56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef RENDERSTATE_GLOPBUILDER_H
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#define RENDERSTATE_GLOPBUILDER_H
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#include "OpenGLRenderer.h"
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#include "Program.h"
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#include "utils/Macros.h"
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class SkPaint;
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namespace android {
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namespace uirenderer {
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class Caches;
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struct Glop;
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class RenderState;
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class Texture;
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class Matrix4;
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class GlopBuilder {
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PREVENT_COPY_AND_ASSIGN(GlopBuilder);
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public:
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GlopBuilder(RenderState& renderState, Caches& caches, Glop* outGlop);
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GlopBuilder& setMeshUnitQuad();
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GlopBuilder& setTransformAndRect(ModelViewMode mode,
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const Matrix4& ortho, const Matrix4& transform,
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float left, float top, float right, float bottom, bool offset);
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GlopBuilder& setPaint(const SkPaint* paint, float alphaScale);
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GlopBuilder& setTexture(Texture* texture);
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void build();
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private:
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ProgramDescription mDescription;
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RenderState& mRenderState;
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Caches& mCaches;
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Glop* mOutGlop;
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};
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} /* namespace uirenderer */
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} /* namespace android */
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#endif // RENDERSTATE_GLOPBUILDER_H
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