John Reck a896306c38 Add a workaround for simulate secondary display
To workaround a deadlock caused by bufferqueue locks
we force RenderThread over to use async mode which
we enable via eglSwapInterval(0)

Bug: 38372997
Test: steps in the bug
Change-Id: Ia305f73abbdd64ab0c25d1f7d32792cc6295a0ce
2017-06-14 10:50:14 -07:00
..
2017-06-01 13:00:34 -07:00
2017-02-28 14:19:44 -08:00
2017-02-28 14:19:44 -08:00