09df887c90
Bug: 34206215 Test: hwui unit tests passing, manual test of TextureView video playback Always flush renderstate to the GlLayer's texture, regardless of whether updateTexImage has ever been called. Change-Id: I3974dce9d90633a0299e6bc4259b76c622717c90
78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "GlLayer.h"
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#include "Caches.h"
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#include "RenderNode.h"
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#include "renderstate/RenderState.h"
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#include "utils/TraceUtils.h"
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#include <utils/Log.h>
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#define ATRACE_LAYER_WORK(label) \
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ATRACE_FORMAT("%s HW Layer DisplayList %s %ux%u", \
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label, \
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(renderNode.get() != NULL) ? renderNode->getName() : "", \
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getWidth(), getHeight())
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namespace android {
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namespace uirenderer {
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GlLayer::GlLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
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SkColorFilter* colorFilter, int alpha, SkBlendMode mode, bool blend)
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: Layer(renderState, Api::OpenGL, colorFilter, alpha, mode)
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, caches(Caches::getInstance())
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, texture(caches) {
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texture.mWidth = layerWidth;
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texture.mHeight = layerHeight;
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texture.blend = blend;
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}
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GlLayer::~GlLayer() {
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// There's a rare possibility that Caches could have been destroyed already
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// since this method is queued up as a task.
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// Since this is a reset method, treat this as non-fatal.
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if (caches.isInitialized() && texture.mId) {
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texture.deleteTexture();
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}
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}
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void GlLayer::onGlContextLost() {
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texture.deleteTexture();
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}
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void GlLayer::setRenderTarget(GLenum renderTarget) {
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if (renderTarget != getRenderTarget()) {
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// new render target: bind with new target, and update filter/wrap
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texture.mTarget = renderTarget;
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if (texture.mId) {
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caches.textureState().bindTexture(texture.target(), texture.mId);
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}
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texture.setFilter(GL_NEAREST, false, true);
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texture.setWrap(GL_CLAMP_TO_EDGE, false, true);
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}
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}
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void GlLayer::generateTexture() {
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if (!texture.mId) {
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glGenTextures(1, &texture.mId);
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}
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}
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}; // namespace uirenderer
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}; // namespace android
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