- Use GPU finish time as well as actual deadline to determine jank rate. - Use dynamic interval to adjust for 60/90hz switching - Move frame metrics reporting into JankTracker to adjust the deadline communicated to the app when in stuffing scenario. - Adjust double-stuffing detection to be a bit more readable. Test: GraphicsStatsValidationTest.java Test: adb shell dumpsys gfxinfo Test: FrameMetricsListenerTest Test: Log output of FrameMetricsObserver Bug: 169858044 Change-Id: I3a6b8ed163e2cf9cf2b67667110340ebe35f98a1
195 lines
6.4 KiB
C++
195 lines
6.4 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef FRAMEINFO_H_
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#define FRAMEINFO_H_
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#include "utils/Macros.h"
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#include <cutils/compiler.h>
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#include <utils/Timers.h>
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#include <array>
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#include <memory.h>
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#include <string>
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namespace android {
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namespace uirenderer {
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static constexpr size_t UI_THREAD_FRAME_INFO_SIZE = 12;
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enum class FrameInfoIndex {
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Flags = 0,
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FrameTimelineVsyncId,
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IntendedVsync,
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Vsync,
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InputEventId,
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HandleInputStart,
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AnimationStart,
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PerformTraversalsStart,
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DrawStart,
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FrameDeadline,
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FrameStartTime,
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FrameInterval,
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// End of UI frame info
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SyncQueued,
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SyncStart,
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IssueDrawCommandsStart,
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SwapBuffers,
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FrameCompleted,
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DequeueBufferDuration,
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QueueBufferDuration,
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GpuCompleted,
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SwapBuffersCompleted,
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DisplayPresentTime,
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// Must be the last value!
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// Also must be kept in sync with FrameMetrics.java#FRAME_STATS_COUNT
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NumIndexes
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};
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extern const std::array<const char*, static_cast<int>(FrameInfoIndex::NumIndexes)> FrameInfoNames;
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namespace FrameInfoFlags {
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enum {
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WindowLayoutChanged = 1 << 0,
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RTAnimation = 1 << 1,
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SurfaceCanvas = 1 << 2,
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SkippedFrame = 1 << 3,
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};
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};
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class UiFrameInfoBuilder {
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public:
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static constexpr int64_t INVALID_VSYNC_ID = -1;
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static constexpr int64_t UNKNOWN_DEADLINE = std::numeric_limits<int64_t>::max();
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static constexpr int64_t UNKNOWN_FRAME_INTERVAL = -1;
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explicit UiFrameInfoBuilder(int64_t* buffer) : mBuffer(buffer) {
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memset(mBuffer, 0, UI_THREAD_FRAME_INFO_SIZE * sizeof(int64_t));
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set(FrameInfoIndex::FrameTimelineVsyncId) = INVALID_VSYNC_ID;
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// The struct is zeroed by memset above. That also sets FrameInfoIndex::InputEventId to
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// equal android::os::IInputConstants::INVALID_INPUT_EVENT_ID == 0.
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// Therefore, we can skip setting the value for InputEventId here. If the value for
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// INVALID_INPUT_EVENT_ID changes, this code would have to be updated, as well.
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set(FrameInfoIndex::FrameDeadline) = std::numeric_limits<int64_t>::max();
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}
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UiFrameInfoBuilder& setVsync(nsecs_t vsyncTime, nsecs_t intendedVsync,
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int64_t vsyncId, int64_t frameDeadline, nsecs_t frameInterval) {
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set(FrameInfoIndex::FrameTimelineVsyncId) = vsyncId;
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set(FrameInfoIndex::Vsync) = vsyncTime;
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set(FrameInfoIndex::IntendedVsync) = intendedVsync;
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// Pretend the other fields are all at vsync, too, so that naive
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// duration calculations end up being 0 instead of very large
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set(FrameInfoIndex::HandleInputStart) = vsyncTime;
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set(FrameInfoIndex::AnimationStart) = vsyncTime;
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set(FrameInfoIndex::PerformTraversalsStart) = vsyncTime;
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set(FrameInfoIndex::DrawStart) = vsyncTime;
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set(FrameInfoIndex::FrameDeadline) = frameDeadline;
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set(FrameInfoIndex::FrameInterval) = frameInterval;
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return *this;
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}
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UiFrameInfoBuilder& addFlag(int frameInfoFlag) {
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set(FrameInfoIndex::Flags) |= static_cast<uint64_t>(frameInfoFlag);
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return *this;
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}
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private:
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inline int64_t& set(FrameInfoIndex index) { return mBuffer[static_cast<int>(index)]; }
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int64_t* mBuffer;
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};
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class FrameInfo {
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public:
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void importUiThreadInfo(int64_t* info);
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void markSyncStart() { set(FrameInfoIndex::SyncStart) = systemTime(SYSTEM_TIME_MONOTONIC); }
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void markIssueDrawCommandsStart() {
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set(FrameInfoIndex::IssueDrawCommandsStart) = systemTime(SYSTEM_TIME_MONOTONIC);
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}
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void markSwapBuffers() { set(FrameInfoIndex::SwapBuffers) = systemTime(SYSTEM_TIME_MONOTONIC); }
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void markSwapBuffersCompleted() {
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set(FrameInfoIndex::SwapBuffersCompleted) = systemTime(SYSTEM_TIME_MONOTONIC);
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}
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void markFrameCompleted() { set(FrameInfoIndex::FrameCompleted) = systemTime(SYSTEM_TIME_MONOTONIC); }
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void addFlag(int frameInfoFlag) {
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set(FrameInfoIndex::Flags) |= static_cast<uint64_t>(frameInfoFlag);
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}
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const int64_t* data() const { return mFrameInfo; }
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inline int64_t operator[](FrameInfoIndex index) const { return get(index); }
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inline int64_t operator[](int index) const {
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if (index < 0 || index >= static_cast<int>(FrameInfoIndex::NumIndexes)) return 0;
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return mFrameInfo[index];
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}
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inline int64_t duration(FrameInfoIndex start, FrameInfoIndex end) const {
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int64_t endtime = get(end);
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int64_t starttime = get(start);
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int64_t gap = endtime - starttime;
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gap = starttime > 0 ? gap : 0;
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if (end > FrameInfoIndex::SyncQueued && start < FrameInfoIndex::SyncQueued) {
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// Need to subtract out the time spent in a stalled state
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// as this will be captured by the previous frame's info
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int64_t offset = get(FrameInfoIndex::SyncStart) - get(FrameInfoIndex::SyncQueued);
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if (offset > 0) {
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gap -= offset;
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}
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}
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return gap > 0 ? gap : 0;
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}
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inline int64_t totalDuration() const {
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return duration(FrameInfoIndex::IntendedVsync, FrameInfoIndex::FrameCompleted);
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}
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inline int64_t gpuDrawTime() const {
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// GPU start time is approximated to the moment before swapBuffer is invoked.
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// We could add an EGLSyncKHR fence at the beginning of the frame, but that is an overhead.
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int64_t endTime = get(FrameInfoIndex::GpuCompleted);
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return endTime > 0 ? endTime - get(FrameInfoIndex::SwapBuffers) : -1;
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}
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inline int64_t& set(FrameInfoIndex index) { return mFrameInfo[static_cast<int>(index)]; }
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inline int64_t get(FrameInfoIndex index) const {
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if (index == FrameInfoIndex::NumIndexes) return 0;
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return mFrameInfo[static_cast<int>(index)];
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}
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private:
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int64_t mFrameInfo[static_cast<int>(FrameInfoIndex::NumIndexes)];
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};
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} /* namespace uirenderer */
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} /* namespace android */
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#endif /* FRAMEINFO_H_ */
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