Matthieu Delahaye 6a5875cf96 Adding operations to reflected Renderscript class
Renderscript expose its native types back to the Android
system through a set of classes defined within the renderscript
package. These classes provides no easy mean to manipulate
data they represent. It would be convinient to be able to manipulate
the data stored within an allocation via these classes directly
instead of having to marshall them into native Java objects.

This commit adds such operations to the existing exposed vector types.

Change-Id: I1845df1368a82f0d39b36416c83938c7160f6a3f
2013-10-23 16:02:03 -05:00

515 lines
9.7 KiB
Java

/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.renderscript;
/**
* Vector version of the basic long type.
* Provides four long fields packed.
*/
public class Long4 {
public long x;
public long y;
public long z;
public long w;
public Long4() {
}
/** @hide */
public Long4(long i) {
this.x = this.y = this.z = this.w = i;
}
public Long4(long x, long y, long z, long w) {
this.x = x;
this.y = y;
this.z = z;
this.w = w;
}
/** @hide */
public Long4(Long4 source) {
this.x = source.x;
this.y = source.y;
this.z = source.z;
this.w = source.w;
}
/** @hide
* Vector add
*
* @param a
*/
public void add(Long4 a) {
this.x += a.x;
this.y += a.y;
this.z += a.z;
this.w += a.w;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Long4 add(Long4 a, Long4 b) {
Long4 result = new Long4();
result.x = a.x + b.x;
result.y = a.y + b.y;
result.z = a.z + b.z;
result.w = a.w + b.w;
return result;
}
/** @hide
* Vector add
*
* @param value
*/
public void add(long value) {
x += value;
y += value;
z += value;
w += value;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Long4 add(Long4 a, long b) {
Long4 result = new Long4();
result.x = a.x + b;
result.y = a.y + b;
result.z = a.z + b;
result.w = a.w + b;
return result;
}
/** @hide
* Vector subtraction
*
* @param a
*/
public void sub(Long4 a) {
this.x -= a.x;
this.y -= a.y;
this.z -= a.z;
this.w -= a.w;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Long4 sub(Long4 a, Long4 b) {
Long4 result = new Long4();
result.x = a.x - b.x;
result.y = a.y - b.y;
result.z = a.z - b.z;
result.w = a.w - b.w;
return result;
}
/** @hide
* Vector subtraction
*
* @param value
*/
public void sub(long value) {
x -= value;
y -= value;
z -= value;
w -= value;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Long4 sub(Long4 a, long b) {
Long4 result = new Long4();
result.x = a.x - b;
result.y = a.y - b;
result.z = a.z - b;
result.w = a.w - b;
return result;
}
/** @hide
* Vector multiplication
*
* @param a
*/
public void mul(Long4 a) {
this.x *= a.x;
this.y *= a.y;
this.z *= a.z;
this.w *= a.w;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Long4 mul(Long4 a, Long4 b) {
Long4 result = new Long4();
result.x = a.x * b.x;
result.y = a.y * b.y;
result.z = a.z * b.z;
result.w = a.w * b.w;
return result;
}
/** @hide
* Vector multiplication
*
* @param value
*/
public void mul(long value) {
x *= value;
y *= value;
z *= value;
w *= value;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Long4 mul(Long4 a, long b) {
Long4 result = new Long4();
result.x = a.x * b;
result.y = a.y * b;
result.z = a.z * b;
result.w = a.w * b;
return result;
}
/** @hide
* Vector division
*
* @param a
*/
public void div(Long4 a) {
this.x /= a.x;
this.y /= a.y;
this.z /= a.z;
this.w /= a.w;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Long4 div(Long4 a, Long4 b) {
Long4 result = new Long4();
result.x = a.x / b.x;
result.y = a.y / b.y;
result.z = a.z / b.z;
result.w = a.w / b.w;
return result;
}
/** @hide
* Vector division
*
* @param value
*/
public void div(long value) {
x /= value;
y /= value;
z /= value;
w /= value;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Long4 div(Long4 a, long b) {
Long4 result = new Long4();
result.x = a.x / b;
result.y = a.y / b;
result.z = a.z / b;
result.w = a.w / b;
return result;
}
/** @hide
* Vector Modulo
*
* @param a
*/
public void mod(Long4 a) {
this.x %= a.x;
this.y %= a.y;
this.z %= a.z;
this.w %= a.w;
}
/** @hide
* Vector Modulo
*
* @param a
* @param b
* @return
*/
public static Long4 mod(Long4 a, Long4 b) {
Long4 result = new Long4();
result.x = a.x % b.x;
result.y = a.y % b.y;
result.z = a.z % b.z;
result.w = a.w % b.w;
return result;
}
/** @hide
* Vector Modulo
*
* @param value
*/
public void mod(long value) {
x %= value;
y %= value;
z %= value;
w %= value;
}
/** @hide
* Vector Modulo
*
* @param a
* @param b
* @return
*/
public static Long4 mod(Long4 a, long b) {
Long4 result = new Long4();
result.x = a.x % b;
result.y = a.y % b;
result.z = a.z % b;
result.w = a.w % b;
return result;
}
/** @hide
* get vector length
*
* @return
*/
public long length() {
return 4;
}
/** @hide
* set vector negate
*/
public void negate() {
this.x = -x;
this.y = -y;
this.z = -z;
this.w = -w;
}
/** @hide
* Vector dot Product
*
* @param a
* @return
*/
public long dotProduct(Long4 a) {
return (long)((x * a.x) + (y * a.y) + (z * a.z) + (w * a.w));
}
/** @hide
* Vector dot Product
*
* @param a
* @param b
* @return
*/
public static long dotProduct(Long4 a, Long4 b) {
return (long)((b.x * a.x) + (b.y * a.y) + (b.z * a.z) + (b.w * a.w));
}
/** @hide
* Vector add Multiple
*
* @param a
* @param factor
*/
public void addMultiple(Long4 a, long factor) {
x += a.x * factor;
y += a.y * factor;
z += a.z * factor;
w += a.w * factor;
}
/** @hide
* set vector value by Long4
*
* @param a
*/
public void set(Long4 a) {
this.x = a.x;
this.y = a.y;
this.z = a.z;
this.w = a.w;
}
/** @hide
* set the vector field value by Long
*
* @param a
* @param b
* @param c
* @param d
*/
public void setValues(long a, long b, long c, long d) {
this.x = a;
this.y = b;
this.z = c;
this.w = d;
}
/** @hide
* return the element sum of vector
*
* @return
*/
public long elementSum() {
return (long)(x + y + z + w);
}
/** @hide
* get the vector field value by index
*
* @param i
* @return
*/
public long get(int i) {
switch (i) {
case 0:
return (long)(x);
case 1:
return (long)(y);
case 2:
return (long)(z);
case 3:
return (long)(w);
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* set the vector field value by index
*
* @param i
* @param value
*/
public void setAt(int i, long value) {
switch (i) {
case 0:
x = value;
return;
case 1:
y = value;
return;
case 2:
z = value;
return;
case 3:
w = value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* add the vector field value by index
*
* @param i
* @param value
*/
public void addAt(int i, long value) {
switch (i) {
case 0:
x += value;
return;
case 1:
y += value;
return;
case 2:
z += value;
return;
case 3:
w += value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* copy the vector to long array
*
* @param data
* @param offset
*/
public void copyTo(Long[] data, int offset) {
data[offset] = (long)(x);
data[offset + 1] = (long)(y);
data[offset + 2] = (long)(z);
data[offset + 3] = (long)(w);
}
}