Romain Guy fb5e23c327 Refactoring to move vertex computing to the Patch class.
This change is mostly cleanup to keep less code in OpenGLRenderer.

Change-Id: I954375143b2943829457ab470423729b60b844f5
2010-07-09 13:52:56 -07:00

28 lines
610 B
Makefile

LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
LayerCache.cpp \
Matrix.cpp \
OpenGLRenderer.cpp \
Patch.cpp \
PatchCache.cpp \
Program.cpp \
TextureCache.cpp
LOCAL_C_INCLUDES += \
$(JNI_H_INCLUDE) \
$(LOCAL_PATH)/../../include/utils \
external/skia/include/core \
external/skia/include/effects \
external/skia/include/images \
external/skia/src/ports \
external/skia/include/utils
LOCAL_MODULE_CLASS := SHARED_LIBRARIES
LOCAL_SHARED_LIBRARIES := libcutils libutils libGLESv2 libskia
LOCAL_MODULE := libhwui
LOCAL_PRELINK_MODULE := false
include $(BUILD_SHARED_LIBRARY)