Currently, font renderers eliminate some texture caches when memory is trimmed. This change makes it go further by eliminating the large-glyph caches for all font renderers. These caches are only allocated as needed, but continue to consume large amounts of memory (CPU and GPU) after that allocation. De-allocating this memory on a trim operation should prevent background apps from holding onto this memory in the possible case that they have allocated it by drawing large glyphs. Change-Id: Id7a3ab49b244e036b442d87252fb40aeca8fdb26
155 lines
4.7 KiB
C++
155 lines
4.7 KiB
C++
/*
|
|
* Copyright (C) 2010 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#define LOG_TAG "OpenGLRenderer"
|
|
|
|
#include "Debug.h"
|
|
#include "GammaFontRenderer.h"
|
|
#include "Properties.h"
|
|
|
|
namespace android {
|
|
namespace uirenderer {
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// Constructors/destructor
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
GammaFontRenderer::GammaFontRenderer() {
|
|
INIT_LOGD("Creating gamma font renderer");
|
|
|
|
// Get the renderer properties
|
|
char property[PROPERTY_VALUE_MAX];
|
|
|
|
// Get the gamma
|
|
float gamma = DEFAULT_TEXT_GAMMA;
|
|
if (property_get(PROPERTY_TEXT_GAMMA, property, NULL) > 0) {
|
|
INIT_LOGD(" Setting text gamma to %s", property);
|
|
gamma = atof(property);
|
|
} else {
|
|
INIT_LOGD(" Using default text gamma of %.2f", DEFAULT_TEXT_GAMMA);
|
|
}
|
|
|
|
// Get the black gamma threshold
|
|
mBlackThreshold = DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD;
|
|
if (property_get(PROPERTY_TEXT_BLACK_GAMMA_THRESHOLD, property, NULL) > 0) {
|
|
INIT_LOGD(" Setting text black gamma threshold to %s", property);
|
|
mBlackThreshold = atoi(property);
|
|
} else {
|
|
INIT_LOGD(" Using default text black gamma threshold of %d",
|
|
DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD);
|
|
}
|
|
|
|
// Get the white gamma threshold
|
|
mWhiteThreshold = DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD;
|
|
if (property_get(PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD, property, NULL) > 0) {
|
|
INIT_LOGD(" Setting text white gamma threshold to %s", property);
|
|
mWhiteThreshold = atoi(property);
|
|
} else {
|
|
INIT_LOGD(" Using default white black gamma threshold of %d",
|
|
DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD);
|
|
}
|
|
|
|
// Compute the gamma tables
|
|
const float blackGamma = gamma;
|
|
const float whiteGamma = 1.0f / gamma;
|
|
|
|
for (uint32_t i = 0; i <= 255; i++) {
|
|
mGammaTable[i] = i;
|
|
|
|
const float v = i / 255.0f;
|
|
const float black = pow(v, blackGamma);
|
|
const float white = pow(v, whiteGamma);
|
|
|
|
mGammaTable[256 + i] = uint8_t((float)::floor(black * 255.0f + 0.5f));
|
|
mGammaTable[512 + i] = uint8_t((float)::floor(white * 255.0f + 0.5f));
|
|
}
|
|
|
|
memset(mRenderers, 0, sizeof(FontRenderer*) * kGammaCount);
|
|
memset(mRenderersUsageCount, 0, sizeof(uint32_t) * kGammaCount);
|
|
}
|
|
|
|
GammaFontRenderer::~GammaFontRenderer() {
|
|
for (int i = 0; i < kGammaCount; i++) {
|
|
delete mRenderers[i];
|
|
}
|
|
}
|
|
|
|
void GammaFontRenderer::clear() {
|
|
for (int i = 0; i < kGammaCount; i++) {
|
|
delete mRenderers[i];
|
|
mRenderers[i] = NULL;
|
|
}
|
|
}
|
|
|
|
void GammaFontRenderer::flush() {
|
|
int count = 0;
|
|
int min = -1;
|
|
uint32_t minCount = UINT_MAX;
|
|
|
|
for (int i = 0; i < kGammaCount; i++) {
|
|
if (mRenderers[i]) {
|
|
count++;
|
|
if (mRenderersUsageCount[i] < minCount) {
|
|
minCount = mRenderersUsageCount[i];
|
|
min = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (count <= 1 || min < 0) return;
|
|
|
|
delete mRenderers[min];
|
|
mRenderers[min] = NULL;
|
|
|
|
// Also eliminate the caches for large glyphs, as they consume significant memory
|
|
for (int i = 0; i < kGammaCount; ++i) {
|
|
if (mRenderers[i]) {
|
|
mRenderers[i]->flushLargeCaches();
|
|
}
|
|
}
|
|
}
|
|
|
|
FontRenderer* GammaFontRenderer::getRenderer(Gamma gamma) {
|
|
FontRenderer* renderer = mRenderers[gamma];
|
|
if (!renderer) {
|
|
renderer = new FontRenderer();
|
|
mRenderers[gamma] = renderer;
|
|
renderer->setGammaTable(&mGammaTable[gamma * 256]);
|
|
}
|
|
mRenderersUsageCount[gamma]++;
|
|
return renderer;
|
|
}
|
|
|
|
FontRenderer& GammaFontRenderer::getFontRenderer(const SkPaint* paint) {
|
|
if (paint->getShader() == NULL) {
|
|
uint32_t c = paint->getColor();
|
|
const int r = (c >> 16) & 0xFF;
|
|
const int g = (c >> 8) & 0xFF;
|
|
const int b = (c ) & 0xFF;
|
|
const int luminance = (r * 2 + g * 5 + b) >> 3;
|
|
|
|
if (luminance <= mBlackThreshold) {
|
|
return *getRenderer(kGammaBlack);
|
|
} else if (luminance >= mWhiteThreshold) {
|
|
return *getRenderer(kGammaWhite);
|
|
}
|
|
}
|
|
return *getRenderer(kGammaDefault);
|
|
}
|
|
|
|
}; // namespace uirenderer
|
|
}; // namespace android
|