450 lines
15 KiB
C++
450 lines
15 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "rsdCore.h"
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#include "rsdBcc.h"
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#include "rsdRuntime.h"
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#include "rsdAllocation.h"
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#include "rsAllocation.h"
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#include <GLES/gl.h>
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#include <GLES2/gl2.h>
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#include <GLES/glext.h>
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using namespace android;
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using namespace android::renderscript;
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const static GLenum gFaceOrder[] = {
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GL_TEXTURE_CUBE_MAP_POSITIVE_X,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
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GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
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GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
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};
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GLenum rsdTypeToGLType(RsDataType t) {
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switch (t) {
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case RS_TYPE_UNSIGNED_5_6_5: return GL_UNSIGNED_SHORT_5_6_5;
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case RS_TYPE_UNSIGNED_5_5_5_1: return GL_UNSIGNED_SHORT_5_5_5_1;
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case RS_TYPE_UNSIGNED_4_4_4_4: return GL_UNSIGNED_SHORT_4_4_4_4;
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//case RS_TYPE_FLOAT_16: return GL_HALF_FLOAT;
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case RS_TYPE_FLOAT_32: return GL_FLOAT;
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case RS_TYPE_UNSIGNED_8: return GL_UNSIGNED_BYTE;
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case RS_TYPE_UNSIGNED_16: return GL_UNSIGNED_SHORT;
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case RS_TYPE_SIGNED_8: return GL_BYTE;
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case RS_TYPE_SIGNED_16: return GL_SHORT;
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default: break;
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}
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return 0;
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}
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GLenum rsdKindToGLFormat(RsDataKind k) {
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switch (k) {
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case RS_KIND_PIXEL_L: return GL_LUMINANCE;
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case RS_KIND_PIXEL_A: return GL_ALPHA;
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case RS_KIND_PIXEL_LA: return GL_LUMINANCE_ALPHA;
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case RS_KIND_PIXEL_RGB: return GL_RGB;
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case RS_KIND_PIXEL_RGBA: return GL_RGBA;
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case RS_KIND_PIXEL_DEPTH: return GL_DEPTH_COMPONENT16;
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default: break;
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}
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return 0;
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}
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static void Update2DTexture(const Allocation *alloc, const void *ptr, uint32_t xoff, uint32_t yoff,
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uint32_t lod, RsAllocationCubemapFace face,
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uint32_t w, uint32_t h) {
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DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
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rsAssert(drv->textureID);
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glBindTexture(drv->glTarget, drv->textureID);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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GLenum t = GL_TEXTURE_2D;
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if (alloc->mHal.state.hasFaces) {
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t = gFaceOrder[face];
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}
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glTexSubImage2D(t, lod, xoff, yoff, w, h, drv->glFormat, drv->glType, ptr);
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}
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static void Upload2DTexture(const Context *rsc, const Allocation *alloc, bool isFirstUpload) {
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DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
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glBindTexture(drv->glTarget, drv->textureID);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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uint32_t faceCount = 1;
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if (alloc->mHal.state.hasFaces) {
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faceCount = 6;
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}
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rsdGLCheckError(rsc, "Upload2DTexture 1 ");
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for (uint32_t face = 0; face < faceCount; face ++) {
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for (uint32_t lod = 0; lod < alloc->mHal.state.type->getLODCount(); lod++) {
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const uint8_t *p = (const uint8_t *)drv->mallocPtr;
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p += alloc->mHal.state.type->getLODFaceOffset(lod, (RsAllocationCubemapFace)face, 0, 0);
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GLenum t = GL_TEXTURE_2D;
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if (alloc->mHal.state.hasFaces) {
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t = gFaceOrder[face];
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}
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if (isFirstUpload) {
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glTexImage2D(t, lod, drv->glFormat,
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alloc->mHal.state.type->getLODDimX(lod),
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alloc->mHal.state.type->getLODDimY(lod),
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0, drv->glFormat, drv->glType, p);
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} else {
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glTexSubImage2D(t, lod, 0, 0,
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alloc->mHal.state.type->getLODDimX(lod),
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alloc->mHal.state.type->getLODDimY(lod),
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drv->glFormat, drv->glType, p);
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}
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}
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}
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if (alloc->mHal.state.mipmapControl == RS_ALLOCATION_MIPMAP_ON_SYNC_TO_TEXTURE) {
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glGenerateMipmap(drv->glTarget);
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}
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rsdGLCheckError(rsc, "Upload2DTexture");
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}
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static void UploadToTexture(const Context *rsc, const Allocation *alloc) {
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DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
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if (!drv->glType || !drv->glFormat) {
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return;
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}
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if (!alloc->getPtr()) {
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return;
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}
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bool isFirstUpload = false;
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if (!drv->textureID) {
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glGenTextures(1, &drv->textureID);
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isFirstUpload = true;
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}
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Upload2DTexture(rsc, alloc, isFirstUpload);
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if (!(alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT)) {
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if (drv->mallocPtr) {
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free(drv->mallocPtr);
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drv->mallocPtr = NULL;
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}
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}
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rsdGLCheckError(rsc, "UploadToTexture");
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}
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static void AllocateRenderTarget(const Context *rsc, const Allocation *alloc) {
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DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
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if (!drv->glFormat) {
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return;
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}
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if (!drv->renderTargetID) {
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glGenRenderbuffers(1, &drv->renderTargetID);
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if (!drv->renderTargetID) {
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// This should generally not happen
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LOGE("allocateRenderTarget failed to gen mRenderTargetID");
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rsc->dumpDebug();
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return;
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}
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glBindRenderbuffer(GL_RENDERBUFFER, drv->renderTargetID);
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glRenderbufferStorage(GL_RENDERBUFFER, drv->glFormat,
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alloc->mHal.state.dimensionX, alloc->mHal.state.dimensionY);
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}
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rsdGLCheckError(rsc, "AllocateRenderTarget");
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}
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static void UploadToBufferObject(const Context *rsc, const Allocation *alloc) {
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DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
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rsAssert(!alloc->mHal.state.type->getDimY());
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rsAssert(!alloc->mHal.state.type->getDimZ());
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//alloc->mHal.state.usageFlags |= RS_ALLOCATION_USAGE_GRAPHICS_VERTEX;
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if (!drv->bufferID) {
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glGenBuffers(1, &drv->bufferID);
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}
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if (!drv->bufferID) {
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LOGE("Upload to buffer object failed");
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drv->uploadDeferred = true;
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return;
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}
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glBindBuffer(drv->glTarget, drv->bufferID);
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glBufferData(drv->glTarget, alloc->mHal.state.type->getSizeBytes(),
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drv->mallocPtr, GL_DYNAMIC_DRAW);
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glBindBuffer(drv->glTarget, 0);
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rsdGLCheckError(rsc, "UploadToBufferObject");
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}
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bool rsdAllocationInit(const Context *rsc, Allocation *alloc, bool forceZero) {
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DrvAllocation *drv = (DrvAllocation *)calloc(1, sizeof(DrvAllocation));
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if (!drv) {
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return false;
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}
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void * ptr = malloc(alloc->mHal.state.type->getSizeBytes());
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if (!ptr) {
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free(drv);
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return false;
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}
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drv->glTarget = GL_NONE;
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if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) {
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if (alloc->mHal.state.hasFaces) {
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drv->glTarget = GL_TEXTURE_CUBE_MAP;
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} else {
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drv->glTarget = GL_TEXTURE_2D;
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}
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} else {
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if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) {
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drv->glTarget = GL_ARRAY_BUFFER;
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}
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}
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drv->glType = rsdTypeToGLType(alloc->mHal.state.type->getElement()->getComponent().getType());
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drv->glFormat = rsdKindToGLFormat(alloc->mHal.state.type->getElement()->getComponent().getKind());
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alloc->mHal.drvState.mallocPtr = ptr;
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drv->mallocPtr = (uint8_t *)ptr;
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alloc->mHal.drv = drv;
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if (forceZero) {
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memset(ptr, 0, alloc->mHal.state.type->getSizeBytes());
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}
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if (alloc->mHal.state.usageFlags & ~RS_ALLOCATION_USAGE_SCRIPT) {
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drv->uploadDeferred = true;
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}
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return true;
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}
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void rsdAllocationDestroy(const Context *rsc, Allocation *alloc) {
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DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
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if (drv->bufferID) {
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// Causes a SW crash....
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//LOGV(" mBufferID %i", mBufferID);
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//glDeleteBuffers(1, &mBufferID);
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//mBufferID = 0;
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}
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if (drv->textureID) {
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glDeleteTextures(1, &drv->textureID);
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drv->textureID = 0;
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}
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if (drv->renderTargetID) {
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glDeleteRenderbuffers(1, &drv->renderTargetID);
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drv->renderTargetID = 0;
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}
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if (drv->mallocPtr) {
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free(drv->mallocPtr);
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drv->mallocPtr = NULL;
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}
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free(drv);
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alloc->mHal.drv = NULL;
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}
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void rsdAllocationResize(const Context *rsc, const Allocation *alloc,
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const Type *newType, bool zeroNew) {
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DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
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drv->mallocPtr = (uint8_t *)realloc(drv->mallocPtr, newType->getSizeBytes());
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// fixme
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((Allocation *)alloc)->mHal.drvState.mallocPtr = drv->mallocPtr;
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const uint32_t oldDimX = alloc->mHal.state.dimensionX;
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const uint32_t dimX = newType->getDimX();
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if (dimX > oldDimX) {
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const Element *e = alloc->mHal.state.type->getElement();
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uint32_t stride = e->getSizeBytes();
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memset(((uint8_t *)drv->mallocPtr) + stride * oldDimX, 0, stride * (dimX - oldDimX));
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}
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}
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void rsdAllocationSyncAll(const Context *rsc, const Allocation *alloc,
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RsAllocationUsageType src) {
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DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
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if (!drv->uploadDeferred) {
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return;
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}
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rsAssert(src == RS_ALLOCATION_USAGE_SCRIPT);
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if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) {
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UploadToTexture(rsc, alloc);
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} else {
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if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) {
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AllocateRenderTarget(rsc, alloc);
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}
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}
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if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) {
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UploadToBufferObject(rsc, alloc);
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}
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drv->uploadDeferred = false;
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}
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void rsdAllocationMarkDirty(const Context *rsc, const Allocation *alloc) {
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DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
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drv->uploadDeferred = true;
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}
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void rsdAllocationData1D(const Context *rsc, const Allocation *alloc,
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uint32_t xoff, uint32_t lod, uint32_t count,
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const void *data, uint32_t sizeBytes) {
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DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
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const uint32_t eSize = alloc->mHal.state.type->getElementSizeBytes();
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uint8_t * ptr = drv->mallocPtr;
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ptr += eSize * xoff;
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uint32_t size = count * eSize;
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if (alloc->mHal.state.hasReferences) {
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alloc->incRefs(data, count);
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alloc->decRefs(ptr, count);
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}
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memcpy(ptr, data, size);
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drv->uploadDeferred = true;
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}
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void rsdAllocationData2D(const Context *rsc, const Allocation *alloc,
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uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
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uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes) {
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DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
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uint32_t eSize = alloc->mHal.state.elementSizeBytes;
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uint32_t lineSize = eSize * w;
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uint32_t destW = alloc->mHal.state.dimensionX;
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if (drv->mallocPtr) {
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const uint8_t *src = static_cast<const uint8_t *>(data);
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uint8_t *dst = drv->mallocPtr;
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dst += alloc->mHal.state.type->getLODFaceOffset(lod, face, xoff, yoff);
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for (uint32_t line=yoff; line < (yoff+h); line++) {
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if (alloc->mHal.state.hasReferences) {
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alloc->incRefs(src, w);
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alloc->decRefs(dst, w);
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}
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memcpy(dst, src, lineSize);
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src += lineSize;
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dst += destW * eSize;
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}
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drv->uploadDeferred = true;
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} else {
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Update2DTexture(alloc, data, xoff, yoff, lod, face, w, h);
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}
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}
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void rsdAllocationData3D(const Context *rsc, const Allocation *alloc,
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uint32_t xoff, uint32_t yoff, uint32_t zoff,
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uint32_t lod, RsAllocationCubemapFace face,
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uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes) {
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}
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void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc,
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const android::renderscript::Allocation *dstAlloc,
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uint32_t dstXoff, uint32_t dstLod, uint32_t count,
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const android::renderscript::Allocation *srcAlloc,
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uint32_t srcXoff, uint32_t srcLod){
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}
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void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc,
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const android::renderscript::Allocation *dstAlloc,
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uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
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RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
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const android::renderscript::Allocation *srcAlloc,
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uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
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RsAllocationCubemapFace srcFace) {
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}
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void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc,
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const android::renderscript::Allocation *dstAlloc,
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uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff,
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uint32_t dstLod, RsAllocationCubemapFace dstFace,
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uint32_t w, uint32_t h, uint32_t d,
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const android::renderscript::Allocation *srcAlloc,
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uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff,
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uint32_t srcLod, RsAllocationCubemapFace srcFace) {
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}
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void rsdAllocationElementData1D(const Context *rsc, const Allocation *alloc,
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uint32_t x,
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const void *data, uint32_t cIdx, uint32_t sizeBytes) {
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DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
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uint32_t eSize = alloc->mHal.state.elementSizeBytes;
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uint8_t * ptr = drv->mallocPtr;
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ptr += eSize * x;
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const Element * e = alloc->mHal.state.type->getElement()->getField(cIdx);
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ptr += alloc->mHal.state.type->getElement()->getFieldOffsetBytes(cIdx);
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if (alloc->mHal.state.hasReferences) {
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e->incRefs(data);
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e->decRefs(ptr);
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}
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memcpy(ptr, data, sizeBytes);
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drv->uploadDeferred = true;
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}
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void rsdAllocationElementData2D(const Context *rsc, const Allocation *alloc,
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uint32_t x, uint32_t y,
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const void *data, uint32_t cIdx, uint32_t sizeBytes) {
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DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
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uint32_t eSize = alloc->mHal.state.elementSizeBytes;
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uint8_t * ptr = drv->mallocPtr;
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ptr += eSize * (x + y * alloc->mHal.state.dimensionX);
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const Element * e = alloc->mHal.state.type->getElement()->getField(cIdx);
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ptr += alloc->mHal.state.type->getElement()->getFieldOffsetBytes(cIdx);
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if (alloc->mHal.state.hasReferences) {
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e->incRefs(data);
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e->decRefs(ptr);
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}
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memcpy(ptr, data, sizeBytes);
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drv->uploadDeferred = true;
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}
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