MultiDisplayList can contain either a SkiaDisplayList or a CanvasOpBuffer. However DisplayList itself still points to the SkiaDisplayList-only wrapper to avoid any std::variant or std::visit overhead just yet. Also fixes a memory leak in CanvasFrontend from an uninitialized std::optional and a few minor leaks in unit tests. Test: build & hwui_unit passes Fixes: 184680809 Change-Id: Ifa6b723b6456f5d3eeac1201e76f337250103d6f Merged-In: Ifa6b723b6456f5d3eeac1201e76f337250103d6f (cherry picked from commit d34d6cec97c8f1be92f676aeb79c83d57cf8c6ba)
134 lines
4.0 KiB
C++
134 lines
4.0 KiB
C++
/*
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* Copyright (C) 2020 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <SkMatrix.h>
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#include "CanvasOpTypes.h"
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#include "CanvasTransform.h"
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#include "OpBuffer.h"
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#include "TreeInfo.h"
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#include "private/hwui/WebViewFunctor.h"
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#include <functional>
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namespace android::uirenderer {
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class RenderNode;
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template <CanvasOpType T>
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struct CanvasOp;
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template <CanvasOpType T>
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class CanvasOpContainer {
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private:
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BE_OPBUFFERS_FRIEND();
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OpBufferItemHeader<CanvasOpType> header;
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// TODO: Figure out some magic to make this not be here when it's identity (or not used)
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SkMatrix mTransform;
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CanvasOp<T> mImpl;
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public:
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CanvasOpContainer(CanvasOp<T>&& impl, const SkMatrix& transform = SkMatrix::I())
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: mTransform(transform), mImpl(std::move(impl)) {}
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uint32_t size() const { return header.size; }
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CanvasOpType type() const { return header.type; }
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const SkMatrix& transform() const { return mTransform; }
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CanvasOp<T>* operator->() noexcept { return &mImpl; }
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const CanvasOp<T>* operator->() const noexcept { return &mImpl; }
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CanvasOp<T>& op() noexcept { return mImpl; }
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const CanvasOp<T>& op() const noexcept { return mImpl; }
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};
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extern template class OpBuffer<CanvasOpType, CanvasOpContainer>;
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class CanvasOpBuffer final : private OpBuffer<CanvasOpType, CanvasOpContainer> {
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private:
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using SUPER = OpBuffer<CanvasOpType, CanvasOpContainer>;
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public:
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// Expose select superclass methods publicly
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using SUPER::for_each;
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using SUPER::size;
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using SUPER::resize;
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template <CanvasOpType T>
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void push(CanvasOp<T>&& op) {
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push_container(CanvasOpContainer<T>(std::move(op)));
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}
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template <CanvasOpType T>
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void push_container(CanvasOpContainer<T>&& op) {
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if constexpr (IsDrawOp(T)) {
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mHas.content = true;
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}
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if constexpr (T == CanvasOpType::DrawRenderNode) {
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mHas.children = true;
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// use staging property, since recording on UI thread
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if (op->renderNode->stagingProperties().isProjectionReceiver()) {
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mHas.projectionReceiver = true;
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}
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}
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SUPER::push_container(std::move(op));
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}
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void clear() {
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mHas = Contains{};
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SUPER::clear();
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}
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void updateChildren(std::function<void(RenderNode*)> updateFn);
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bool prepareListAndChildren(
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TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer,
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std::function<void(RenderNode*, TreeObserver&, TreeInfo&, bool)> childFn);
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void syncContents(const WebViewSyncData& data);
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void applyColorTransform(ColorTransform transform);
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[[nodiscard]] bool isEmpty() const { return !mHas.content; }
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[[nodiscard]] bool hasText() const { return mHas.text; }
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[[nodiscard]] bool hasVectorDrawables() const { return mHas.vectorDrawable; }
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[[nodiscard]] bool containsProjectionReceiver() const { return mHas.projectionReceiver; }
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[[nodiscard]] bool hasFunctor() const { return mHas.functor; }
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[[nodiscard]] size_t getUsedSize() const {
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return size();
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}
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[[nodiscard]] size_t getAllocatedSize() const {
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return capacity();
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}
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void output(std::ostream& output, uint32_t level) const;
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private:
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struct Contains {
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bool content : 1 = false;
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bool children : 1 = false;
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bool projectionReceiver : 1 = false;
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bool text : 1 = false;
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bool vectorDrawable : 1 = false;
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bool functor : 1 = false;
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};
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Contains mHas;
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};
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} // namespace android::uirenderer
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