Daniel Sandler 195c438883 Fixing bugs in the LLand.
less garish hue on the bugdroid
       :
  +----:-----------+
  | |  : |    Θ.......... improved pop styles
  | |  : @    |    |
  | O  A      |....... occasionally there was no gap to fly
  |      0    O    |   through, creating an unintentional
  | @    |    |    |   commentary on the futility of it all
  +----------------+
     :      :
     :      : animation could continue
     :        after activity pause, sapping
     :        precious cycles
     :
   failure is now more visceral

Bug: 17931806
Change-Id: Iea9bd88e340beb3a0ca310db071ec9f6ec719a33
2014-12-03 11:53:29 +00:00

47 lines
1.8 KiB
XML

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<!--
/*
** Copyright 2014, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
-->
<resources>
<dimen name="obstacle_spacing">380dp</dimen>
<dimen name="translation_per_sec">100dp</dimen>
<dimen name="boost_dv">550dp</dimen>
<dimen name="player_hit_size">40dp</dimen>
<dimen name="player_size">40dp</dimen>
<dimen name="obstacle_width">90dp</dimen>
<dimen name="obstacle_stem_width">12dp</dimen>
<dimen name="obstacle_gap">170dp</dimen>
<dimen name="obstacle_height_min">48dp</dimen>
<dimen name="building_width_min">20dp</dimen>
<dimen name="building_width_max">250dp</dimen>
<dimen name="building_height_min">20dp</dimen>
<dimen name="cloud_size_min">10dp</dimen>
<dimen name="cloud_size_max">100dp</dimen>
<dimen name="sun_size">45dp</dimen>
<dimen name="moon_size">30dp</dimen>
<dimen name="star_size_min">3dp</dimen>
<dimen name="star_size_max">5dp</dimen>
<dimen name="G">30dp</dimen>
<dimen name="max_v">1000dp</dimen>
<dimen name="scenery_z">6dp</dimen>
<dimen name="obstacle_z">18dp</dimen>
<dimen name="player_z">18dp</dimen>
<dimen name="player_z_boost">20dp</dimen>
<dimen name="hud_z">35dp</dimen>
</resources>