android_frameworks_base/tools/aapt2/unflatten/BinaryResourceParser.h
Adam Lesinski e78fd617ec AAPT2: Move comments and source into Value
Values are closely related to where they were defined, so
this information should live inside the Value.

This also enables comments to be attached to nested Values.

Change-Id: Ic7481b5a5f26d0ef248d638e2e29252f88154581
2015-10-22 16:35:47 -07:00

154 lines
5.6 KiB
C++

/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef AAPT_BINARY_RESOURCE_PARSER_H
#define AAPT_BINARY_RESOURCE_PARSER_H
#include "ResourceTable.h"
#include "ResourceValues.h"
#include "Source.h"
#include "process/IResourceTableConsumer.h"
#include "util/Util.h"
#include <androidfw/ResourceTypes.h>
#include <string>
namespace aapt {
struct SymbolTable_entry;
/*
* Parses a binary resource table (resources.arsc) and adds the entries
* to a ResourceTable. This is different than the libandroidfw ResTable
* in that it scans the table from top to bottom and doesn't require
* support for random access. It is also able to parse non-runtime
* chunks and types.
*/
class BinaryResourceParser {
public:
/*
* Creates a parser, which will read `len` bytes from `data`, and
* add any resources parsed to `table`. `source` is for logging purposes.
*/
BinaryResourceParser(IAaptContext* context, ResourceTable* table, const Source& source,
const void* data, size_t dataLen);
BinaryResourceParser(const BinaryResourceParser&) = delete; // No copy.
/*
* Parses the binary resource table and returns true if successful.
*/
bool parse();
private:
// Helper method to retrieve the symbol name for a given table offset specified
// as a pointer.
bool getSymbol(const void* data, ResourceNameRef* outSymbol);
bool parseTable(const android::ResChunk_header* chunk);
bool parseSymbolTable(const android::ResChunk_header* chunk);
bool parsePackage(const android::ResChunk_header* chunk);
bool parsePublic(const ResourceTablePackage* package, const android::ResChunk_header* chunk);
bool parseTypeSpec(const android::ResChunk_header* chunk);
bool parseType(const ResourceTablePackage* package, const android::ResChunk_header* chunk);
std::unique_ptr<Item> parseValue(const ResourceNameRef& name, const ConfigDescription& config,
const android::Res_value* value, uint16_t flags);
std::unique_ptr<Value> parseMapEntry(const ResourceNameRef& name,
const ConfigDescription& config,
const android::ResTable_map_entry* map);
std::unique_ptr<Style> parseStyle(const ResourceNameRef& name, const ConfigDescription& config,
const android::ResTable_map_entry* map);
std::unique_ptr<Attribute> parseAttr(const ResourceNameRef& name,
const ConfigDescription& config,
const android::ResTable_map_entry* map);
std::unique_ptr<Array> parseArray(const ResourceNameRef& name, const ConfigDescription& config,
const android::ResTable_map_entry* map);
std::unique_ptr<Plural> parsePlural(const ResourceNameRef& name,
const ConfigDescription& config,
const android::ResTable_map_entry* map);
std::unique_ptr<Styleable> parseStyleable(const ResourceNameRef& name,
const ConfigDescription& config,
const android::ResTable_map_entry* map);
IAaptContext* mContext;
ResourceTable* mTable;
const Source mSource;
const void* mData;
const size_t mDataLen;
// The array of symbol entries. Each element points to an offset
// in the table and an index into the symbol table string pool.
const SymbolTable_entry* mSymbolEntries = nullptr;
// Number of symbol entries.
size_t mSymbolEntryCount = 0;
// The symbol table string pool. Holds the names of symbols
// referenced in this table but not defined nor resolved to an
// ID.
android::ResStringPool mSymbolPool;
// The source string pool. Resource entries may have an extra
// field that points into this string pool, which denotes where
// the resource was parsed from originally.
android::ResStringPool mSourcePool;
// The standard value string pool for resource values.
android::ResStringPool mValuePool;
// The string pool that holds the names of the types defined
// in this table.
android::ResStringPool mTypePool;
// The string pool that holds the names of the entries defined
// in this table.
android::ResStringPool mKeyPool;
// A mapping of resource ID to resource name. When we finish parsing
// we use this to convert all resource IDs to symbolic references.
std::map<ResourceId, ResourceName> mIdIndex;
};
} // namespace aapt
namespace android {
/**
* Iterator functionality for ResTable_map_entry.
*/
inline const ResTable_map* begin(const ResTable_map_entry* map) {
return (const ResTable_map*)((const uint8_t*) map + aapt::util::deviceToHost32(map->size));
}
inline const ResTable_map* end(const ResTable_map_entry* map) {
return begin(map) + aapt::util::deviceToHost32(map->count);
}
} // namespace android
#endif // AAPT_BINARY_RESOURCE_PARSER_H