Values are closely related to where they were defined, so this information should live inside the Value. This also enables comments to be attached to nested Values. Change-Id: Ic7481b5a5f26d0ef248d638e2e29252f88154581
154 lines
5.6 KiB
C++
154 lines
5.6 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef AAPT_BINARY_RESOURCE_PARSER_H
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#define AAPT_BINARY_RESOURCE_PARSER_H
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#include "ResourceTable.h"
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#include "ResourceValues.h"
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#include "Source.h"
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#include "process/IResourceTableConsumer.h"
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#include "util/Util.h"
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#include <androidfw/ResourceTypes.h>
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#include <string>
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namespace aapt {
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struct SymbolTable_entry;
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/*
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* Parses a binary resource table (resources.arsc) and adds the entries
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* to a ResourceTable. This is different than the libandroidfw ResTable
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* in that it scans the table from top to bottom and doesn't require
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* support for random access. It is also able to parse non-runtime
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* chunks and types.
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*/
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class BinaryResourceParser {
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public:
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/*
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* Creates a parser, which will read `len` bytes from `data`, and
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* add any resources parsed to `table`. `source` is for logging purposes.
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*/
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BinaryResourceParser(IAaptContext* context, ResourceTable* table, const Source& source,
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const void* data, size_t dataLen);
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BinaryResourceParser(const BinaryResourceParser&) = delete; // No copy.
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/*
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* Parses the binary resource table and returns true if successful.
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*/
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bool parse();
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private:
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// Helper method to retrieve the symbol name for a given table offset specified
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// as a pointer.
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bool getSymbol(const void* data, ResourceNameRef* outSymbol);
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bool parseTable(const android::ResChunk_header* chunk);
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bool parseSymbolTable(const android::ResChunk_header* chunk);
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bool parsePackage(const android::ResChunk_header* chunk);
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bool parsePublic(const ResourceTablePackage* package, const android::ResChunk_header* chunk);
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bool parseTypeSpec(const android::ResChunk_header* chunk);
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bool parseType(const ResourceTablePackage* package, const android::ResChunk_header* chunk);
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std::unique_ptr<Item> parseValue(const ResourceNameRef& name, const ConfigDescription& config,
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const android::Res_value* value, uint16_t flags);
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std::unique_ptr<Value> parseMapEntry(const ResourceNameRef& name,
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const ConfigDescription& config,
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const android::ResTable_map_entry* map);
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std::unique_ptr<Style> parseStyle(const ResourceNameRef& name, const ConfigDescription& config,
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const android::ResTable_map_entry* map);
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std::unique_ptr<Attribute> parseAttr(const ResourceNameRef& name,
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const ConfigDescription& config,
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const android::ResTable_map_entry* map);
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std::unique_ptr<Array> parseArray(const ResourceNameRef& name, const ConfigDescription& config,
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const android::ResTable_map_entry* map);
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std::unique_ptr<Plural> parsePlural(const ResourceNameRef& name,
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const ConfigDescription& config,
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const android::ResTable_map_entry* map);
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std::unique_ptr<Styleable> parseStyleable(const ResourceNameRef& name,
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const ConfigDescription& config,
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const android::ResTable_map_entry* map);
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IAaptContext* mContext;
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ResourceTable* mTable;
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const Source mSource;
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const void* mData;
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const size_t mDataLen;
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// The array of symbol entries. Each element points to an offset
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// in the table and an index into the symbol table string pool.
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const SymbolTable_entry* mSymbolEntries = nullptr;
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// Number of symbol entries.
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size_t mSymbolEntryCount = 0;
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// The symbol table string pool. Holds the names of symbols
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// referenced in this table but not defined nor resolved to an
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// ID.
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android::ResStringPool mSymbolPool;
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// The source string pool. Resource entries may have an extra
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// field that points into this string pool, which denotes where
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// the resource was parsed from originally.
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android::ResStringPool mSourcePool;
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// The standard value string pool for resource values.
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android::ResStringPool mValuePool;
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// The string pool that holds the names of the types defined
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// in this table.
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android::ResStringPool mTypePool;
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// The string pool that holds the names of the entries defined
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// in this table.
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android::ResStringPool mKeyPool;
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// A mapping of resource ID to resource name. When we finish parsing
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// we use this to convert all resource IDs to symbolic references.
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std::map<ResourceId, ResourceName> mIdIndex;
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};
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} // namespace aapt
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namespace android {
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/**
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* Iterator functionality for ResTable_map_entry.
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*/
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inline const ResTable_map* begin(const ResTable_map_entry* map) {
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return (const ResTable_map*)((const uint8_t*) map + aapt::util::deviceToHost32(map->size));
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}
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inline const ResTable_map* end(const ResTable_map_entry* map) {
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return begin(map) + aapt::util::deviceToHost32(map->count);
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}
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} // namespace android
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#endif // AAPT_BINARY_RESOURCE_PARSER_H
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