Refactor stretch implementation to manually draw the shader as a rect instead of using SkImageFilter Bug: 184184033 Test: Re-ran stretch tests Change-Id: I6263f5474b185b3f81ef9fd1bec3e43e86da49f2
100 lines
3.0 KiB
C++
100 lines
3.0 KiB
C++
/*
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* Copyright (C) 2021 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "utils/MathUtils.h"
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#include <SkImage.h>
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#include <SkImageFilter.h>
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#include <SkPoint.h>
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#include <SkRect.h>
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#include <SkRuntimeEffect.h>
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namespace android::uirenderer {
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// TODO: Inherit from base RenderEffect type?
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class StretchEffect {
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public:
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enum class StretchInterpolator {
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SmoothStep,
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};
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StretchEffect(const SkRect& area, const SkVector& direction, float maxStretchAmountX,
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float maxStretchAmountY)
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: stretchArea(area)
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, maxStretchAmountX(maxStretchAmountX)
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, maxStretchAmountY(maxStretchAmountY)
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, mStretchDirection(direction) {}
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StretchEffect() {}
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bool isEmpty() const {
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return MathUtils::isZero(mStretchDirection.x()) && MathUtils::isZero(mStretchDirection.y());
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}
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void setEmpty() {
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*this = StretchEffect{};
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}
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StretchEffect& operator=(const StretchEffect& other) {
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this->stretchArea = other.stretchArea;
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this->mStretchDirection = other.mStretchDirection;
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this->mStretchShader = other.mStretchShader;
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this->maxStretchAmountX = other.maxStretchAmountX;
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this->maxStretchAmountY = other.maxStretchAmountY;
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return *this;
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}
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void mergeWith(const StretchEffect& other) {
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if (other.isEmpty()) {
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return;
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}
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if (isEmpty()) {
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*this = other;
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return;
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}
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setStretchDirection(mStretchDirection + other.mStretchDirection);
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if (isEmpty()) {
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return setEmpty();
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}
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stretchArea.join(other.stretchArea);
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maxStretchAmountX = std::max(maxStretchAmountX, other.maxStretchAmountX);
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maxStretchAmountY = std::max(maxStretchAmountY, other.maxStretchAmountY);
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}
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sk_sp<SkShader> getShader(const sk_sp<SkImage>& snapshotImage) const;
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SkRect stretchArea {0, 0, 0, 0};
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float maxStretchAmountX = 0;
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float maxStretchAmountY = 0;
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void setStretchDirection(const SkVector& direction) {
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mStretchShader = nullptr;
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mStretchDirection = direction;
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}
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const SkVector getStretchDirection() const { return mStretchDirection; }
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private:
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static sk_sp<SkRuntimeEffect> getStretchEffect();
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mutable SkVector mStretchDirection{0, 0};
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mutable std::unique_ptr<SkRuntimeShaderBuilder> mBuilder;
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mutable sk_sp<SkShader> mStretchShader;
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};
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} // namespace android::uirenderer
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