This reverts commit a0c2eb27b408660b02fa248943166d6c7e447908. Conflicts: api/current.txt graphics/java/android/renderscript/Element.java graphics/java/android/renderscript/Script.java Change-Id: I3c8fa62b12da95b3dbc842b5284dbed65d3cf963
91 lines
2.2 KiB
Java
91 lines
2.2 KiB
Java
/*
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* Copyright (C) 2008 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.renderscript;
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import java.util.Vector;
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import android.util.Log;
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/**
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* @hide
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*
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*/
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public class Path extends BaseObj {
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public enum Primitive {
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QUADRATIC_BEZIER(0),
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CUBIC_BEZIER(1);
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int mID;
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Primitive(int id) {
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mID = id;
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}
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}
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Allocation mVertexBuffer;
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Allocation mLoopBuffer;
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Primitive mPrimitive;
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float mQuality;
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boolean mCoverageToAlpha;
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Path(int id, RenderScript rs, Primitive p, Allocation vtx, Allocation loop, float q) {
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super(id, rs);
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mVertexBuffer = vtx;
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mLoopBuffer = loop;
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mPrimitive = p;
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mQuality = q;
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}
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public Allocation getVertexAllocation() {
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return mVertexBuffer;
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}
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public Allocation getLoopAllocation() {
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return mLoopBuffer;
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}
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public Primitive getPrimitive() {
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return mPrimitive;
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}
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@Override
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void updateFromNative() {
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}
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public static Path createStaticPath(RenderScript rs, Primitive p, float quality, Allocation vtx) {
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int id = rs.nPathCreate(p.mID, false, vtx.getID(rs), 0, quality);
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Path newPath = new Path(id, rs, p, null, null, quality);
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return newPath;
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}
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public static Path createStaticPath(RenderScript rs, Primitive p, float quality, Allocation vtx, Allocation loops) {
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return null;
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}
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public static Path createDynamicPath(RenderScript rs, Primitive p, float quality, Allocation vtx) {
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return null;
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}
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public static Path createDynamicPath(RenderScript rs, Primitive p, float quality, Allocation vtx, Allocation loops) {
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return null;
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}
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}
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