Mathias Agopian
a0612e41dd
fix a bug where fading in/out of opaque 32-bits windows wasn't working
opaque 32-bits windows are now allocated as RGBX_8888 buffers and SurfaceFlinger always uses GL_MODULATE instead of trying to optimize to GL_REPLACE when possible (makes no sense on h/w accelerated GL). we still have a small hack for devices that don't support RGBX_8888 in their gralloc implementation where we revert to RGBA_8888.
…
…
Description
No description provided
Languages
Java
77.3%
Kotlin
9.2%
PowerBuilder
6.6%
C++
5.5%
AIDL
1%