Chris Craik 031888744e GlopBuilder, and test app refactor
Change-Id: I2cd299ccf178007fd5f83bab6c3448f03aec7843
2015-02-04 15:57:59 -08:00

56 lines
1.6 KiB
C++

/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RENDERSTATE_GLOPBUILDER_H
#define RENDERSTATE_GLOPBUILDER_H
#include "OpenGLRenderer.h"
#include "Program.h"
#include "utils/Macros.h"
class SkPaint;
namespace android {
namespace uirenderer {
class Caches;
struct Glop;
class RenderState;
class Texture;
class Matrix4;
class GlopBuilder {
PREVENT_COPY_AND_ASSIGN(GlopBuilder);
public:
GlopBuilder(RenderState& renderState, Caches& caches, Glop* outGlop);
GlopBuilder& setMeshUnitQuad();
GlopBuilder& setTransformAndRect(ModelViewMode mode,
const Matrix4& ortho, const Matrix4& transform,
float left, float top, float right, float bottom, bool offset);
GlopBuilder& setPaint(const SkPaint* paint, float alphaScale);
GlopBuilder& setTexture(Texture* texture);
void build();
private:
ProgramDescription mDescription;
RenderState& mRenderState;
Caches& mCaches;
Glop* mOutGlop;
};
} /* namespace uirenderer */
} /* namespace android */
#endif // RENDERSTATE_GLOPBUILDER_H