See https://android-git.corp.google.com/g/156016 Bug: 5449033 Change-Id: I4c4e33bb9df3e39e11cd985e193e6fbab4635298
409 lines
11 KiB
C++
409 lines
11 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_PROGRAM_H
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#define ANDROID_HWUI_PROGRAM_H
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#include <utils/KeyedVector.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <SkXfermode.h>
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#include "Matrix.h"
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#include "Properties.h"
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Defines
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///////////////////////////////////////////////////////////////////////////////
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// Debug
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#if DEBUG_PROGRAMS
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#define PROGRAM_LOGD(...) ALOGD(__VA_ARGS__)
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#else
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#define PROGRAM_LOGD(...)
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#endif
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#define COLOR_COMPONENT_THRESHOLD (1.0f - (0.5f / PANEL_BIT_DEPTH))
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#define COLOR_COMPONENT_INV_THRESHOLD (0.5f / PANEL_BIT_DEPTH)
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#define PROGRAM_KEY_TEXTURE 0x1
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#define PROGRAM_KEY_A8_TEXTURE 0x2
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#define PROGRAM_KEY_BITMAP 0x4
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#define PROGRAM_KEY_GRADIENT 0x8
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#define PROGRAM_KEY_BITMAP_FIRST 0x10
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#define PROGRAM_KEY_COLOR_MATRIX 0x20
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#define PROGRAM_KEY_COLOR_LIGHTING 0x40
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#define PROGRAM_KEY_COLOR_BLEND 0x80
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#define PROGRAM_KEY_BITMAP_NPOT 0x100
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#define PROGRAM_KEY_SWAP_SRC_DST 0x2000
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#define PROGRAM_KEY_BITMAP_WRAPS_MASK 0x600
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#define PROGRAM_KEY_BITMAP_WRAPT_MASK 0x1800
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// Encode the xfermodes on 6 bits
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#define PROGRAM_MAX_XFERMODE 0x1f
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#define PROGRAM_XFERMODE_SHADER_SHIFT 26
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#define PROGRAM_XFERMODE_COLOR_OP_SHIFT 20
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#define PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT 14
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#define PROGRAM_BITMAP_WRAPS_SHIFT 9
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#define PROGRAM_BITMAP_WRAPT_SHIFT 11
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#define PROGRAM_GRADIENT_TYPE_SHIFT 33
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#define PROGRAM_MODULATE_SHIFT 35
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#define PROGRAM_IS_POINT_SHIFT 36
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#define PROGRAM_HAS_AA_SHIFT 37
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#define PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT 38
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#define PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT 39
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///////////////////////////////////////////////////////////////////////////////
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// Types
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///////////////////////////////////////////////////////////////////////////////
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typedef uint64_t programid;
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///////////////////////////////////////////////////////////////////////////////
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// Program description
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///////////////////////////////////////////////////////////////////////////////
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/**
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* Describe the features required for a given program. The features
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* determine the generation of both the vertex and fragment shaders.
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* A ProgramDescription must be used in conjunction with a ProgramCache.
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*/
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struct ProgramDescription {
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enum ColorModifier {
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kColorNone,
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kColorMatrix,
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kColorLighting,
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kColorBlend
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};
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enum Gradient {
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kGradientLinear,
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kGradientCircular,
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kGradientSweep
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};
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ProgramDescription() {
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reset();
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}
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// Texturing
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bool hasTexture;
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bool hasAlpha8Texture;
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bool hasExternalTexture;
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bool hasTextureTransform;
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// Modulate, this should only be set when setColor() return true
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bool modulate;
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// Shaders
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bool hasBitmap;
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bool isBitmapNpot;
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bool isAA;
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bool hasGradient;
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Gradient gradientType;
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SkXfermode::Mode shadersMode;
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bool isBitmapFirst;
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GLenum bitmapWrapS;
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GLenum bitmapWrapT;
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// Color operations
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ColorModifier colorOp;
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SkXfermode::Mode colorMode;
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// Framebuffer blending (requires Extensions.hasFramebufferFetch())
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// Ignored for all values < SkXfermode::kPlus_Mode
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SkXfermode::Mode framebufferMode;
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bool swapSrcDst;
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bool isPoint;
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float pointSize;
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/**
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* Resets this description. All fields are reset back to the default
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* values they hold after building a new instance.
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*/
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void reset() {
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hasTexture = false;
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hasAlpha8Texture = false;
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hasExternalTexture = false;
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hasTextureTransform = false;
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isAA = false;
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modulate = false;
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hasBitmap = false;
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isBitmapNpot = false;
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hasGradient = false;
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gradientType = kGradientLinear;
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shadersMode = SkXfermode::kClear_Mode;
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isBitmapFirst = false;
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bitmapWrapS = GL_CLAMP_TO_EDGE;
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bitmapWrapT = GL_CLAMP_TO_EDGE;
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colorOp = kColorNone;
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colorMode = SkXfermode::kClear_Mode;
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framebufferMode = SkXfermode::kClear_Mode;
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swapSrcDst = false;
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isPoint = false;
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pointSize = 0.0f;
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}
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/**
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* Indicates, for a given color, whether color modulation is required in
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* the fragment shader. When this method returns true, the program should
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* be provided with a modulation color.
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*/
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bool setColor(const float r, const float g, const float b, const float a) {
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modulate = a < COLOR_COMPONENT_THRESHOLD || r < COLOR_COMPONENT_THRESHOLD ||
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g < COLOR_COMPONENT_THRESHOLD || b < COLOR_COMPONENT_THRESHOLD;
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return modulate;
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}
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/**
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* Indicates, for a given color, whether color modulation is required in
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* the fragment shader. When this method returns true, the program should
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* be provided with a modulation color.
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*/
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bool setAlpha8Color(const float r, const float g, const float b, const float a) {
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modulate = a < COLOR_COMPONENT_THRESHOLD || r > COLOR_COMPONENT_INV_THRESHOLD ||
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g > COLOR_COMPONENT_INV_THRESHOLD || b > COLOR_COMPONENT_INV_THRESHOLD;
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return modulate;
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}
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/**
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* Computes the unique key identifying this program.
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*/
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programid key() const {
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programid key = 0;
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if (hasTexture) key |= PROGRAM_KEY_TEXTURE;
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if (hasAlpha8Texture) key |= PROGRAM_KEY_A8_TEXTURE;
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if (hasBitmap) {
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key |= PROGRAM_KEY_BITMAP;
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if (isBitmapNpot) {
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key |= PROGRAM_KEY_BITMAP_NPOT;
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key |= getEnumForWrap(bitmapWrapS) << PROGRAM_BITMAP_WRAPS_SHIFT;
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key |= getEnumForWrap(bitmapWrapT) << PROGRAM_BITMAP_WRAPT_SHIFT;
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}
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}
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if (hasGradient) key |= PROGRAM_KEY_GRADIENT;
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key |= programid(gradientType) << PROGRAM_GRADIENT_TYPE_SHIFT;
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if (isBitmapFirst) key |= PROGRAM_KEY_BITMAP_FIRST;
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if (hasBitmap && hasGradient) {
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key |= (shadersMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_SHADER_SHIFT;
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}
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switch (colorOp) {
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case kColorMatrix:
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key |= PROGRAM_KEY_COLOR_MATRIX;
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break;
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case kColorLighting:
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key |= PROGRAM_KEY_COLOR_LIGHTING;
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break;
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case kColorBlend:
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key |= PROGRAM_KEY_COLOR_BLEND;
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key |= (colorMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_COLOR_OP_SHIFT;
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break;
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case kColorNone:
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break;
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}
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key |= (framebufferMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT;
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if (swapSrcDst) key |= PROGRAM_KEY_SWAP_SRC_DST;
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if (modulate) key |= programid(0x1) << PROGRAM_MODULATE_SHIFT;
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if (isPoint) key |= programid(0x1) << PROGRAM_IS_POINT_SHIFT;
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if (isAA) key |= programid(0x1) << PROGRAM_HAS_AA_SHIFT;
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if (hasExternalTexture) key |= programid(0x1) << PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT;
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if (hasTextureTransform) key |= programid(0x1) << PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT;
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return key;
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}
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/**
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* Logs the specified message followed by the key identifying this program.
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*/
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void log(const char* message) const {
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#if DEBUG_PROGRAMS
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programid k = key();
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PROGRAM_LOGD("%s (key = 0x%.8x%.8x)", message, uint32_t(k >> 32),
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uint32_t(k & 0xffffffff));
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#endif
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}
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private:
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inline uint32_t getEnumForWrap(GLenum wrap) const {
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switch (wrap) {
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case GL_CLAMP_TO_EDGE:
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return 0;
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case GL_REPEAT:
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return 1;
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case GL_MIRRORED_REPEAT:
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return 2;
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}
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return 0;
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}
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}; // struct ProgramDescription
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/**
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* A program holds a vertex and a fragment shader. It offers several utility
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* methods to query attributes and uniforms.
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*/
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class Program {
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public:
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enum ShaderBindings {
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kBindingPosition,
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kBindingTexCoords
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};
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/**
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* Creates a new program with the specified vertex and fragment
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* shaders sources.
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*/
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Program(const ProgramDescription& description, const char* vertex, const char* fragment);
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virtual ~Program();
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/**
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* Binds this program to the GL context.
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*/
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virtual void use();
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/**
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* Marks this program as unused. This will not unbind
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* the program from the GL context.
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*/
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virtual void remove();
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/**
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* Returns the OpenGL name of the specified attribute.
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*/
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int getAttrib(const char* name);
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/**
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* Returns the OpenGL name of the specified uniform.
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*/
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int getUniform(const char* name);
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/**
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* Indicates whether this program is currently in use with
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* the GL context.
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*/
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inline bool isInUse() const {
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return mUse;
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}
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/**
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* Indicates whether this program was correctly compiled and linked.
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*/
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inline bool isInitialized() const {
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return mInitialized;
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}
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/**
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* Binds the program with the specified projection, modelView and
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* transform matrices.
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*/
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void set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
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const mat4& transformMatrix, bool offset = false);
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/**
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* Sets the color associated with this shader.
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*/
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void setColor(const float r, const float g, const float b, const float a);
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/**
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* Name of the position attribute.
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*/
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int position;
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/**
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* Name of the texCoords attribute if it exists, -1 otherwise.
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*/
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int texCoords;
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/**
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* Name of the transform uniform.
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*/
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int transform;
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protected:
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/**
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* Adds an attribute with the specified name.
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*
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* @return The OpenGL name of the attribute.
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*/
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int addAttrib(const char* name);
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/**
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* Binds the specified attribute name to the specified slot.
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*/
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int bindAttrib(const char* name, ShaderBindings bindingSlot);
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/**
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* Adds a uniform with the specified name.
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*
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* @return The OpenGL name of the uniform.
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*/
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int addUniform(const char* name);
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private:
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/**
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* Compiles the specified shader of the specified type.
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*
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* @return The name of the compiled shader.
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*/
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GLuint buildShader(const char* source, GLenum type);
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// Name of the OpenGL program and shaders
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GLuint mProgramId;
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GLuint mVertexShader;
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GLuint mFragmentShader;
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// Keeps track of attributes and uniforms slots
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KeyedVector<const char*, int> mAttributes;
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KeyedVector<const char*, int> mUniforms;
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bool mUse;
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bool mInitialized;
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bool mHasColorUniform;
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int mColorUniform;
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bool mHasSampler;
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}; // class Program
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}; // namespace uirenderer
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}; // namespace android
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#endif // ANDROID_HWUI_PROGRAM_H
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