bug:8037003 The reordering enables similar operations to draw together, minimizing the OpenGL state change operations that go inbetween draws. Eventually, multiple complete canvas draw operations will be merged (into a single glDrawArrays call, for example) Reorders DisplayList draw operations when: -They can move backwards in the command stream to be after similar operations without violating draw ordering -The OpenGLRenderer is in a simple, replayable state (no complex clip, or filter/shadow etc) Also adds two system properties to control the deferral/reordering: "debug.hwui.disable_draw_defer" "debug.hwui.disable_draw_reorder" which can be set to "true" to control the display list manipulation Change-Id: I5e89f3cb0ea2d2afd3e15c64d7f32b8406777a32
79 lines
2.1 KiB
C++
79 lines
2.1 KiB
C++
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_DEFERRED_DISPLAY_LIST_H
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#define ANDROID_HWUI_DEFERRED_DISPLAY_LIST_H
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#include <utils/Errors.h>
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#include <utils/Vector.h>
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#include "Matrix.h"
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#include "Rect.h"
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namespace android {
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namespace uirenderer {
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class DrawOp;
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class DrawOpBatch;
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class OpenGLRenderer;
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class SkiaShader;
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class DeferredDisplayList {
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public:
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DeferredDisplayList() { clear(); }
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~DeferredDisplayList() { clear(); }
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enum OpBatchId {
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kOpBatch_None = -1, // Don't batch
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kOpBatch_Bitmap,
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kOpBatch_Patch,
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kOpBatch_AlphaVertices,
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kOpBatch_Vertices,
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kOpBatch_AlphaMaskTexture,
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kOpBatch_Text,
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kOpBatch_ColorText,
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kOpBatch_Count, // Add other batch ids before this
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};
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bool isEmpty() { return mBatches.isEmpty(); }
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/**
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* Plays back all of the draw ops recorded into batches to the renderer.
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* Adjusts the state of the renderer as necessary, and restores it when complete
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*/
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status_t flush(OpenGLRenderer& renderer, Rect& dirty, int32_t flags,
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uint32_t level);
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/**
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* Add a draw op into the DeferredDisplayList, reordering as needed (for performance) if
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* disallowReorder is false, respecting draw order when overlaps occur
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*/
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void add(DrawOp* op, bool disallowReorder);
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private:
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void clear();
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Vector<DrawOpBatch*> mBatches;
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int mBatchIndices[kOpBatch_Count];
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};
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}; // namespace uirenderer
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}; // namespace android
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#endif // ANDROID_HWUI_DEFERRED_DISPLAY_LIST_H
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