersect(0, 0, frame.width(), frame.height())) {
|
|
ALOGW("Dirty " RECT_STRING " doesn't intersect with 0 0 %d %d ?",
|
|
SK_RECT_ARGS(dirty), frame.width(), frame.height());
|
|
dirty.setEmpty();
|
|
}
|
|
profiler().unionDirty(&dirty);
|
|
}
|
|
|
|
if (dirty.isEmpty()) {
|
|
dirty.set(0, 0, frame.width(), frame.height());
|
|
}
|
|
|
|
// At this point dirty is the area of the screen to update. However,
|
|
// the area of the frame we need to repaint is potentially different, so
|
|
// stash the screen area for later
|
|
SkRect screenDirty(dirty);
|
|
|
|
// If the buffer age is 0 we do a full-screen repaint (handled above)
|
|
// If the buffer age is 1 the buffer contents are the same as they were
|
|
// last frame so there's nothing to union() against
|
|
// Therefore we only care about the > 1 case.
|
|
if (frame.bufferAge() > 1) {
|
|
if (frame.bufferAge() > (int) mSwapHistory.size()) {
|
|
// We don't have enough history to handle this old of a buffer
|
|
// Just do a full-draw
|
|
dirty.set(0, 0, frame.width(), frame.height());
|
|
} else {
|
|
// At this point we haven't yet added the latest frame
|
|
// to the damage history (happens below)
|
|
// So we need to damage
|
|
for (int i = mSwapHistory.size() - 1;
|
|
i > ((int) mSwapHistory.size()) - frame.bufferAge(); i--) {
|
|
dirty.join(mSwapHistory[i].damage);
|
|
}
|
|
}
|
|
}
|
|
|
|
mEglManager.damageFrame(frame, dirty);
|
|
|
|
#if HWUI_NEW_OPS
|
|
auto& caches = Caches::getInstance();
|
|
FrameBuilder frameBuilder(dirty, frame.width(), frame.height(), mLightGeometry, caches);
|
|
|
|
frameBuilder.deferLayers(mLayerUpdateQueue);
|
|
mLayerUpdateQueue.clear();
|
|
|
|
frameBuilder.deferRenderNodeScene(mRenderNodes, mContentDrawBounds);
|
|
|
|
BakedOpRenderer renderer(caches, mRenderThread.renderState(),
|
|
mOpaque, mLightInfo);
|
|
frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
|
|
profiler().draw(&renderer);
|
|
bool drew = renderer.didDraw();
|
|
|
|
// post frame cleanup
|
|
caches.clearGarbage();
|
|
caches.pathCache.trim();
|
|
caches.tessellationCache.trim();
|
|
|
|
#if DEBUG_MEMORY_USAGE
|
|
mCaches.dumpMemoryUsage();
|
|
#else
|
|
if (CC_UNLIKELY(Properties::debugLevel & kDebugMemory)) {
|
|
caches.dumpMemoryUsage();
|
|
}
|
|
#endif
|
|
|
|
#else
|
|
mCanvas->prepareDirty(frame.width(), frame.height(),
|
|
dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom, mOpaque);
|
|
|
|
Rect outBounds;
|
|
// It there are multiple render nodes, they are laid out as follows:
|
|
// #0 - backdrop (content + caption)
|
|
// #1 - content (positioned at (0,0) and clipped to - its bounds mContentDrawBounds)
|
|
// #2 - additional overlay nodes
|
|
// Usually the backdrop cannot be seen since it will be entirely covered by the content. While
|
|
// resizing however it might become partially visible. The following render loop will crop the
|
|
// backdrop against the content and draw the remaining part of it. It will then draw the content
|
|
// cropped to the backdrop (since that indicates a shrinking of the window).
|
|
//
|
|
// Additional nodes will be drawn on top with no particular clipping semantics.
|
|
|
|
// The bounds of the backdrop against which the content should be clipped.
|
|
Rect backdropBounds = mContentDrawBounds;
|
|
// Usually the contents bounds should be mContentDrawBounds - however - we will
|
|
// move it towards the fixed edge to give it a more stable appearance (for the moment).
|
|
Rect contentBounds;
|
|
// If there is no content bounds we ignore the layering as stated above and start with 2.
|
|
int layer = (mContentDrawBounds.isEmpty() || mRenderNodes.size() == 1) ? 2 : 0;
|
|
// Draw all render nodes. Note that
|
|
for (const sp<RenderNode>& node : mRenderNodes) {
|
|
if (layer == 0) { // Backdrop.
|
|
// Draw the backdrop clipped to the inverse content bounds, but assume that the content
|
|
// was moved to the upper left corner.
|
|
const RenderProperties& properties = node->properties();
|
|
Rect targetBounds(properties.getLeft(), properties.getTop(),
|
|
properties.getRight(), properties.getBottom());
|
|
// Move the content bounds towards the fixed corner of the backdrop.
|
|
const int x = targetBounds.left;
|
|
const int y = targetBounds.top;
|
|
contentBounds.set(x, y, x + mContentDrawBounds.getWidth(),
|
|
y + mContentDrawBounds.getHeight());
|
|
// Remember the intersection of the target bounds and the intersection bounds against
|
|
// which we have to crop the content.
|
|
backdropBounds.set(x, y, x + backdropBounds.getWidth(), y + backdropBounds.getHeight());
|
|
backdropBounds.doIntersect(targetBounds);
|
|
// Check if we have to draw something on the left side ...
|
|
if (targetBounds.left < contentBounds.left) {
|
|
mCanvas->save(SaveFlags::Clip);
|
|
if (mCanvas->clipRect(targetBounds.left, targetBounds.top,
|
|
contentBounds.left, targetBounds.bottom,
|
|
SkRegion::kIntersect_Op)) {
|
|
mCanvas->drawRenderNode(node.get(), outBounds);
|
|
}
|
|
// Reduce the target area by the area we have just painted.
|
|
targetBounds.left = std::min(contentBounds.left, targetBounds.right);
|
|
mCanvas->restore();
|
|
}
|
|
// ... or on the right side ...
|
|
if (targetBounds.right > contentBounds.right &&
|
|
!targetBounds.isEmpty()) {
|
|
mCanvas->save(SaveFlags::Clip);
|
|
if (mCanvas->clipRect(contentBounds.right, targetBounds.top,
|
|
targetBounds.right, targetBounds.bottom,
|
|
SkRegion::kIntersect_Op)) {
|
|
mCanvas->drawRenderNode(node.get(), outBounds);
|
|
}
|
|
// Reduce the target area by the area we have just painted.
|
|
targetBounds.right = std::max(targetBounds.left, contentBounds.right);
|
|
mCanvas->restore();
|
|
}
|
|
// ... or at the top ...
|
|
if (targetBounds.top < contentBounds.top &&
|
|
!targetBounds.isEmpty()) {
|
|
mCanvas->save(SaveFlags::Clip);
|
|
if (mCanvas->clipRect(targetBounds.left, targetBounds.top, targetBounds.right,
|
|
contentBounds.top,
|
|
SkRegion::kIntersect_Op)) {
|
|
mCanvas->drawRenderNode(node.get(), outBounds);
|
|
}
|
|
// Reduce the target area by the area we have just painted.
|
|
targetBounds.top = std::min(contentBounds.top, targetBounds.bottom);
|
|
mCanvas->restore();
|
|
}
|
|
// ... or at the bottom.
|
|
if (targetBounds.bottom > contentBounds.bottom &&
|
|
!targetBounds.isEmpty()) {
|
|
mCanvas->save(SaveFlags::Clip);
|
|
if (mCanvas->clipRect(targetBounds.left, contentBounds.bottom, targetBounds.right,
|
|
targetBounds.bottom, SkRegion::kIntersect_Op)) {
|
|
mCanvas->drawRenderNode(node.get(), outBounds);
|
|
}
|
|
mCanvas->restore();
|
|
}
|
|
} else if (layer == 1) { // Content
|
|
// It gets cropped against the bounds of the backdrop to stay inside.
|
|
mCanvas->save(SaveFlags::MatrixClip);
|
|
|
|
// We shift and clip the content to match its final location in the window.
|
|
const float left = mContentDrawBounds.left;
|
|
const float top = mContentDrawBounds.top;
|
|
const float dx = backdropBounds.left - left;
|
|
const float dy = backdropBounds.top - top;
|
|
const float width = backdropBounds.getWidth();
|
|
const float height = backdropBounds.getHeight();
|
|
|
|
mCanvas->translate(dx, dy);
|
|
if (mCanvas->clipRect(left, top, left + width, top + height, SkRegion::kIntersect_Op)) {
|
|
mCanvas->drawRenderNode(node.get(), outBounds);
|
|
}
|
|
mCanvas->restore();
|
|
} else { // draw the rest on top at will!
|
|
mCanvas->drawRenderNode(node.get(), outBounds);
|
|
}
|
|
layer++;
|
|
}
|
|
|
|
profiler().draw(mCanvas);
|
|
|
|
bool drew = mCanvas->finish();
|
|
#endif
|
|
|
|
waitOnFences();
|
|
|
|
GL_CHECKPOINT(LOW);
|
|
|
|
// Even if we decided to cancel the frame, from the perspective of jank
|
|
// metrics the frame was swapped at this point
|
|
mCurrentFrameInfo->markSwapBuffers();
|
|
mIsDirty = false;
|
|
|
|
if (drew || mEglManager.damageRequiresSwap()) {
|
|
if (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty))) {
|
|
setSurface(nullptr);
|
|
}
|
|
SwapHistory& swap = mSwapHistory.next();
|
|
swap.damage = screenDirty;
|
|
swap.swapCompletedTime = systemTime(CLOCK_MONOTONIC);
|
|
swap.vsyncTime = mRenderThread.timeLord().latestVsync();
|
|
if (mNativeSurface.get()) {
|
|
int durationUs;
|
|
mNativeSurface->query(NATIVE_WINDOW_LAST_DEQUEUE_DURATION, &durationUs);
|
|
swap.dequeueDuration = us2ns(durationUs);
|
|
mNativeSurface->query(NATIVE_WINDOW_LAST_QUEUE_DURATION, &durationUs);
|
|
swap.queueDuration = us2ns(durationUs);
|
|
} else {
|
|
swap.dequeueDuration = 0;
|
|
swap.queueDuration = 0;
|
|
}
|
|
mCurrentFrameInfo->set(FrameInfoIndex::DequeueBufferDuration)
|
|
= swap.dequeueDuration;
|
|
mCurrentFrameInfo->set(FrameInfoIndex::QueueBufferDuration)
|
|
= swap.queueDuration;
|
|
mHaveNewSurface = false;
|
|
mFrameNumber = -1;
|
|
} else {
|
|
mCurrentFrameInfo->set(FrameInfoIndex::DequeueBufferDuration) = 0;
|
|
mCurrentFrameInfo->set(FrameInfoIndex::QueueBufferDuration) = 0;
|
|
}
|
|
|
|
// TODO: Use a fence for real completion?
|
|
mCurrentFrameInfo->markFrameCompleted();
|
|
|
|
#if LOG_FRAMETIME_MMA
|
|
float thisFrame = mCurrentFrameInfo->duration(
|
|
FrameInfoIndex::IssueDrawCommandsStart,
|
|
FrameInfoIndex::FrameCompleted) / NANOS_PER_MILLIS_F;
|
|
if (sFrameCount) {
|
|
sBenchMma = ((9 * sBenchMma) + thisFrame) / 10;
|
|
} else {
|
|
sBenchMma = thisFrame;
|
|
}
|
|
if (++sFrameCount == 10) {
|
|
sFrameCount = 1;
|
|
ALOGD("Average frame time: %.4f", sBenchMma);
|
|
}
|
|
#endif
|
|
|
|
mJankTracker.addFrame(*mCurrentFrameInfo);
|
|
mRenderThread.jankTracker().addFrame(*mCurrentFrameInfo);
|
|
if (CC_UNLIKELY(mFrameMetricsReporter.get() != nullptr)) {
|
|
mFrameMetricsReporter->reportFrameMetrics(mCurrentFrameInfo->data());
|
|
}
|
|
|
|
GpuMemoryTracker::onFrameCompleted();
|
|
#ifdef BUGREPORT_FONT_CACHE_USAGE
|
|
caches.fontRenderer.getFontRenderer().historyTracker().frameCompleted();
|
|
#endif
|
|
|
|
}
|
|
|
|
// Called by choreographer to do an RT-driven animation
|
|
void CanvasContext::doFrame() {
|
|
#if HWUI_NEW_OPS
|
|
if (CC_UNLIKELY(mEglSurface == EGL_NO_SURFACE)) return;
|
|
#else
|
|
if (CC_UNLIKELY(!mCanvas || mEglSurface == EGL_NO_SURFACE)) return;
|
|
#endif
|
|
prepareAndDraw(nullptr);
|
|
}
|
|
|
|
void CanvasContext::prepareAndDraw(RenderNode* node) {
|
|
ATRACE_CALL();
|
|
|
|
nsecs_t vsync = mRenderThread.timeLord().computeFrameTimeNanos();
|
|
int64_t frameInfo[UI_THREAD_FRAME_INFO_SIZE];
|
|
UiFrameInfoBuilder(frameInfo)
|
|
.addFlag(FrameInfoFlags::RTAnimation)
|
|
.setVsync(vsync, vsync);
|
|
|
|
TreeInfo info(TreeInfo::MODE_RT_ONLY, *this);
|
|
prepareTree(info, frameInfo, systemTime(CLOCK_MONOTONIC), node);
|
|
if (info.out.canDrawThisFrame) {
|
|
draw();
|
|
} else {
|
|
// wait on fences so tasks don't overlap next frame
|
|
waitOnFences();
|
|
}
|
|
}
|
|
|
|
void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) {
|
|
ATRACE_CALL();
|
|
DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
|
|
if (thread.eglManager().hasEglContext()) {
|
|
mode = DrawGlInfo::kModeProcess;
|
|
}
|
|
|
|
thread.renderState().invokeFunctor(functor, mode, nullptr);
|
|
}
|
|
|
|
void CanvasContext::markLayerInUse(RenderNode* node) {
|
|
if (mPrefetchedLayers.erase(node)) {
|
|
node->decStrong(nullptr);
|
|
}
|
|
}
|
|
|
|
void CanvasContext::freePrefetchedLayers(TreeObserver* observer) {
|
|
if (mPrefetchedLayers.size()) {
|
|
for (auto& node : mPrefetchedLayers) {
|
|
ALOGW("Incorrectly called buildLayer on View: %s, destroying layer...",
|
|
node->getName());
|
|
node->destroyHardwareResources(observer);
|
|
node->decStrong(observer);
|
|
}
|
|
mPrefetchedLayers.clear();
|
|
}
|
|
}
|
|
|
|
void CanvasContext::buildLayer(RenderNode* node, TreeObserver* observer) {
|
|
ATRACE_CALL();
|
|
if (!mEglManager.hasEglContext()) return;
|
|
#if !HWUI_NEW_OPS
|
|
if (!mCanvas) return;
|
|
#endif
|
|
|
|
// buildLayer() will leave the tree in an unknown state, so we must stop drawing
|
|
stopDrawing();
|
|
|
|
TreeInfo info(TreeInfo::MODE_FULL, *this);
|
|
info.damageAccumulator = &mDamageAccumulator;
|
|
info.observer = observer;
|
|
#if HWUI_NEW_OPS
|
|
info.layerUpdateQueue = &mLayerUpdateQueue;
|
|
#else
|
|
info.renderer = mCanvas;
|
|
#endif
|
|
info.runAnimations = false;
|
|
node->prepareTree(info);
|
|
SkRect ignore;
|
|
mDamageAccumulator.finish(&ignore);
|
|
// Tickle the GENERIC property on node to mark it as dirty for damaging
|
|
// purposes when the frame is actually drawn
|
|
node->setPropertyFieldsDirty(RenderNode::GENERIC);
|
|
|
|
#if HWUI_NEW_OPS
|
|
static const std::vector< sp<RenderNode> > emptyNodeList;
|
|
auto& caches = Caches::getInstance();
|
|
FrameBuilder frameBuilder(mLayerUpdateQueue, mLightGeometry, caches);
|
|
mLayerUpdateQueue.clear();
|
|
BakedOpRenderer renderer(caches, mRenderThread.renderState(),
|
|
mOpaque, mLightInfo);
|
|
LOG_ALWAYS_FATAL_IF(renderer.didDraw(), "shouldn't draw in buildlayer case");
|
|
frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
|
|
#else
|
|
mCanvas->markLayersAsBuildLayers();
|
|
mCanvas->flushLayerUpdates();
|
|
#endif
|
|
|
|
node->incStrong(nullptr);
|
|
mPrefetchedLayers.insert(node);
|
|
}
|
|
|
|
bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
|
|
layer->apply();
|
|
return LayerRenderer::copyLayer(mRenderThread.renderState(), layer->backingLayer(), bitmap);
|
|
}
|
|
|
|
void CanvasContext::destroyHardwareResources(TreeObserver* observer) {
|
|
stopDrawing();
|
|
if (mEglManager.hasEglContext()) {
|
|
freePrefetchedLayers(observer);
|
|
for (const sp<RenderNode>& node : mRenderNodes) {
|
|
node->destroyHardwareResources(observer);
|
|
}
|
|
Caches& caches = Caches::getInstance();
|
|
// Make sure to release all the textures we were owning as there won't
|
|
// be another draw
|
|
caches.textureCache.resetMarkInUse(this);
|
|
mRenderThread.renderState().flush(Caches::FlushMode::Layers);
|
|
}
|
|
}
|
|
|
|
void CanvasContext::trimMemory(RenderThread& thread, int level) {
|
|
// No context means nothing to free
|
|
if (!thread.eglManager().hasEglContext()) return;
|
|
|
|
ATRACE_CALL();
|
|
if (level >= TRIM_MEMORY_COMPLETE) {
|
|
thread.renderState().flush(Caches::FlushMode::Full);
|
|
thread.eglManager().destroy();
|
|
} else if (level >= TRIM_MEMORY_UI_HIDDEN) {
|
|
thread.renderState().flush(Caches::FlushMode::Moderate);
|
|
}
|
|
}
|
|
|
|
void CanvasContext::runWithGlContext(RenderTask* task) {
|
|
LOG_ALWAYS_FATAL_IF(!mEglManager.hasEglContext(),
|
|
"GL context not initialized!");
|
|
task->run();
|
|
}
|
|
|
|
Layer* CanvasContext::createTextureLayer() {
|
|
mEglManager.initialize();
|
|
return LayerRenderer::createTextureLayer(mRenderThread.renderState());
|
|
}
|
|
|
|
void CanvasContext::setTextureAtlas(RenderThread& thread,
|
|
const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize) {
|
|
thread.eglManager().setTextureAtlas(buffer, map, mapSize);
|
|
}
|
|
|
|
void CanvasContext::dumpFrames(int fd) {
|
|
FILE* file = fdopen(fd, "a");
|
|
fprintf(file, "\n\n---PROFILEDATA---\n");
|
|
for (size_t i = 0; i < static_cast<size_t>(FrameInfoIndex::NumIndexes); i++) {
|
|
fprintf(file, "%s", FrameInfoNames[i].c_str());
|
|
fprintf(file, ",");
|
|
}
|
|
for (size_t i = 0; i < mFrames.size(); i++) {
|
|
FrameInfo& frame = mFrames[i];
|
|
if (frame[FrameInfoIndex::SyncStart] == 0) {
|
|
continue;
|
|
}
|
|
fprintf(file, "\n");
|
|
for (int i = 0; i < static_cast<int>(FrameInfoIndex::NumIndexes); i++) {
|
|
fprintf(file, "%" PRId64 ",", frame[i]);
|
|
}
|
|
}
|
|
fprintf(file, "\n---PROFILEDATA---\n\n");
|
|
fflush(file);
|
|
}
|
|
|
|
void CanvasContext::resetFrameStats() {
|
|
mFrames.clear();
|
|
mRenderThread.jankTracker().reset();
|
|
}
|
|
|
|
void CanvasContext::serializeDisplayListTree() {
|
|
#if ENABLE_RENDERNODE_SERIALIZATION
|
|
using namespace google::protobuf::io;
|
|
char package[128];
|
|
// Check whether tracing is enabled for this process.
|
|
FILE * file = fopen("/proc/self/cmdline", "r");
|
|
if (file) {
|
|
if (!fgets(package, 128, file)) {
|
|
ALOGE("Error reading cmdline: %s (%d)", strerror(errno), errno);
|
|
fclose(file);
|
|
return;
|
|
}
|
|
fclose(file);
|
|
} else {
|
|
ALOGE("Error opening /proc/self/cmdline: %s (%d)", strerror(errno),
|
|
errno);
|
|
return;
|
|
}
|
|
char path[1024];
|
|
snprintf(path, 1024, "/data/data/%s/cache/rendertree_dump", package);
|
|
int fd = open(path, O_CREAT | O_WRONLY, S_IRWXU | S_IRGRP | S_IROTH);
|
|
if (fd == -1) {
|
|
ALOGD("Failed to open '%s'", path);
|
|
return;
|
|
}
|
|
proto::RenderNode tree;
|
|
// TODO: Streaming writes?
|
|
mRootRenderNode->copyTo(&tree);
|
|
std::string data = tree.SerializeAsString();
|
|
write(fd, data.c_str(), data.length());
|
|
close(fd);
|
|
#endif
|
|
}
|
|
|
|
void CanvasContext::waitOnFences() {
|
|
if (mFrameFences.size()) {
|
|
ATRACE_CALL();
|
|
for (auto& fence : mFrameFences) {
|
|
fence->getResult();
|
|
}
|
|
mFrameFences.clear();
|
|
}
|
|
}
|
|
|
|
class CanvasContext::FuncTaskProcessor : public TaskProcessor<bool> {
|
|
public:
|
|
FuncTaskProcessor(Caches& caches)
|
|
: TaskProcessor<bool>(&caches.tasks) {}
|
|
|
|
virtual void onProcess(const sp<Task<bool> >& task) override {
|
|
FuncTask* t = static_cast<FuncTask*>(task.get());
|
|
t->func();
|
|
task->setResult(true);
|
|
}
|
|
};
|
|
|
|
void CanvasContext::enqueueFrameWork(std::function<void()>&& func) {
|
|
if (!mFrameWorkProcessor.get()) {
|
|
mFrameWorkProcessor = new FuncTaskProcessor(Caches::getInstance());
|
|
}
|
|
sp<FuncTask> task(new FuncTask());
|
|
task->func = func;
|
|
mFrameFences.push_back(task);
|
|
mFrameWorkProcessor->add(task);
|
|
}
|
|
|
|
int64_t CanvasContext::getFrameNumber() {
|
|
// mFrameNumber is reset to -1 when the surface changes or we swap buffers
|
|
if (mFrameNumber == -1 && mNativeSurface.get()) {
|
|
mFrameNumber = static_cast<int64_t>(mNativeSurface->getNextFrameNumber());
|
|
}
|
|
return mFrameNumber;
|
|
}
|
|
|
|
} /* namespace renderthread */
|
|
} /* namespace uirenderer */
|
|
} /* namespace android */
|