253 lines
13 KiB
Plaintext
253 lines
13 KiB
Plaintext
page.title=Android 2.2 APIs
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sdk.platform.version=2.2
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sdk.platform.apiLevel=8
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sdk.platform.majorMinor=minor
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@jd:body
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<div id="qv-wrapper">
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<div id="qv">
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<h2>In this document</h2>
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<ol>
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<li><a href="#features">Platform Highlights</a></li>
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<li><a href="#api-level">API Level</a></li>
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<li><a href="#api">Framework API Changes</a>
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</ol>
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</li>
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</ol>
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<h2>Reference</h2>
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<ol>
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<li><a
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href="{@docRoot}sdk/api_diff/{@sdkPlatformApiLevel}/changes.html">API
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Differences Report »</a> </li>
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</ol>
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<h2>See Also</h2>
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<ol>
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<li><a href="{@docRoot}sdk/exploring.html">Exploring the SDK</a></li>
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</ol>
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</div>
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</div>
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<p>
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<em>API Level:</em> <strong>{@sdkPlatformApiLevel}</strong></p>
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<p>Android {@sdkPlatformVersion} is a {@sdkPlatformMajorMinor} platform release including user
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features, developer features, API changes, and bug
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fixes. For information on developer features and API changes, see the
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<a href="#api">Framework API</a> section.</p>
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<p>For developers, the Android {@sdkPlatformVersion} platform is available as a
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downloadable component for the Android SDK. The downloadable platform includes
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an Android library and system image, as well as a set of emulator skins and
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more. To get started developing or testing against Android {@sdkPlatformVersion},
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use the Android SDK Manager to download the platform into your SDK.</p>
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<h2 id="features">Platform Highlights</h2>
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<p>For a list of new user features and platform highlights, see the <a
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href="http://developer.android.com/about/versions/android-2.2-highlights.html">Android
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2.2 Platform Highlights</a> document.</p>
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<h2 id="api-level">API Level</h2>
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<p>The Android {@sdkPlatformVersion} platform delivers an updated version of
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the framework API. The Android {@sdkPlatformVersion} API
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is assigned an integer identifier —
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<strong>{@sdkPlatformApiLevel}</strong> — that is
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stored in the system itself. This identifier, called the "API Level", allows the
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system to correctly determine whether an application is compatible with
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the system, prior to installing the application. </p>
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<p>To use APIs introduced in Android {@sdkPlatformVersion} in your
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application, you need to set the proper value, "{@sdkPlatformApiLevel}", in the
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<code>android:minSdkVersion</code> attributes of the <code><uses-sdk></code>
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element in your application's manifest. </p>
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<p>For more information about how to use API Level, see the <a
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href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API Levels</a> document. </p>
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<h2 id="api">Framework API Changes</h2>
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<p>The sections below provide information about changes made to the application
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framework API provided by the Android {@sdkPlatformVersion} platform.</p>
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<h3 id="install-loc">App installation on external storage media</h3>
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<p>The Android platform now allows applications to request installation onto the
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device's external storage media (such as the SD card), as an alternative to
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installation onto the device's internal memory. </p>
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<p>Application developers can express the preferred installation location for
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their applications by means of a new attribute of <code><manifest></code>
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in the manifest file, <a
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href="{@docRoot}guide/topics/manifest/manifest-element.html#install"><code>
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android:installLocation</code></a>. The attribute supports three values:
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<code>"internalOnly"</code>, <code>"preferExternal"</code>, and
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<code>"auto"</code>. At install time, the system checks the value of
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<code>android:installLocation</code> and installs the application
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<code>.apk</code> according to the preferred location, if possible. If the
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application has requested external installation, the system installs it into a
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private, encrypted partition in the external media. Once an application .apk is
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installed externally, the system lets the user change the storage location of
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the .apk and move it onto the device's internal memory if needed (and vice
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versa), through Manage Applications in the user settings.</p>
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<p>By default, the system installs all applications onto the device's internal
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memory, except for those that explicitly request external installation. This
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means that the system will always install legacy applications onto internal
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memory, since they do not have access to the
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<code>android:installLocation</code> attribute. However, it is possible to
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configure and compile a legacy application such that it is installed internally
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on older versions of the platform and externally on Android 2.2 and later
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platforms, if necessary. </p>
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<p>Note that requesting installation onto the device's external media is not
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suitable for all applications, particularly because the external media may be
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removable and unmounting/remounting may disrupt the user experience and system
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settings.</p>
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<p>For more information about setting a preferred install location for your
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application, including a discussion of what types of applications should and
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should not request external installation, please read the <a
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href="{@docRoot}guide/topics/data/install-location.html">App Install Location</a>
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document. </p>
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<h3 id="backup-manager">Data backup</h3>
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<p>The platform now provides a generalized backup service that
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applications can use to backup and restore user data, to ensure that users can
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maintain their data when switching devices or reinstalling the application. The
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Backup Manager handles the work of transporting the application data to and from
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the backup storage area in the cloud. The Backup Manager can store any type of
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data, from arbitrary data to files, and manages backup and restore operations
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in an atomic manner. For more information, see <a
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href="{@docRoot}guide/topics/data/backup.html">Data Backup</a>.</p>
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<h3>Graphics</h3>
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<ul>
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<li>New OpenGL ES 2.0 APIs in {@link android.opengl.GLES20 android.opengl.GLES20}.</li>
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<li>New {@link android.opengl.ETC1}, {@link android.opengl.ETC1Util}, and {@link android.opengl.ETC1Util.ETC1Texture} classes and utility methods for using ETC1 for texture compression.</li>
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<li>New {@link android.graphics.ImageFormat} class.</li>
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<li>New {@link android.graphics.YuvImage YUV image format API} to enable compression from YUV to JPEG and manipulation of YUV data.</li>
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</ul>
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<h3>Media</h3>
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<ul>
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<li>New APIs in {@link android.media.AudioManager android.media.AudioManager} for managing audio focus, transport control, transient loss of audio focus, ducking.</li>
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<li>New broadcast intent for routing audio to SCO — {@link android.media.AudioManager#ACTION_SCO_AUDIO_STATE_CHANGED} with extras indicating new state.</li>
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<li>New APIs in {@link android.media.SoundPool} to detect completion of sound-loading.</li>
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<li>New APIs in {@link android.media.SoundPool} for auto pause and resume.</li>
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<li>New APIs in {@link android.media.MediaRecorder} for specifying audio settings for number of channels, encoding and sampling rates, sampling rate.</li>
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<li>New APIs for adding files to the media database, so that they are automatically scanned. See {@link android.media.MediaScannerConnection#scanFile(Context, String[], String[], OnScanCompletedListener) MediaScannerConnection.scanFile} and {@link android.media.MediaScannerConnection.OnScanCompletedListener MediaScannerConnection.OnScanCompletedListener}.</li>
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</ul>
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<h3>Speech recognition and third-party recognition engines</h3>
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<ul>
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<li>The platform provides new speech-recognition APIs that allow applications to have a richer interaction with the available voice recognizer. For example, the APIs are sufficient to integrate voice recognition deeply into an IME.</li>
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<li>The platform also provides a {@link android.speech.RecognitionService} base class that lets third-party developers create plug-in recognition engines. </li>
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<li>New {@link android.speech.RecognitionListener} interface to receive callbacks.</li>
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<li>New {@link android.speech.RecognizerIntent} extras that let a requester app specify details as preferred language, minimum length in milliseconds, and so on.</li>
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</ul>
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<h3>Camera and camcorder</h3>
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<ul>
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<li>Changes to camera preview API to improve efficieny of preview pipeline. </li>
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<li>New display orientation for camera (it can now work in portrait orientation).</li>
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<li>New APIs in {@link android.hardware.Camera android.hardware.Camera} for managing zoom level.</li>
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<li>New APIs {@link android.hardware.Camera.Parameters android.hardware.Camera.Parameters} for querying and setting device camera settings such as focal length, exposure, zoom level, view angle, and others.</li>
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<li>New {@link android.media.ThumbnailUtils thumbnail} utility for video and image thumbnails.</li>
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<li>New {@link android.media.CamcorderProfile} and {@link android.media.CamcorderProfile} classes enable apps to determine device hardware camera capablities.</li>
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<li>New support in {@link android.media.ExifInterface android.media.ExifInterface} for retrieving GPS and focal length.</li>
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</ul>
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<h3>Device policy manager</h3>
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<p>New device policy management APIs allow developers to write "device
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administrator" applications that can control security features of the device,
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such as the minimum password strength, data wipe, and so on. Users can select
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the administrators that are enabled on their devices. For more information, see
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the {@link android.app.admin android.app.admin} classees or the example
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application code in <a
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href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/DeviceAdminSample.html">DeviceAdminSample.java</a>.</p>
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<h3>UI Framework</h3>
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<ul>
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<li>New UI modes "car mode" and "night mode" and {@link android.app.UiModeManager} let applications adjust their application UI for specific user modes. </li>
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<li>New {@link android.view.ScaleGestureDetector} that lets Views detect and handle transformation gestures that involve more than one pointer (multitouch) using the supplied MotionEvents. </li>
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<li>Improvements in the way that multitouch events are reported in {@link android.view.MotionEvent} objects.</li>
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<li>The layout attribute <code>fill_parent</code> is renamed to <code>match_parent</code>. This affects both XML and Java code (see {@link android.view.ViewGroup.LayoutParams}). Note that the platform will continue to honor uses of <code>fill_parent</code> in legacy applications. </li>
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<li>New layout attributes {@link android.R.attr#tabStripEnabled}, {@link android.R.attr#tabStripRight}, and {@link android.R.attr#tabStripLeft} let developers customize the bottom strip of TabWidgets.</li>
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<li>Better support for managed dialogs in Activity.</li>
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</ul>
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<h3>Accounts and sync</h3>
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<ul>
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<li>New method {@link android.content.ContentResolver#addPeriodicSync(Account, String, Bundle, long) AddPeriodicSync()} lets you schedule a periodic sync with a specific account, authority, and extras at the given frequency.</li>
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</ul>
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<h3>New manifest elements and attributes</h3>
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<ul>
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<li>For specifying the application's preferred install location (see <a href="#install-loc">App Installation on External Storage Media</a>, above):
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<ul>
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<li>New <code>android:installLocation</code> attribute of the <code><manifest></code> element. Specifies the default install location defined by an application.</li>
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</ul>
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</li>
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<li>For managing user data backup (see <a href="#backup-manager">Backup manager</a>, above, for more information):
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<ul>
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<li> New <code>android:backupAgent</code> attribute of the
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<code><application></code> element. Specifies the component name of the
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BackupAgent subclass provided by the application to handle backup/restore
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operations, if any.</li>
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<li> New <code>android:restoreAnyVersion</code> attribute of the
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<code><application></code> element. Boolean value that indicates whether
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the application is prepared to attempt a restore of any backed-up dataset, even
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if the backup is apparently from a newer version of the application than is
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currently installed on the device.</li>
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</ul>
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</li>
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<li>For managing the platform's JIT compiler:
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<ul>
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<li>New <code>android:vmSafeMode</code> attribute of the <code><application></code> element. Boolean value that specifies whether to disable JIT compiler optimizations when running the application.</li>
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</ul>
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</li>
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</ul>
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<h3>Permissions</h3>
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<ul>
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<li><code>android.permission.BIND_DEVICE_ADMIN</code> — Any device administration broadcast receiver must require this permission, to ensure that only the system can interact with it.</li>
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<li><code>android.permission.KILL_BACKGROUND_PROCESSES</code> — Allows an application to call {@link android.app.ActivityManager#killBackgroundProcesses(String)}.
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<li><code>android.permission.BIND_WALLPAPER</code> — Any {@link android.service.wallpaper.WallpaperService} must require this permission, to ensure that only the system can interact with it.</li>
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<li><code>android.permission.SET_TIME</code> — Allows an application to set the system time.</li>
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</ul>
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<h3 id="api-diff">API differences report</h3>
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<p>For a detailed view of all API changes in Android {@sdkPlatformVersion} (API
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Level {@sdkPlatformApiLevel}), see the <a
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href="{@docRoot}sdk/api_diff/{@sdkPlatformApiLevel}/changes.html">API
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Differences Report</a>.</p>
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