android_frameworks_base/libs/hwui/StatefulBaseRenderer.cpp
Derek Sollenberger 139088228f Update HWUI matrix API
1. more closely mirror Skia API by using const ref instead of ptrs
2. store SkMatrix in the drawOp instead of the linear allocation heap

Change-Id: I4b9f6f76b9f7d19325e29303d27b793679fd4823
2014-05-29 16:51:23 -04:00

267 lines
8.4 KiB
C++

/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "OpenGLRenderer"
#include <SkCanvas.h>
#include "StatefulBaseRenderer.h"
namespace android {
namespace uirenderer {
StatefulBaseRenderer::StatefulBaseRenderer() :
mDirtyClip(false), mWidth(-1), mHeight(-1),
mSaveCount(1), mFirstSnapshot(new Snapshot), mSnapshot(mFirstSnapshot),
mLightCenter(FLT_MIN, FLT_MIN, FLT_MIN), mLightRadius(FLT_MIN) {
}
void StatefulBaseRenderer::initializeSaveStack(float clipLeft, float clipTop,
float clipRight, float clipBottom) {
mSnapshot = new Snapshot(mFirstSnapshot,
SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
mSnapshot->setClip(clipLeft, clipTop, clipRight, clipBottom);
mSnapshot->fbo = getTargetFbo();
mSaveCount = 1;
}
void StatefulBaseRenderer::setViewport(int width, int height) {
mWidth = width;
mHeight = height;
mFirstSnapshot->initializeViewport(width, height);
onViewportInitialized();
}
void StatefulBaseRenderer::initializeLight(const Vector3& lightCenter, float lightRadius) {
mLightCenter = lightCenter;
mLightRadius = lightRadius;
}
///////////////////////////////////////////////////////////////////////////////
// Save (layer)
///////////////////////////////////////////////////////////////////////////////
/**
* Non-virtual implementation of save, guaranteed to save without side-effects
*
* The approach here and in restoreSnapshot(), allows subclasses to directly manipulate the save
* stack, and ensures restoreToCount() doesn't call back into subclass overrides.
*/
int StatefulBaseRenderer::saveSnapshot(int flags) {
mSnapshot = new Snapshot(mSnapshot, flags);
return mSaveCount++;
}
int StatefulBaseRenderer::save(int flags) {
return saveSnapshot(flags);
}
/**
* Non-virtual implementation of restore, guaranteed to restore without side-effects.
*/
void StatefulBaseRenderer::restoreSnapshot() {
sp<Snapshot> toRemove = mSnapshot;
sp<Snapshot> toRestore = mSnapshot->previous;
mSaveCount--;
mSnapshot = toRestore;
// subclass handles restore implementation
onSnapshotRestored(*toRemove, *toRestore);
}
void StatefulBaseRenderer::restore() {
if (mSaveCount > 1) {
restoreSnapshot();
}
}
void StatefulBaseRenderer::restoreToCount(int saveCount) {
if (saveCount < 1) saveCount = 1;
while (mSaveCount > saveCount) {
restoreSnapshot();
}
}
///////////////////////////////////////////////////////////////////////////////
// Matrix
///////////////////////////////////////////////////////////////////////////////
void StatefulBaseRenderer::getMatrix(SkMatrix* matrix) const {
mSnapshot->transform->copyTo(*matrix);
}
void StatefulBaseRenderer::translate(float dx, float dy, float dz) {
mSnapshot->transform->translate(dx, dy, dz);
}
void StatefulBaseRenderer::rotate(float degrees) {
mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
}
void StatefulBaseRenderer::scale(float sx, float sy) {
mSnapshot->transform->scale(sx, sy, 1.0f);
}
void StatefulBaseRenderer::skew(float sx, float sy) {
mSnapshot->transform->skew(sx, sy);
}
void StatefulBaseRenderer::setMatrix(const SkMatrix& matrix) {
mSnapshot->transform->load(matrix);
}
void StatefulBaseRenderer::setMatrix(const Matrix4& matrix) {
mSnapshot->transform->load(matrix);
}
void StatefulBaseRenderer::concatMatrix(const SkMatrix& matrix) {
mat4 transform(matrix);
mSnapshot->transform->multiply(transform);
}
void StatefulBaseRenderer::concatMatrix(const Matrix4& matrix) {
mSnapshot->transform->multiply(matrix);
}
///////////////////////////////////////////////////////////////////////////////
// Clip
///////////////////////////////////////////////////////////////////////////////
bool StatefulBaseRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
if (CC_LIKELY(currentTransform()->rectToRect())) {
mDirtyClip |= mSnapshot->clip(left, top, right, bottom, op);
return !mSnapshot->clipRect->isEmpty();
}
SkPath path;
path.addRect(left, top, right, bottom);
return StatefulBaseRenderer::clipPath(&path, op);
}
bool StatefulBaseRenderer::clipPath(const SkPath* path, SkRegion::Op op) {
SkMatrix transform;
currentTransform()->copyTo(transform);
SkPath transformed;
path->transform(transform, &transformed);
SkRegion clip;
if (!mSnapshot->previous->clipRegion->isEmpty()) {
clip.setRegion(*mSnapshot->previous->clipRegion);
} else {
if (mSnapshot->previous == firstSnapshot()) {
clip.setRect(0, 0, getWidth(), getHeight());
} else {
Rect* bounds = mSnapshot->previous->clipRect;
clip.setRect(bounds->left, bounds->top, bounds->right, bounds->bottom);
}
}
SkRegion region;
region.setPath(transformed, clip);
mDirtyClip |= mSnapshot->clipRegionTransformed(region, op);
return !mSnapshot->clipRect->isEmpty();
}
bool StatefulBaseRenderer::clipRegion(const SkRegion* region, SkRegion::Op op) {
mDirtyClip |= mSnapshot->clipRegionTransformed(*region, op);
return !mSnapshot->clipRect->isEmpty();
}
void StatefulBaseRenderer::setClippingOutline(LinearAllocator& allocator, const Outline* outline) {
mSnapshot->setClippingOutline(allocator, outline);
}
///////////////////////////////////////////////////////////////////////////////
// Quick Rejection
///////////////////////////////////////////////////////////////////////////////
/**
* Calculates whether content drawn within the passed bounds would be outside of, or intersect with
* the clipRect. Does not modify the scissor.
*
* @param clipRequired if not null, will be set to true if element intersects clip
* (and wasn't rejected)
*
* @param snapOut if set, the geometry will be treated as having an AA ramp.
* See Rect::snapGeometryToPixelBoundaries()
*/
bool StatefulBaseRenderer::calculateQuickRejectForScissor(float left, float top,
float right, float bottom,
bool* clipRequired, bool* roundRectClipRequired,
bool snapOut) const {
if (mSnapshot->isIgnored() || bottom <= top || right <= left) {
return true;
}
Rect r(left, top, right, bottom);
currentTransform()->mapRect(r);
r.snapGeometryToPixelBoundaries(snapOut);
Rect clipRect(*currentClipRect());
clipRect.snapToPixelBoundaries();
if (!clipRect.intersects(r)) return true;
// clip is required if geometry intersects clip rect
if (clipRequired) {
*clipRequired = !clipRect.contains(r);
}
// round rect clip is required if RR clip exists, and geometry intersects its corners
if (roundRectClipRequired) {
*roundRectClipRequired = mSnapshot->roundRectClipState != NULL
&& mSnapshot->roundRectClipState->areaRequiresRoundRectClip(r);
}
return false;
}
/**
* Returns false if drawing won't be clipped out.
*
* Makes the decision conservatively, by rounding out the mapped rect before comparing with the
* clipRect. To be used when perfect, pixel accuracy is not possible (esp. with tessellation) but
* rejection is still desired.
*
* This function, unlike quickRejectSetupScissor, should be used where precise geometry information
* isn't known (esp. when geometry adjusts based on scale). Generally, this will be first pass
* rejection where precise rejection isn't important, or precise information isn't available.
*/
bool StatefulBaseRenderer::quickRejectConservative(float left, float top,
float right, float bottom) const {
if (mSnapshot->isIgnored() || bottom <= top || right <= left) {
return true;
}
Rect r(left, top, right, bottom);
currentTransform()->mapRect(r);
r.roundOut(); // rounded out to be conservative
Rect clipRect(*currentClipRect());
clipRect.snapToPixelBoundaries();
if (!clipRect.intersects(r)) return true;
return false;
}
}; // namespace uirenderer
}; // namespace android